Fetching the paper…
Reading the bibliography…
Rendering and reconstruction are long-standing topics in computer vision and graphics.
The theory of spherical and ellipsoidal harmonics
Ernest William Hobson · 1931
Earlier work this paper cites.
The rendering equation
James T Kajiya · 1986
Earlier work this paper cites.
Environment mapping and other applications of world projections
Ned Greene · 1986
Earlier work this paper cites.
Ewa volume splatting
M. Zwicker, H. Pfister, J. van Baar, and M. Gross · 2001
Earlier work this paper cites.
An efficient representation for irradiance environment maps
Ravi Ramamoorthi and Pat Hanrahan · 2001
Earlier work this paper cites.
Physically-based shading at disney
Brent Burley and Walt Disney Animation Studios · 2012
Earlier work this paper cites.
Real shading in unreal engine 4
Brian Karis and Epic Games · 2013
Earlier work this paper cites.
Structure-from-motion revisited
Johannes Lutz Schönberger and Jan-Michael Frahm · 2016
Earlier work this paper cites.
Shading-based surface detail recovery under general unknown illumination
Di Xu, Qi Duan, Jianmin Zheng, Juyong Zhang, Jianfei Cai, and Tat-Jen Cham · 2017
Earlier work this paper cites.
Tanks and temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun · 2017
Earlier work this paper cites.
Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow · 2018
Earlier work this paper cites.
Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
Earlier work this paper cites.
Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
Earlier work this paper cites.
Plenoctrees for real-time rendering of neural radiance fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa · 2021
Earlier work this paper cites.
Point-based neural rendering with per-view optimization
Georgios Kopanas, Julien Philip, Thomas Leimkühler, and George Drettakis · 2021
Earlier work this paper cites.
Ref-nerf: Structured view-dependent appearance for neural radiance fields
Dor Verbin, Peter Hedman, Ben Mildenhall, Todd Zickler, Jonathan T Barron, and Pratul P Srinivasan · 2022
Earlier work this paper cites.
Neilf: Neural incident light field for physically-based material estimation
Yao Yao, Jingyang Zhang, Jingbo Liu, Yihang Qu, Tian Fang, David McKinnon, Yanghai Tsin, and Long Quan · 2022
Earlier work this paper cites.
Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
Cited alongside, same era.
Mega-nerf: Scalable construction of large-scale nerfs for virtual fly-throughs
Haithem Turki, Deva Ramanan, and Mahadev Satyanarayanan · 2022
Cited alongside, same era.
Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
Cited alongside, same era.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkuehler, and George Drettakis · 2023
Cited alongside, same era.
Neusg: Neural implicit surface reconstruction with 3d gaussian splatting guidance
Hanlin Chen, Chen Li, and Gim Hee Lee · 2023
Cited alongside, same era.
Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces
Yingwenqi Jiang, Jiadong Tu, Yuan Liu, Xifeng Gao, Xiaoxiao Long, Wenping Wang, and Yuexin Ma · 2024
Closest in time.
Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering
Antoine Guédon and Vincent Lepetit · 2024
Closest in time.
Gaussianpro: 3d gaussian splatting with progressive propagation
Kai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao, Wei Yin, Yuexin Ma, Wenping Wang, and Xuejin Chen · 2024
Closest in time.
High-quality surface reconstruction using gaussian surfels
Pinxuan Dai, Jiamin Xu, Wenxiang Xie, Xinguo Liu, Huamin Wang, and Weiwei Xu · 2024
Closest in time.
Dngaussian: Optimizing sparse-view 3d gaussian radiance fields with global-local depth normalization
Jiahe Li, Jiawei Zhang, Xiao Bai, Jin Zheng, Xin Ning, Jun Zhou, and Lin Gu · 2024
Closest in time.
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Neilf++: Inter-reflectable light fields for geometry and material estimation
Jingyang Zhang, Yao Yao, Shiwei Li, Jingbo Liu, Tian Fang, David McKinnon, Yanghai Tsin, and Long Quan · 2023
Cited alongside, same era.
Tri-miprf: Tri-mip representation for efficient anti-aliasing neural radiance fields
Wenbo Hu, Yuling Wang, Lin Ma, Bangbang Yang, Lin Gao, Xiao Liu, and Yuewen Ma · 2023
Cited alongside, same era.
F2-nerf: Fast neural radiance field training with free camera trajectories
Peng Wang, Yuan Liu, Zhaoxi Chen, Lingjie Liu, Ziwei Liu, Taku Komura, Christian Theobalt, and Wenping Wang · 2023
Cited alongside, same era.
Zip-nerf: Anti-aliased grid-based neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2023
Cited alongside, same era.
Dreamgaussian: Generative gaussian splatting for efficient 3d content creation
Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, and Gang Zeng · 2023
Cited alongside, same era.
Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps
Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, and Zhangyang Wang · 2023
Cited alongside, same era.
Compressed 3d gaussian splatting for accelerated novel view synthesis
Simon Niedermayr, Josef Stumpfegger, and Rüdiger Westermann · 2023
Cited alongside, same era.
Dn-splatter: Depth and normal priors for gaussian splatting and meshing
Matias Turkulainen, Xuqian Ren, Iaroslav Melekhov, Otto Seiskari, Esa Rahtu, and Juho Kannala · 2024
Closest in time.
Gs-ir: 3d gaussian splatting for inverse rendering
Zhihao Liang, Qi Zhang, Ying Feng, Ying Shan, and Kui Jia · 2024
Closest in time.
Relightable 3d gaussian: Real-time point cloud relighting with brdf decomposition and ray tracing
Jian Gao, Chun Gu, Youtian Lin, Hao Zhu, Xun Cao, Li Zhang, and Yao Yao · 2024
Closest in time.
Gaussiandreamer: Fast generation from text to 3d gaussians by bridging 2d and 3d diffusion models
Taoran Yi, Jiemin Fang, Junjie Wang, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Qi Tian, and Xinggang Wang · 2024
Closest in time.
Physgaussian: Physics-integrated 3d gaussians for generative dynamics
Tianyi Xie, Zeshun Zong, Yuxin Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang · 2024
Closest in time.
pixelsplat: 3d gaussian splats from image pairs for scalable generalizable 3d reconstruction
David Charatan, Sizhe Li, Andrea Tagliasacchi, and Vincent Sitzmann · 2024
Closest in time.
Compact 3d gaussian representation for radiance field
Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, and Eunbyung Park · 2024
Closest in time.
2d gaussian splatting for geometrically accurate radiance fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao · 2024
Closest in time.
3d gaussian splatting with deferred reflection
Keyang Ye, Qiming Hou, and Kun Zhou · 2024
Closest in time.
Gsdf: 3dgs meets sdf for improved rendering and reconstruction
Mulin Yu, Tao Lu, Linning Xu, Lihan Jiang, Yuanbo Xiangli, and Bo Dai · 2024
Closest in time.
Sags: Structure-aware 3d gaussian splatting
Evangelos Ververas, Rolandos Alexandros Potamias, Jifei Song, Jiankang Deng, and Stefanos Zafeiriou · 2024
Closest in time.