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The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments.
EWA volume splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, and Markus H. Gross · 2001
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C. Bovik, Hamid R. Sheikh, and Eero P. Simoncelli · 2004
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Overview of the scalable video coding extension of the H.264/AVC standard
Heiko Schwarz, Detlev Marpe, and Thomas Wiegand · 2007
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Efficient fine-granular scalable coding of 3D mesh sequences
Jae-Kyun Ahn, Yeong Jun Koh, and Chang-Su Kim · 2013
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Tanks and temples: benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun · 2017
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Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel J. Brostow · 2018
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Real-time continuous level of detail rendering of point clouds
Markus Schütz, Katharina Krösl, and Michael Wimmer · 2019
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NeRF: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Multiscale point cloud geometry compression
Jianqiang Wang, Dandan Ding, Zhu Li, and Zhan Ma · 2021
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Mip-NeRF 360: Unbounded anti-aliased neural radiance fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman · 2022
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Progressive multi-scale light field networks
David Li and Amitabh Varshney · 2022
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BungeeNeRF: Progressive neural radiance field for extreme multi-scale scene rendering
Yuanbo Xiangli, Linning Xu, Xingang Pan, Nanxuan Zhao, Anyi Rao, Christian Theobalt, Bo Dai, and Dahua Lin · 2022
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YuZu: Neural-enhanced volumetric video streaming
Anlan Zhang, Chendong Wang, Bo Han, and Feng Qian · 2022
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LightGaussian: Unbounded 3D Gaussian compression with 15x reduction and 200+ FPS
Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, and Zhangyang Wang · 2023
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Compact3D: Compressing Gaussian splat radiance field models with vector quantization
K. L. Navaneet, Kossar Pourahmadi Meibodi, Soroush Abbasi Koohpayegani, and Hamed Pirsiavash · 2023
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Enabling low bit-rate MPEG V-PCC-encoded volumetric video streaming with 3D sub-sampling
Yuang Shi, Pranav Venkatram, Yifan Ding, and Wei Tsang Ooi · 2023
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Pyramid NeRF: Frequency guided fast radiance field optimization
Junyu Zhu, Hao Zhu, Qi Zhang, Fang Zhu, Zhan Ma, and Xun Cao · 2023
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Scaffold-GS: Structured 3D Gaussians for view-adaptive rendering
Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, and Bo Dai · 2024
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Compact 3D scene representation via self-organizing Gaussian grids
Wieland Morgenstern, Florian Barthel, Anna Hilsmann, and Peter Eisert · 2024
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Reducing the memory footprint of 3D Gaussian splatting
Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, and George Drettakis · 2024
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Octree-GS: Towards consistent real-time rendering with LOD-structured 3D Gaussians
Kerui Ren, Lihan Jiang, Tao Lu, Mulin Yu, Linning Xu, Zhangkai Ni, and Bo Dai · 2024
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Perceptual impact of facial quality in MPEG V-PCC-encoded volumetric videos
Yuang Shi and Wei Tsang Ooi · 2024
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GaussianEditor: Swift and controllable 3D editing with Gaussian splatting
Yiwen Chen, Zilong Chen, Chi Zhang, Feng Wang, Xiaofeng Yang, Yikai Wang, Zhongang Cai, Lei Yang, Huaping Liu, and Guosheng Lin · 2024
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HAC: hash-grid assisted context for 3D Gaussian splatting compression
Yihang Chen, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, and Jianfei Cai · 2024
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Text-to-3D using Gaussian splatting
Zilong Chen, Feng Wang, Yikai Wang, and Huaping Liu · 2024
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3DGS-ReLoc: 3D Gaussian splatting for map representation and visual relocalization
Peng Jiang, Gaurav Pandey, and Srikanth Saripalli · 2024
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A hierarchical 3D Gaussian representation for real-time rendering of very large datasets
Bernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, and George Drettakis · 2024
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Compact 3D Gaussian representation for radiance field
Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, and Eunbyung Park · 2024
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CityGaussian: Real-time high-quality large-scale scene rendering with Gaussians
Yang Liu, Chuanchen Luo, Lue Fan, Naiyan Wang, Junran Peng, and Zhaoxiang Zhang · 2024
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Yuang Shi, Bennett Clement, and Wei Tsang Ooi · 2024
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Multi-frame bitrate allocation of dynamic 3D Gaussian splatting streaming over dynamic networks
Yuan-Chun Sun, Yuang Shi, Wei Tsang Ooi, Chun-Ying Huang, and Cheng-Hsin Hsu · 2024
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Multi-scale 3D Gaussian splatting for anti-aliased rendering
Zhiwen Yan, Weng Fei Low, Yu Chen, and Gim Hee Lee · 2024
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Mip-Splatting: Alias-free 3D Gaussian splatting
Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger · 2024
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FreGS: 3D Gaussian splatting with progressive frequency regularization
Jiahui Zhang, Fangneng Zhan, Muyu Xu, Shijian Lu, and Eric P. Xing · 2024
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Sketch and Patch: Efficient 3D Gaussian representation for man-made scenes
Yuang Shi, Simone Gasparini, Géraldine Morin, Chenggang Yang, and Wei Tsang Ooi · 2025
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LTS: A DASH streaming system for dynamic multi-layer 3D Gaussian splatting scenes
Yuan-Chun Sun, Yuang Shi, Cheng-Tse Lee, Mufeng Zhu, Wei Tsang Ooi, Yao Liu, Chun-Ying Huang, and Cheng-Hsin Hsu · 2025
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