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3D Gaussian Splatting (3DGS) has emerged as a promising representation for photorealistic rendering of 3D scenes.
Random sample consensus: a paradigm for model fitting with applications to image analysis and automated cartography
Martin A Fischler and Robert C Bolles · 1981
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Automatic line matching and 3D reconstruction of buildings from multiple views
Caroline Baillard, Cordelia Schmid, Andrew Zisserman, and Andrew Fitzgibbon · 1999
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Multiple View Geometry in Computer Vision
R. I. Hartley and A. Zisserman · 2000
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The geometry and matching of lines and curves over multiple views
Cordelia Schmid and Andrew Zisserman · 2000
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EWA volume splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2001
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Multiview reconstruction of space curves
Fredrik Kahl and Jonas August · 2003
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Efficient graph-based image segmentation
Pedro F Felzenszwalb and Daniel P Huttenlocher · 2004
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli · 2004
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Line-based structure from motion for urban environments
Grant Schindler, Panchapagesan Krishnamurthy, and Frank Dellaert · 2006
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Efficient RANSAC for point-cloud shape detection
Ruwen Schnabel, Roland Wahl, and Reinhard Klein · 2007
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LSD: A fast line segment detector with a false detection control
Rafael Grompone Von Gioi, Jeremie Jakubowicz, Jean-Michel Morel, and Gregory Randall · 2008
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LSD: a Line Segment Detector
Rafael Grompone von Gioi, Jérémie Jakubowicz, Jean-Michel Morel, and Gregory Randall · 2012
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Towards linear-time incremental structure from motion
Changchang Wu · 2013
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Improving sparse 3D models for man-made environments using line-based 3D reconstruction
Manuel Hofer, Michael Maurer, and Horst Bischof · 2014
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Structure and motion from line correspondences: Representation, projection, initialization and sparse bundle adjustment
Lilian Zhang and Reinhard Koch · 2014
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Distilling the Knowledge in a Neural Network
Geoffrey Hinton · 2015
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Line3d: Efficient 3d scene abstraction for the built environment
Manuel Hofer, Michael Maurer, and Horst Bischof · 2015
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Line-sweep: Cross-ratio for wide-baseline matching and 3D reconstruction
Srikumar Ramalingam, Michel Antunes, Dan Snow, Gim Hee Lee, and Sudeep Pillai · 2015
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Structure-from-Motion revisited
Johannes L Schonberger and Jan-Michael Frahm · 2016
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Fast resampling of three-dimensional point clouds via graphs
Siheng Chen, Dong Tian, Chen Feng, Anthony Vetro, and Jelena Kovačević · 2017
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Efficient 3D scene abstraction using line segments
Manuel Hofer, Michael Maurer, and Horst Bischof · 2017
Cited alongside, same era.
Tanks and temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun · 2017
Cited alongside, same era.
Structure from motion with line segments under relaxed endpoint constraints
Branislav Micusik and Horst Wildenauer · 2017
Cited alongside, same era.
Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow · 2018
Cited alongside, same era.
The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
Cited alongside, same era.
ViVo: Visibility-aware mobile volumetric video streaming
Bo Han, Yu Liu, and Feng Qian · 2020
DeepLSD: Line segment detection and refinement with deep image gradients
Rémi Pautrat, Daniel Barath, Viktor Larsson, Martin R Oswald, and Marc Pollefeys · 2023
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Enabling Low Bit-Rate MPEG V-PCC-encoded Volumetric Video Streaming with 3D Sub-sampling
Yuang Shi, Pranav Venkatram, Yifan Ding, and Wei Tsang Ooi · 2023
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Volumetric video streaming: Current approaches and implementations
Irene Viola and Pablo Cesar · 2023
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NEF: Neural edge fields for 3D parametric curve reconstruction from multi-view images
Yunfan Ye, Renjiao Yi, Zhirui Gao, Chenyang Zhu, Zhiping Cai, and Kai Xu · 2023
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A hierarchical 3d gaussian representation for real-time rendering of very large datasets
Bernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, and George Drettakis · 2024
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Cited alongside, same era.
Line3D++
Manuel Hofer, Michael Maurer, and Horst Bischof · 2020
Cited alongside, same era.
TP-LSD: Tri-points based line segment detector
Siyu Huang, Fangbo Qin, Pengfei Xiong, Ning Ding, Yijia He, and Xiao Liu · 2020
Cited alongside, same era.
Pie-net: Parametric inference of point cloud edges
Xiaogang Wang, Yuelang Xu, Kai Xu, Andrea Tagliasacchi, Bin Zhou, Ali Mahdavi-Amiri, and Hao Zhang · 2020
Cited alongside, same era.
PC2WF: 3D wireframe reconstruction from raw point clouds
Yujia Liu, Stefano D’Aronco, Konrad Schindler, and Jan Dirk Wegner · 2021
Cited alongside, same era.
NeRF: representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2021
Cited alongside, same era.
Elsd: Efficient line segment detector and descriptor
Haotian Zhang, Yicheng Luo, Fangbo Qin, Yijia He, and Xiao Liu · 2021
Cited alongside, same era.
Color-cued Efficient Densification Method for 3D Gaussian Splatting
Sieun Kim, Kyungjin Lee, and Youngki Lee · 2024
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Compact 3D gaussian representation for radiance field
Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, and Eunbyung Park · 2024
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3D Neural Edge Reconstruction
Lei Li, Songyou Peng, Zehao Yu, Shaohui Liu, Rémi Pautrat, Xiaochuan Yin, and Marc Pollefeys · 2024
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Scaffold-gs: Structured 3D gaussians for view-adaptive rendering
Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, and Bo Dai · 2024
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Compressed 3D gaussian splatting for accelerated novel view synthesis
Simon Niedermayr, Josef Stumpfegger, and Rüdiger Westermann · 2024
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Reducing the memory footprint of 3D Gaussian splatting
Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, and George Drettakis · 2024
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Octree-gs: Towards consistent real-time rendering with lod-structured 3D gaussians
Kerui Ren, Lihan Jiang, Tao Lu, Mulin Yu, Linning Xu, Zhangkai Ni, and Bo Dai · 2024
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QV4: QoE-based Viewpoint-Aware V-PCC-encoded Volumetric Video Streaming
Yuang Shi, Bennett Clement, and Wei Tsang Ooi · 2024
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Volumetric Video Compression Through Neural-based Representation
Yuang Shi, Ruoyu Zhao, Simone Gasparini, Géraldine Morin, and Wei Tsang Ooi · 2024
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NEAT: Distilling 3D Wireframes from Neural Attraction Fields
Nan Xue, Bin Tan, Yuxi Xiao, Liang Dong, Gui-Song Xia, Tianfu Wu, and Yujun Shen · 2024
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Linegs: 3d line segment representation on 3d gaussian splatting
Chenggang Yang, Yuang Shi, and Wei Tsang Ooi · 2024
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Radiative gaussian splatting for efficient x-ray novel view synthesis
Yuanhao Cai, Yixun Liang, Jiahao Wang, Angtian Wang, Yulun Zhang, Xiaokang Yang, Zongwei Zhou, and Alan Yuille · 2025
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Geogaussian: Geometry-aware Gaussian splatting for scene rendering
Yanyan Li, Chenyu Lyu, Yan Di, Guangyao Zhai, Gim Hee Lee, and Federico Tombari · 2025
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LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
Yuang Shi, Simone Gasparini, Géraldine Morin, and Wei Tsang Ooi · 2025
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