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3D Gaussian Splatting (3DGS) has emerged as a cutting-edge technique for real-time radiance field rendering, offering state-of-the-art performance in terms of both quality and speed.
A method for the construction of minimum-redundancy codes
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Information Theory and Coding
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Least squares quantization in pcm
S. Lloyd · 1982
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Geometric modeling using octree encoding
D. Meagher · 1982
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The self-organizing map
T. Kohonen · 1990
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Splatting: A Parallel, Feed-Forward Volume Rendering Algorithm
L. Westover · 1991
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The ply polygon file format
G. Turk · 1994
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Ewa splatting
M. Zwicker, H. Pfister, J. Van Baar, and M. Gross · 2002
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Octree-based point-cloud compression
R. Schnabel and R. Klein · 2006
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Patchmatch: a randomized correspondence algorithm for structural image editing
C. Barnes, E. Shechtman, A. Finkelstein, and D. B. Goldman · 2009
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Compression of 3d point clouds using a region-adaptive hierarchical transform
R. L. De Queiroz and P. A. Chou · 2016
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Tanks and temples: Benchmarking large-scale scene reconstruction
A. Knapitsch, J. Park, Q.-Y. Zhou, and V. Koltun · 2017
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Deep blending for free-viewpoint image-based rendering
P. Hedman, J. Philip, T. Price, J.-M. Frahm, G. Drettakis, and G. Brostow · 2018
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A style-based generator architecture for generative adversarial networks
T. Karras · 2019
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Nerf: Representing scenes as neural radiance fields for view synthesis
B. Mildenhall, P. P. Srinivasan, M. Tancik, J. T. Barron, R. Ramamoorthi, and R. Ng · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
B. Mildenhall, P. P. Srinivasan, M. Tancik, J. T. Barron, R. Ramamoorthi, and R. Ng · 2021
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PlenOctrees for real-time rendering of neural radiance fields
A. Yu, R. Li, M. Tancik, H. Li, R. Ng, and A. Kanazawa · 2021
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
J. T. Barron, B. Mildenhall, D. Verbin, P. P. Srinivasan, and P. Hedman · 2022
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Efficient geometry-aware 3d generative adversarial networks
E. R. Chan, C. Z. Lin, M. A. Chan, K. Nagano, B. Pan, S. De Mello, O. Gallo, L. J. Guibas, J. Tremblay, S. Khamis, et al · 2022
Cited alongside, same era.
Hilbert space filling curve based scan-order for point cloud attribute compression
J. Chen, L. Yu, and W. Wang · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
T. Müller, A. Evans, C. Schied, and A. Keller · 2022
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Dynamic plenoctree for adaptive sampling refinement in explicit nerf
H. Bai, Y. Lin, Y. Chen, and L. Wang · 2023
Cited alongside, same era.
Zip-nerf: Anti-aliased grid-based neural radiance fields
J. T. Barron, B. Mildenhall, D. Verbin, P. P. Srinivasan, and P. Hedman · 2023
Cited alongside, same era.
K-planes: Explicit radiance fields in space, time, and appearance
Z. Li, S. Yao, Y. Chu, A. F. Garcia-Fernandez, Y. Yue, E. G. Lim, and X. Zhu · 2024
Closest in time.
Atomgs: Atomizing gaussian splatting for high-fidelity radiance field
R. Liu, R. Xu, Y. Hu, M. Chen, and A. Feng · 2024
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Compgs: Efficient 3d scene representation via compressed gaussian splatting
X. Liu, X. Wu, P. Zhang, S. Wang, Z. Li, and S. Kwong · 2024
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Scaffold-gs: Structured 3d gaussians for view-adaptive rendering
T. Lu, M. Yu, L. Xu, Y. Xiangli, L. Wang, D. Lin, and B. Dai · 2024
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Taming 3dgs: High-quality radiance fields with limited resources
Mallick and Goel, B. Kerbl, F. Vicente Carrasco, M. Steinberger, and F. De La Torre · 2024
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S. Fridovich-Keil, G. Meanti, F. R. Warburg, B. Recht, and A. Kanazawa · 2023
Cited alongside, same era.
3d gaussian splatting for real-time radiance field rendering
B. Kerbl, G. Kopanas, T. Leimkühler, and G. Drettakis · 2023
Cited alongside, same era.
Compressing volumetric radiance fields to 1 mb
L. Li, Z. Shen, Z. Wang, L. Shen, and L. Bo · 2023
Cited alongside, same era.
How far can we compress instant-ngp-based nerf?
Y. Chen, Q. Wu, M. Harandi, and J. Cai · 2024
Cited alongside, same era.
Hac: Hash-grid assisted context for 3d gaussian splatting compression
Y. Chen, Q. Wu, W. Lin, M. Harandi, and J. Cai · 2024
Cited alongside, same era.
Gaussianpro: 3d gaussian splatting with progressive propagation
K. Cheng, X. Long, K. Yang, Y. Yao, W. Yin, Y. Ma, W. Wang, and X. Chen · 2024
Cited alongside, same era.
Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps, 2024, 2311.17245
Z. Fan, K. Wang, K. Wen, Z. Zhu, D. Xu, and Z. Wang · 2024
Cited alongside, same era.
Compact3d: Compressing gaussian splat radiance field models with vector quantization, 2024, 2311.18159
K. Navaneet, K. P. Meibodi, S. A. Koohpayegani, and H. Pirsiavash · 2024
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Compressed 3d gaussian splatting for accelerated novel view synthesis
S. Niedermayr, J. Stumpfegger, and R. Westermann · 2024
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Reducing the memory footprint of 3d gaussian splatting
P. Papantonakis, G. Kopanas, B. Kerbl, A. Lanvin, and G. Drettakis · 2024
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Octree-gs: Towards consistent real-time rendering with lod-structured 3d gaussians
K. Ren, L. Jiang, T. Lu, M. Yu, L. Xu, Z. Ni, and B. Dai · 2024
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Revising densification in gaussian splatting
S. Rota Bulò, L. Porzi, and P. Kontschieder · 2024
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End-to-end rate-distortion optimized 3d gaussian representation
H. Wang, H. Zhu, T. He, R. Feng, J. Deng, J. Bian, and Z. Chen · 2024
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ContextGS : Compact 3d gaussian splatting with anchor level context model
Y. Wang, Z. Li, L. Guo, W. Yang, A. Kot, and B. Wen · 2024
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Recent advances in 3d gaussian splatting
T. Wu, Y.-J. Yuan, L.-X. Zhang, J. Yang, Y.-P. Cao, L.-Q. Yan, and L. Gao · 2024
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Mesongs: Post-training compression of 3d gaussians via efficient attribute transformation
S. Xie, W. Zhang, C. Tang, Y. Bai, R. Lu, S. Ge, and Z. Wang · 2024
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Spectrally pruned gaussian fields with neural compensation
R. Yang, Z. Zhu, Z. Jiang, B. Ye, X. Chen, Y. Zhang, Y. Chen, J. Zhao, and H. Zhao · 2024
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Fregs: 3d gaussian splatting with progressive frequency regularization
J. Zhang, F. Zhan, M. Xu, S. Lu, and E. Xing · 2024
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Pixel-gs: Density control with pixel-aware gradient for 3d gaussian splatting
Z. Zhang, W. Hu, Y. Lao, T. He, and H. Zhao · 2024
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Compression of 3d gaussian splatting with optimized feature planes and standard video codecs, 2025, 2501.03399
S. Lee, F. Shu, Y. Sanchez, T. Schierl, and C. Hellge · 2025
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Compact 3d scene representation via self-organizing gaussian grids
W. Morgenstern, F. Barthel, A. Hilsmann, and P. Eisert · 2025
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