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Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes.
An improved illumination model for shaded display
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Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach. In
Paul E. Debevec, Camillo J. Taylor, and Jitendra Malik. 1996 · 1996
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The Lumigraph. In
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Surfels: Surface elements as rendering primitives. In
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Surface Light Fields for 3D Photography. In
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Unstructured Lumigraph Rendering. In
Chris Buehler, Michael Bosse, Leonard McMillan, Steven Gortler, and Michael Cohen. 2001 · 2001
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Surface splatting. In
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross. 2001 · 2001
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Object space EWA surface splatting: A hardware accelerated approach to high quality point rendering. In
Liu Ren, Hanspeter Pfister, and Matthias Zwicker. 2002 · 2002
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Poisson Surface Reconstruction. In
Michael M. Kazhdan, Matthew Bolitho, and Hugues Hoppe. 2006 · 2006
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Multi-fragment effects on the GPU using the k-buffer
Louis Bavoil, Steven P. Callahan, Aaron Lefohn, João L. D. Comba, and Cláudio T. Silva. 2007 · 2007
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Harmonic Coordinates for Character Articulation
Pushkar Joshi, Mark Meyer, Tony DeRose, Brian Green, and Tom Sanocki. 2007 · 2007
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OptiX: A General Purpose Ray Tracing Engine
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, and Martin Stich. 2010 · 2010
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Unstructured Light Fields
Abe Davis, Marc Levoy, and Fredo Durand. 2012 · 2012
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5D covariance tracing for efficient defocus and motion blur
Laurent Belcour, Cyril Soler, Kartic Subr, Nicolas Holzschuch, and Fredo Durand. 2013 · 2013
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Screened poisson surface reconstruction
Michael M. Kazhdan and Hugues Hoppe. 2013 · 2013
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Multi-layer alpha blending
Marco Salvi and Karthikeyan Vaidyanathan. 2014 · 2014
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Structure-from-Motion Revisited. In
Johannes Lutz Schönberger and Jan-Michael Frahm. 2016 · 2016
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Pixelwise View Selection for Unstructured Multi-View Stereo. In
Johannes Lutz Schönberger, Enliang Zheng, Marc Pollefeys, and Jan-Michael Frahm. 2016 · 2016
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Moment-Based Order-Independent Transparency
Cedrick Münstermann, Stefan Krumpen, Reinhard Klein, and Christoph Peters. 2018 · 2018
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Efficient particle volume splatting in a ray tracer
Aaron Knoll, R Keith Morley, Ingo Wald, Nick Leaf, and Peter Messmer. 2019 · 2019
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Neural point-based graphics. In
Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky. 2020 · 2020
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Multi-Layer Alpha Tracing. In
Felix Brüll and Thorsten Grosch. 2020 · 2020
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Practical Hash-based Owen Scrambling
Brent Burley. 2020 · 2020
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NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis. In
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng. 2020 · 2020
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Free View Synthesis. In
Gernot Riegler and Vladlen Koltun. 2020 · 2020
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Scalability in Perception for Autonomous Driving: Waymo Open Dataset. In
Pei Sun, Henrik Kretzschmar, Xerxes Dotiwalla, Aurelien Chouard, Vijaysai Patnaik, Paul Tsui, James Guo, Yin Zhou, Yuning Chai, Benjamin Caine, Vijay Vasudevan, Wei Han, Jiquan Ngiam, Hang Zhao, Aleksei Timofeev, Scott Ettinger, Maxim Krivokon, Amy Gao, Aditya Joshi, Yu Zhang, Jonathon Shlens, Zhifeng Chen, and Dragomir Anguelov. 2020 · 2020
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Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields
Jonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P. Srinivasan. 2021 · 2021
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Plenoxels: Radiance Fields without Neural Networks. In
Sara Fridovich-Keil and Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa. 2022 · 2022
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Mega-NERF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs. In
Haithem Turki, Deva Ramanan, and Mahadev Satyanarayanan. 2022 · 2022
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Point-nerf: Point-based neural radiance fields. In
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann. 2022 · 2022
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Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman. 2023 · 2023
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SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
Daniel Duckworth, Peter Hedman, Christian Reiser, Peter Zhizhin, Jean-François Thibert, Mario Lučić, Richard Szeliski, and Jonathan T. Barron. 2023 · 2023
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Point-Based Neural Rendering with Per-View Optimization
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Pulsar: Efficient Sphere-based Neural Rendering
Christoph Lassner and Michael Zollhöfer. 2021 · 2021
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Deblur-NeRF: Neural Radiance Fields from Blurry Images
Li Ma, Xiaoyu Li, Jing Liao, Qi Zhang, Xuan Wang, Jue Wang, and Pedro V. Sander. 2021 · 2021
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NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections. In
Ricardo Martin-Brualla, Noha Radwan, Mehdi S. M. Sajjadi, Jonathan T. Barron, Alexey Dosovitskiy, and Daniel Duckworth. 2021 · 2021
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KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs. In
Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger. 2021 · 2021
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Stable View Synthesis. In
Gernot Riegler and Vladlen Koltun. 2021 · 2021
Cited alongside, same era.
NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang. 2021 · 2021
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LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, and Zhangyang Wang. 2023 · 2023
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Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Jian Gao, Chun Gu, Youtian Lin, Hao Zhu, Xun Cao, Li Zhang, and Yao Yao. 2023 · 2023
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Antoine Guédon and Vincent Lepetit. 2023 · 2023
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3D Gaussian Splatting for Real-Time Radiance Field Rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 2023 · 2023
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Flexible techniques for differentiable rendering with 3d gaussians
Leonid Keselman and Martial Hebert. 2023 · 2023
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Neuralangelo: High-Fidelity Neural Surface Reconstruction. In
Max Zhaoshuo Li, Thomas Müller, Alex Evans, Russell H. Taylor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin. 2023 · 2023
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Gs-ir: 3d gaussian splatting for inverse rendering
Zhihao Liang, Qi Zhang, Ying Feng, Ying Shan, and Kui Jia. 2023 · 2023
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Compressed 3d gaussian splatting for accelerated novel view synthesis
Simon Niedermayr, Josef Stumpfegger, and Rüdiger Westermann. 2023 · 2023
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Merf: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes
Christian Reiser, Richard Szeliski, Dor Verbin, Pratul P Srinivasan, Ben Mildenhall, Andreas Geiger, Jonathan T Barron, and Peter Hedman. 2023 · 2023
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Adaptive Shells for Efficient Neural Radiance Field Rendering
Zian Wang, Tianchang Shen, Merlin Nimier-David, Nicholas Sharp, Jun Gao, Alexander Keller, Sanja Fidler, Thomas Müller, and Zan Gojcic. 2023b · 2023
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2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao. 2024 · 2024
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Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces. In
Yingwenqi Jiang, Jiadong Tu, Yuan Liu, Xifeng Gao, Xiaoxiao Long, Wenping Wang, and Yuexin Ma. 2024 · 2024
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A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
Bernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, and George Drettakis. 2024 · 2024
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RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, and Federico Tombari. 2024 · 2024
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Reducing the Memory Footprint of 3D Gaussian Splatting. In
Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, and George Drettakis. 2024 · 2024
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Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
Christian Reiser, Stephan Garbin, Pratul P. Srinivasan, Dor Verbin, Richard Szeliski, Ben Mildenhall, Jonathan T. Barron, Peter Hedman, and Andreas Geiger. 2024 · 2024
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Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
Kerui Ren, Lihan Jiang, Tao Lu, Mulin Yu, Linning Xu, Zhangkai Ni, and Bo Dai. 2024 · 2024
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Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
Otto Seiskari, Jerry Ylilammi, Valtteri Kaatrasalo, Pekka Rantalankila, Matias Turkulainen, Juho Kannala, Esa Rahtu, and Arno Solin. 2024 · 2024
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