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Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds.
Ray tracing volume densities
James T. Kajiya and Brian Von Herzen · 1984
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Real-time occlusion culling for models with large occluders
Satyan R. Coorg and Seth J. Teller · 1997
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Point sample rendering
Jeffrey P Grossman and William J Dally · 1998
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Ewa volume splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2001
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Point-based rendering techniques
Miguel Sainz and Renato Pajarola · 2004
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Point-based graphics
Markus Gross and Hanspeter Pfister · 2011
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High-performance software rasterization on gpus
Samuli Laine and Tero Karras · 2011
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Voxnet: A 3d convolutional neural network for real-time object recognition
Daniel Maturana and Sebastian Scherer · 2015
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Volumetric and multi-view cnns for object classification on 3d data
Charles R Qi, Hao Su, Matthias Nießner, Angela Dai, Mengyuan Yan, and Leonidas J Guibas · 2016
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Optimizing the latent space of generative networks
Piotr Bojanowski, Armand Joulin, David Lopez-Paz, and Arthur Szlam · 2018
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A papier-mâché approach to learning 3d surface generation
Thibault Groueix, Matthew Fisher, Vladimir G Kim, Bryan C Russell, and Mathieu Aubry · 2018
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Pixel2mesh: Generating 3d mesh models from single rgb images
Nanyang Wang, Yinda Zhang, Zhuwen Li, Yanwei Fu, Wei Liu, and Yu-Gang Jiang · 2018
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Learning implicit fields for generative shape modeling
Zhiqin Chen and Hao Zhang · 2019
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Occupancy networks: Learning 3d reconstruction in function space
Lars Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
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Occupancy flow: 4d reconstruction by learning particle dynamics
Michael Niemeyer, Lars Mescheder, Michael Oechsle, and Andreas Geiger · 2019
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Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove · 2019
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Scene representation networks: Continuous 3d-structure-aware neural scene representations
Vincent Sitzmann, Michael Zollhöfer, and Gordon Wetzstein · 2019
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Differentiable surface splatting for point-based geometry processing
Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, and Olga Sorkine-Hornung · 2019
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Differentiable volumetric rendering: Learning implicit 3d representations without 3d supervision
Michael Niemeyer, Lars M. Mescheder, Michael Oechsle, and Andreas Geiger · 2020
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Convolutional occupancy networks
Songyou Peng, Michael Niemeyer, Lars Mescheder, Marc Pollefeys, and Andreas Geiger · 2020
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Graf: Generative radiance fields for 3d-aware image synthesis
Katja Schwarz, Yiyi Liao, Michael Niemeyer, and Andreas Geiger · 2020
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Synsin: End-to-end view synthesis from a single image
Olivia Wiles, Georgia Gkioxari, Richard Szeliski, and Justin Johnson · 2020
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Multiview neural surface reconstruction by disentangling geometry and appearance
Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Basri Ronen, and Yaron Lipman · 2020
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Fastnerf: High-fidelity neural rendering at 200fps
Stephan J Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton, and Julien Valentin · 2021
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Baking neural radiance fields for real-time view synthesis
Peter Hedman, Pratul P Srinivasan, Ben Mildenhall, Jonathan T Barron, and Paul Debevec · 2021
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Nerf in the wild: Neural radiance fields for unconstrained photo collections
Ricardo Martin-Brualla, Noha Radwan, Mehdi S. M. Sajjadi, Jonathan T. Barron, Alexey Dosovitskiy, and Daniel Duckworth · 2021
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Giraffe: Representing scenes as compositional generative neural feature fields
Michael Niemeyer and Andreas Geiger · 2021
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Unisurf: Unifying neural implicit surfaces and radiance fields for multi-view reconstruction
Michael Oechsle, Songyou Peng, and Andreas Geiger · 2021
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Shape as points: A differentiable poisson solver
Songyou Peng, Chiyu Jiang, Yiyi Liao, Michael Niemeyer, Marc Pollefeys, and Andreas Geiger · 2021
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Kilonerf: Speeding up neural radiance fields with thousands of tiny mlps
Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger · 2021
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Volume rendering of neural implicit surfaces
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman · 2021
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Plenoctrees for real-time rendering of neural radiance fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa · 2021
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
Compact 3d scene representation via self-organizing gaussian grids
Wieland Morgenstern, Florian Barthel, Anna Hilsmann, and Peter Eisert · 2023
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Compact3d: Compressing gaussian splat radiance field models with vector quantization
KL Navaneet, Kossar Pourahmadi Meibodi, Soroush Abbasi Koohpayegani, and Hamed Pirsiavash · 2023
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Compressed 3d gaussian splatting for accelerated novel view synthesis
Simon Niedermayr, Josef Stumpfegger, and Rüdiger Westermann · 2023
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MERF: memory-efficient radiance fields for real-time view synthesis in unbounded scenes
Christian Reiser, Richard Szeliski, Dor Verbin, Pratul P. Srinivasan, Ben Mildenhall, Andreas Geiger, Jonathan T. Barron, and Peter Hedman · 2023
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Textmesh: Generation of realistic 3d meshes from text prompts
Christina Tsalicoglou, Fabian Manhardt, Alessio Tonioni, Michael Niemeyer, and Federico Tombari · 2023
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Efficient geometry-aware 3D generative adversarial networks
Eric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano, Boxiao Pan, Shalini De Mello, Orazio Gallo, Leonidas Guibas, Jonathan Tremblay, Sameh Khamis, Tero Karras, and Gordon Wetzstein · 2022
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Plenoxels: Radiance fields without neural networks
Fridovich-Keil and Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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Dreamfusion: Text-to-3d using 2d diffusion
Ben Poole, Ajay Jain, Jonathan T Barron, and Ben Mildenhall · 2022
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Software rasterization of 2 billion points in real time
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Delicate textured mesh recovery from nerf via adaptive surface refinement
Jiaxiang Tang, Hang Zhou, Xiaokang Chen, Tianshu Hu, Errui Ding, Jingdong Wang, and Gang Zeng · 2022
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Bakedsdf: Meshing neural sdfs for real-time view synthesis
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Mip-splatting: Alias-free 3d gaussian splatting
Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger · 2023
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Gaussianpro: 3d gaussian splatting with progressive propagation
Kai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao, Wei Yin, Yuexin Ma, Wenping Wang, and Xuejin Chen · 2024
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Mini-splatting: Representing scenes with a constrained number of gaussians
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Luciddreamer: Towards high-fidelity text-to-3d generation via interval score matching
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Gaussian splatting slam
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Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, and Eduardo Pérez-Pellitero · 2024
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Gaussianavatars: Photorealistic head avatars with rigged 3d gaussians
Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Simon Giebenhain, and Matthias Nießner · 2024
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Langsplat: 3d language gaussian splatting
Minghan Qin, Wanhua Li, Jiawei Zhou, Haoqian Wang, and Hanspeter Pfister · 2024
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Nerfmeshing: Distilling neural radiance fields into geometrically-accurate 3d meshes
Marie-Julie Rakotosaona, Fabian Manhardt, Diego Martin Arroyo, Michael Niemeyer, Abhijit Kundu, and Federico Tombari · 2024
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Binary opacity grids: Capturing fine geometric detail for mesh-based view synthesis
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Splat-slam: Globally optimized rgb-only SLAM with 3d gaussians
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Language embedded 3d gaussians for open-vocabulary scene understanding
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Dreamgaussian: Generative gaussian splatting for efficient 3d content creation
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Hybridnerf: Efficient neural rendering via adaptive volumetric surfaces
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Bilateral guided radiance field processing
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4d gaussian splatting for real-time dynamic scene rendering
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4k4d: Real-time 4d view synthesis at 4k resolution
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Gaussiandreamer: Fast generation from text to 3d gaussians by bridging 2d and 3d diffusion models
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Gps-gaussian: Generalizable pixel-wise 3d gaussian splatting for real-time human novel view synthesis
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