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Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world.
Generalized procrustes analysis
John C Gower · 1975
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C. Bovik, Hamid R. Sheikh, and Eero P. Simoncelli · 2004
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SCAPE: shape completion and animation of people
Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, and James Davis · 2005
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minfunc: unconstrained differentiable multivariate optimization in matlab
M. Schmidt · 2005
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Articulated human detection with flexible mixtures of parts
Yi Yang and Deva Ramanan · 2013
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Github, 2014
Video scene cut detection and analysis tool · 2014
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2d human pose estimation: New benchmark and state of the art analysis
Mykhaylo Andriluka, Leonid Pishchulin, Peter V. Gehler, and Bernt Schiele · 2014
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Human3.6m: Large scale datasets and predictive methods for 3d human sensing in natural environments
Catalin Ionescu, Dragos Papava, Vlad Olaru, and Cristian Sminchisescu · 2014
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SMPL: a skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Keep it SMPL: automatic estimation of 3d human pose and shape from a single image
Federica Bogo, Angjoo Kanazawa, Christoph Lassner, Peter V. Gehler, Javier Romero, and Michael J. Black · 2016
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You only look once: Unified, real-time object detection
Joseph Redmon, Santosh Kumar Divvala, Ross B. Girshick, and Ali Farhadi · 2016
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Monocular 3d human pose estimation in the wild using improved CNN supervision
Dushyant Mehta, Helge Rhodin, Dan Casas, Pascal Fua, Oleksandr Sotnychenko, Weipeng Xu, and Christian Theobalt · 2017
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Video based reconstruction of 3d people models
Thiemo Alldieck, Marcus A. Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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Openpose: Realtime multi-person 2d pose estimation using part affinity fields
Zhe Cao, Gines Hidalgo, Tomas Simon, Shih-En Wei, and Yaser Sheikh · 2018
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End-to-end recovery of human shape and pose
Angjoo Kanazawa, Michael J. Black, David W. Jacobs, and Jitendra Malik · 2018
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Renderpeople, 2018
Renderpeople · 2018
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Recovering accurate 3d human pose in the wild using imus and a moving camera
Timo von Marcard, Roberto Henschel, Michael J. Black, Bodo Rosenhahn, and Gerard Pons-Moll · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A. Efros, Eli Shechtman, and Oliver Wang · 2018
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Learning to reconstruct 3d human pose and shape via model-fitting in the loop
Nikos Kolotouros, Georgios Pavlakos, Michael J. Black, and Kostas Daniilidis · 2019
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Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, and Michael J. Black · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Hao Li, and Angjoo Kanazawa · 2019
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Image quality assessment through fsim, ssim, mse and psnr—a comparative study
Umme Sara, Morium Akter, and Mohammad Shorif Uddin · 2019
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Deep high-resolution representation learning for human pose estimation
Ke Sun, Bin Xiao, Dong Liu, and Jingdong Wang · 2019
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AIST dance video database: Multi-genre, multi-dancer, and multi-camera database for dance information processing
Shuhei Tsuchida, Satoru Fukayama, Masahiro Hamasaki, and Masataka Goto · 2019
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Detectron2
Yuxin Wu, Alexander Kirillov, Francisco Massa, Wan-Yen Lo, and Ross Girshick · 2019
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Deephuman: 3d human reconstruction from a single image
Zerong Zheng, Tao Yu, Yixuan Wei, Qionghai Dai, and Yebin Liu · 2019
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Geo-pifu: Geometry and pixel aligned implicit functions for single-view human reconstruction
Tong He, John P. Collomosse, Hailin Jin, and Stefano Soatto · 2020
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VIBE: video inference for human body pose and shape estimation
Muhammed Kocabas, Nikos Athanasiou, and Michael J. Black · 2020
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Monocular real-time volumetric performance capture
Ruilong Li, Yuliang Xiu, Shunsuke Saito, Zeng Huang, Kyle Olszewski, and Hao Li · 2020
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason M. Saragih, and Hanbyul Joo · 2020
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Multi-view neural human rendering
Minye Wu, Yuehao Wang, Qiang Hu, and Jingyi Yu · 2020
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GHUM & GHUML: generative 3d human shape and articulated pose models
Hongyi Xu, Eduard Gabriel Bazavan, Andrei Zanfir, William T. Freeman, Rahul Sukthankar, and Cristian Sminchisescu · 2020
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Github, 2021
Easymocap - make human motion capture easier · 2021
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Github, 2021
A feature-rich command-line audio/video downloader · 2021
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Neural deformation graphs for globally-consistent non-rigid reconstruction
Aljaz Bozic, Pablo R. Palafox, Michael Zollhöfer, Justus Thies, Angela Dai, and Matthias Nießner · 2021
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Beyond static features for temporally consistent 3d human pose and shape from a video
Hongsuk Choi, Gyeongsik Moon, Ju Yong Chang, and Kyoung Mu Lee · 2021
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Reconstructing 3d human pose by watching humans in the mirror
Qi Fang, Qing Shuai, Junting Dong, Hujun Bao, and Xiaowei Zhou · 2021
pixelsplat: 3d gaussian splats from image pairs for scalable generalizable 3d reconstruction
David Charatan, Sizhe Li, Andrea Tagliasacchi, and Vincent Sitzmann · 2023
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Primdiffusion: Volumetric primitives diffusion for 3d human generation
Zhaoxi Chen, Fangzhou Hong, Haiyi Mei, Guangcong Wang, Lei Yang, and Ziwei Liu · 2023
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Dna-rendering: A diverse neural actor repository for high-fidelity human-centric rendering
Wei Cheng, Ruixiang Chen, Siming Fan, Wanqi Yin, Keyu Chen, Zhongang Cai, Jingbo Wang, Yang Gao, Zhengming Yu, Zhengyu Lin, Daxuan Ren, Lei Yang, Ziwei Liu, Chen Change Loy, Chen Qian, Wayne Wu, Dahua Lin, Bo Dai, and Kwan-Yee Lin · 2023
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ivs-net: Learning human view synthesis from internet videos
Junting Dong, Qi Fang, Tianshuo Yang, Qing Shuai, Chengyu Qiao, and Sida Peng · 2023
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Learning neural volumetric representations of dynamic humans in minutes
Chen Geng, Sida Peng, Zhen Xu, Hujun Bao, and Xiaowei Zhou · 2023
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Cited alongside, same era.
Real-time deep dynamic characters
Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhöfer, Gerard Pons-Moll, and Christian Theobalt · 2021
Cited alongside, same era.
Learning high fidelity depths of dressed humans by watching social media dance videos
Yasamin Jafarian and Hyun Soo Park · 2021
Cited alongside, same era.
Exemplar fine-tuning for 3d human model fitting towards in-the-wild 3d human pose estimation
Hanbyul Joo, Natalia Neverova, and Andrea Vedaldi · 2021
Cited alongside, same era.
PARE: part attention regressor for 3d human body estimation
Muhammed Kocabas, Chun-Hao P. Huang, Otmar Hilliges, and Michael J. Black · 2021
Cited alongside, same era.
Neural human performer: Learning generalizable radiance fields for human performance rendering
Youngjoong Kwon, Dahun Kim, Duygu Ceylan, and Henry Fuchs · 2021
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Real-time high-resolution background matting
Shanchuan Lin, Andrey Ryabtsev, Soumyadip Sengupta, Brian L. Curless, Steven M. Seitz, and Ira Kemelmacher-Shlizerman · 2021
Cited alongside, same era.
Humans in 4d: Reconstructing and tracking humans with transformers
Shubham Goel, Georgios Pavlakos, Jathushan Rajasegaran, Angjoo Kanazawa, and Jitendra Malik · 2023
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Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition
Chen Guo, Tianjian Jiang, Xu Chen, Jie Song, and Otmar Hilliges · 2023
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Gauhuman: Articulated gaussian splatting from monocular human videos
Shoukang Hu and Ziwei Liu · 2023
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SHERF: generalizable human nerf from a single image
Shoukang Hu, Fangzhou Hong, Liang Pan, Haiyi Mei, Lei Yang, and Ziwei Liu · 2023
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Simhmr: A simple query-based framework for parameterized human mesh reconstruction
Zihao Huang, Min Shi, Chengxin Liu, Ke Xian, and Zhiguo Cao · 2023
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RANA: relightable articulated neural avatars
Umar Iqbal, Akin Caliskan, Koki Nagano, Sameh Khamis, Pavlo Molchanov, and Jan Kautz · 2023
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Humanrf: High-fidelity neural radiance fields for humans in motion
Mustafa Isik, Martin Rünz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Nießner · 2023
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EMDB: the electromagnetic database of global 3d human pose and shape in the wild
Manuel Kaufmann, Jie Song, Chen Guo, Kaiyue Shen, Tianjian Jiang, Chengcheng Tang, Juan José Zarate, and Otmar Hilliges · 2023
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Alexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao, Chloe Rolland, Laura Gustafson, Tete Xiao, Spencer Whitehead, Alexander C. Berg, Wan-Yen Lo, Piotr Dollár, and Ross Girshick · 2023
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Hybrik-x: Hybrid analytical-neural inverse kinematics for whole-body mesh recovery
Jiefeng Li, Siyuan Bian, Chao Xu, Zhicun Chen, Lixin Yang, and Cewu Lu · 2023
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Motion-x: A large-scale 3d expressive whole-body human motion dataset
Jing Lin, Ailing Zeng, Shunlin Lu, Yuanhao Cai, Ruimao Zhang, Haoqian Wang, and Lei Zhang · 2023
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Humangaussian: Text-driven 3d human generation with gaussian splatting
Xian Liu, Xiaohang Zhan, Jiaxiang Tang, Ying Shan, Gang Zeng, Dahua Lin, Xihui Liu, and Ziwei Liu · 2023
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Deepcloth: Neural garment representation for shape and style editing
Zhaoqi Su, Tao Yu, Yangang Wang, and Yebin Liu · 2023
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TRACE: 5d temporal regression of avatars with dynamic cameras in 3d environments
Yu Sun, Qian Bao, Wu Liu, Tao Mei, and Michael J. Black · 2023
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Holoassist: an egocentric human interaction dataset for interactive AI assistants in the real world
Xin Wang, Taein Kwon, Mahdi Rad, Bowen Pan, Ishani Chakraborty, Sean Andrist, Dan Bohus, Ashley Feniello, Bugra Tekin, Felipe Vieira Frujeri, Neel Joshi, and Marc Pollefeys · 2023
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Effective whole-body pose estimation with two-stages distillation
Zhendong Yang, Ailing Zeng, Chun Yuan, and Yu Li · 2023
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Hi4d: 4d instance segmentation of close human interaction
Yifei Yin, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Jie Song, and Otmar Hilliges · 2023
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HUMBI: A large multiview dataset of human body expressions and benchmark challenge
Jae Shin Yoon, Zhixuan Yu, Jaesik Park, and Hyun Soo Park · 2023
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Relightable neural human assets from multi-view gradient illuminations
Taotao Zhou, Kai He, Di Wu, Teng Xu, Qixuan Zhang, Kuixiang Shao, Wenzheng Chen, Lan Xu, and Jingyi Yu · 2023
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Gaussianpro: 3d gaussian splatting with progressive propagation
Kai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao, Wei Yin, Yuexin Ma, Wenping Wang, and Xuejin Chen · 2024
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Fast generalizable gaussian splatting reconstruction from multi-view stereo
Tianqi Liu, Guangcong Wang, Shoukang Hu, Liao Shen, Xinyi Ye, Yuhang Zang, Zhiguo Cao, Wei Li, and Ziwei Liu · 2024
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Animatable implicit neural representations for creating realistic avatars from videos
Sida Peng, Zhen Xu, Junting Dong, Qianqian Wang, Shangzhan Zhang, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2024
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Visualizing high-dimensional temporal data using direction-aware t-sne
Pavlin G. Policar and Blaz Zupan · 2024
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World-grounded human motion recovery via gravity-view coordinates
Zehong Shen, Huaijin Pi, Yan Xia, Zhi Cen, Sida Peng, Zechen Hu, Hujun Bao, Ruizhen Hu, and Xiaowei Zhou · 2024
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Relightable and animatable neural avatar from sparse-view video
Zhen Xu, Sida Peng, Chen Geng, Linzhan Mou, Zihan Yan, Jiaming Sun, Hujun Bao, and Xiaowei Zhou · 2024
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Pku-dymvhumans: A multi-view video benchmark for high-fidelity dynamic human modeling
Xiaoyun Zheng, Liwei Liao, Xufeng Li, Jianbo Jiao, Rongjie Wang, Feng Gao, Shiqi Wang, and Ronggang Wang · 2024
Closest in time.