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High-quality human reconstruction and photo-realistic rendering of a dynamic scene is a long-standing problem in computer vision and graphics.
Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli · 2004
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Markerless garment capture
Derek Bradley, Tiberiu Popa, Alla Sheffer, Wolfgang Heidrich, and Tamy Boubekeur · 2008
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Temporally coherent completion of dynamic shapes
Hao Li, Linjie Luo, Daniel Vlasic, Pieter Peers, Jovan Popović, Mark Pauly, and Szymon Rusinkiewicz · 2012
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Multi-view object segmentation in space and time
Abdelaziz Djelouah, Jean-Sébastien Franco, Edmond Boyer, François Le Clerc, and Patrick Pérez · 2013
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Human3.6m: Large scale datasets and predictive methods for 3d human sensing in natural environments
Catalin Ionescu, Dragos Papava, Vlad Olaru, and Cristian Sminchisescu · 2014
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High-quality streamable free-viewpoint video
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan · 2015
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Fusion4d: Real-time performance capture of challenging scenes
Mingsong Dou, Sameh Khamis, Yury Degtyarev, Philip Davidson, Sean Ryan Fanello, Adarsh Kowdle, Sergio Orts Escolano, Christoph Rhemann, David Kim, Jonathan Taylor, et al · 2016
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Structure-from-motion revisited
Johannes L Schonberger and Jan-Michael Frahm · 2016
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Learning to estimate 3d human pose and shape from a single color image
Georgios Pavlakos, Luyang Zhu, Xiaowei Zhou, and Kostas Daniilidis · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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The relightables: Volumetric performance capture of humans with realistic relighting
Kaiwen Guo, Peter Lincoln, Philip Davidson, Jay Busch, Xueming Yu, Matt Whalen, Geoff Harvey, Sergio Orts-Escolano, Rohit Pandey, Jason Dourgarian, et al · 2019
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Occupancy networks: Learning 3d reconstruction in function space
Lars Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
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Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Aist dance video database: Multi-genre, multi-dancer, and multi-camera database for dance information processing
Shuhei Tsuchida, Satoru Fukayama, Masahiro Hamasaki, and Masataka Goto · 2019
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Deepcap: Monocular human performance capture using weak supervision
Marc Habermann, Weipeng Xu, Michael Zollhofer, Gerard Pons-Moll, and Christian Theobalt · 2020
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Sdfdiff: Differentiable rendering of signed distance fields for 3d shape optimization
Yue Jiang, Dantong Ji, Zhizhong Han, and Matthias Zwicker · 2020
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Monocular real-time volumetric performance capture
Ruilong Li, Yuliang Xiu, Shunsuke Saito, Zeng Huang, Kyle Olszewski, and Hao Li · 2020
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Neural sparse voxel fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt · 2020
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
Cited alongside, same era.
Voxel-based 3d face reconstruction and its application to face recognition using sequential deep learning
Sahil Sharma and Vijay Kumar · 2020
Cited alongside, same era.
Multi-view neural human rendering
Minye Wu, Yuehao Wang, Qiang Hu, and Jingyi Yu · 2020
HuMMan: Multi-modal 4d human dataset for versatile sensing and modeling
Zhongang Cai, Daxuan Ren, Ailing Zeng, Zhengyu Lin, Tao Yu, Wenjia Wang, Xiangyu Fan, Yang Gao, Yifan Yu, Liang Pan, Fangzhou Hong, Mingyuan Zhang, Chen Change Loy, Lei Yang, and Ziwei Liu · 2022
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Efficient neural radiance fields for interactive free-viewpoint video
Haotong Lin, Sida Peng, Zhen Xu, Yunzhi Yan, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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Rethinking depth estimation for multi-view stereo: A unified representation
Rui Peng, Rongjie Wang, Zhenyu Wang, Yawen Lai, and Ronggang Wang · 2022
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Diffustereo: High quality human reconstruction via diffusion-based stereo using sparse cameras
Ruizhi Shao, Zerong Zheng, Hongwen Zhang, Jingxiang Sun, and Yebin Liu · 2022
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Cited alongside, same era.
Humbi: A large multiview dataset of human body expressions
Zhixuan Yu, Jae Shin Yoon, In Kyu Lee, Prashanth Venkatesh, Jaesik Park, Jihun Yu, and Hyun Soo Park · 2020
Cited alongside, same era.
Real-time deep dynamic characters
Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhoefer, Gerard Pons-Moll, and Christian Theobalt · 2021
Cited alongside, same era.
Neural scene flow fields for space-time view synthesis of dynamic scenes
Zhengqi Li, Simon Niklaus, Noah Snavely, and Oliver Wang · 2021
Cited alongside, same era.
Real-time high-resolution background matting
Shanchuan Lin, Andrey Ryabtsev, Soumyadip Sengupta, Brian L. Curless, Steven M. Seitz, and Ira Kemelmacher-Shlizerman · 2021
Cited alongside, same era.
Neural actor: Neural free-view synthesis of human actors with pose control
Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt · 2021
Cited alongside, same era.
Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
Cited alongside, same era.
Humannerf: Free-viewpoint rendering of moving people from monocular video
Chung-Yi Weng, Brian Curless, Pratul P Srinivasan, Jonathan T Barron, and Ira Kemelmacher-Shlizerman · 2022
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Humannerf: Efficiently generated human radiance field from sparse inputs
Fuqiang Zhao, Wei Yang, Jiakai Zhang, Pei Lin, Yingliang Zhang, Jingyi Yu, and Lan Xu · 2022
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Structured local radiance fields for human avatar modeling
Zerong Zheng, Han Huang, Tao Yu, Hongwen Zhang, Yandong Guo, and Yebin Liu · 2022
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The lumigraph
Steven J Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F Cohen · 2023
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Humanrf: High-fidelity neural radiance fields for humans in motion
Mustafa Işık, Martin Rünz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Nießner · 2023
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Tensor4d: Efficient neural 4d decomposition for high-fidelity dynamic reconstruction and rendering
Ruizhi Shao, Zerong Zheng, Hanzhang Tu, Boning Liu, Hongwen Zhang, and Yebin Liu · 2023
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Dna-rendering: A diverse neural actor repository for high-fidelity human-centric rendering
Cheng W. et al · 2023
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Hi4d: 4d instance segmentation of close human interaction
Yifei Yin, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Jie Song, and Otmar Hilliges · 2023
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Relightable neural human assets from multi-view gradient illuminations
Taotao Zhou, Kai He, Di Wu, Teng Xu, Qixuan Zhang, Kuixiang Shao, Wenzheng Chen, Lan Xu, and Jingyi Yu · 2023
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Gens: Generalizable neural surface reconstruction from multi-view images
Rui Peng, Xiaodong Gu, Luyang Tang, Shihe Shen, Fanqi Yu, and Ronggang Wang · 2024
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Surface-sos: Self-supervised object segmentation via neural surface representation
Xiaoyun Zheng, Liwei Liao, Jianbo Jiao, Feng Gao, and Ronggang Wang · 2024
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