Fetching the paper…
Reading the bibliography…
Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed.
Marching cubes: A high resolution 3d surface construction algorithm
William E Lorensen and Harvey E Cline · 1998
Earlier work this paper cites.
A theory of shape by space carving
Kiriakos N Kutulakos and Steven M Seitz · 2000
Earlier work this paper cites.
A quasi-dense approach to surface reconstruction from uncalibrated images
Maxime Lhuillier and Long Quan · 2005
Earlier work this paper cites.
Delaunay triangulation based surface reconstruction
Frédéric Cazals and Joachim Giesen · 2006
Earlier work this paper cites.
Poisson surface reconstruction
Michael Kazhdan, Matthew Bolitho, and Hugues Hoppe · 2006
Earlier work this paper cites.
Using multiple hypotheses to improve depth-maps for multi-view stereo
Neill DF Campbell, George Vogiatzis, Carlos Hernández, and Roberto Cipolla · 2008
Earlier work this paper cites.
PatchMatch: A randomized correspondence algorithm for structural image editing
Connelly Barnes, Eli Shechtman, Adam Finkelstein, and Dan B Goldman · 2009
Earlier work this paper cites.
Fast normalized cross-correlation
Jae-Chern Yoo and Tae Hee Han · 2009
Earlier work this paper cites.
Accurate, Dense, and Robust Multiview Stereopsis
Yasutaka Furukawa and Jean Ponce · 2010
Earlier work this paper cites.
KinectFusion: Real-time dense surface mapping and tracking
Richard A Newcombe, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J Davison, Pushmeet Kohi, Jamie Shotton, Steve Hodges, and Andrew Fitzgibbon · 2011
Earlier work this paper cites.
Adaptive Structure from Motion with a Contrario Model Estimation
Pierre Moulon, Pascal Monasse, and Renaud Marlet · 2012
Earlier work this paper cites.
Screened poisson surface reconstruction
Michael Kazhdan and Hugues Hoppe · 2013
Earlier work this paper cites.
Towards linear-time incremental structure from motion
Changchang Wu · 2013
Earlier work this paper cites.
Large scale multi-view stereopsis evaluation
Rasmus Jensen, Anders Dahl, George Vogiatzis, Engin Tola, and Henrik Aanæs · 2014
Earlier work this paper cites.
Massively parallel multiview stereopsis by surface normal diffusion
Silvano Galliani, Katrin Lasinger, and Konrad Schindler · 2015
Earlier work this paper cites.
3D-R2N2: A unified approach for single and multi-view 3D object reconstruction
Christopher B. Choy, Danfei Xu, JunYoung Gwak, Kevin Chen, and Silvio Savarese · 2016
Earlier work this paper cites.
Structure-from-motion revisited
Johannes L Schonberger and Jan-Michael Frahm · 2016
Earlier work this paper cites.
Pixelwise View Selection for Unstructured Multi-View Stereo
Johannes Lutz Schönberger, Enliang Zheng, Marc Pollefeys, and Jan-Michael Frahm · 2016
Earlier work this paper cites.
A Point Set Generation Network for 3D Object Reconstruction from a Single Image
Haoqiang Fan, Hao Su, and Leonidas J. Guibas · 2017
Earlier work this paper cites.
Tanks and temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun · 2017
Earlier work this paper cites.
Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow · 2018
Earlier work this paper cites.
Learning Efficient Point Cloud Generation for Dense 3D Object Reconstruction
Chen-Hsuan Lin, Chen Kong, and Simon Lucey · 2018
Earlier work this paper cites.
Geonet: Geometric neural network for joint depth and surface normal estimation
Xiaojuan Qi, Renjie Liao, Zhengzhe Liu, Raquel Urtasun, and Jiaya Jia · 2018
Earlier work this paper cites.
Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images
Nanyang Wang, Yinda Zhang, Zhuwen Li, Yanwei Fu, Wei Liu, and Yu-Gang Jiang · 2018
Cited alongside, same era.
The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
Cited alongside, same era.
Occupancy Networks: Learning 3D Reconstruction in Function Space
Lars M. Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
Cited alongside, same era.
DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard A. Newcombe, and Steven Lovegrove · 2019
Cited alongside, same era.
From Coarse to Fine: Robust Hierarchical Localization at Large Scale
Paul-Edouard Sarlin, Cesar Cadena, Roland Siegwart, and Marcin Dymczyk · 2019
Cited alongside, same era.
Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
Later among the works it cites.
Dreamfusion: Text-to-3d using 2d diffusion
Ben Poole, Ajay Jain, Jonathan T Barron, and Ben Mildenhall · 2022
Later among the works it cites.
Point-NeRF: Point-based neural radiance fields
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann · 2022
Later among the works it cites.
DeflowSLAM: Self-supervised scene motion decomposition for dynamic dense SLAM
Weicai Ye, Xingyuan Yu, Xinyue Lan, Yuhang Ming, Jinyu Li, Hujun Bao, Zhaopeng Cui, and Guofeng Zhang · 2022
Later among the works it cites.
Zip-NeRF: Anti-aliased grid-based neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2023
Later among the works it cites.
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Haozhe Xie, Hongxun Yao, Xiaoshuai Sun, Shangchen Zhou, and Shengping Zhang · 2019
Cited alongside, same era.
Saliency guided subdivision for single-view mesh reconstruction
Hai Li, Weicai Ye, Guofeng Zhang, Sanyuan Zhang, and Hujun Bao · 2020
Cited alongside, same era.
Neural Sparse Voxel Fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt · 2020
Cited alongside, same era.
Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision
Michael Niemeyer, Lars M. Mescheder, Michael Oechsle, and Andreas Geiger · 2020
Cited alongside, same era.
Mip-NeRF: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
Cited alongside, same era.
ORB-SLAM3: An accurate open-source library for visual, visual–inertial, and multimap SLAM
Carlos Campos, Richard Elvira, Juan J Gómez Rodríguez, José MM Montiel, and Juan D Tardós · 2021
Cited alongside, same era.
RNIN-VIO: Robust neural inertial navigation aided visual-inertial odometry in challenging scenes
Danpeng Chen, Nan Wang, Runsen Xu, Weijian Xie, Hujun Bao, and Guofeng Zhang · 2021
Cited alongside, same era.
Neusg: Neural implicit surface reconstruction with 3d gaussian splatting guidance
Hanlin Chen, Chen Li, and Gim Hee Lee · 2023
Later among the works it cites.
Antoine Guédon and Vincent Lepetit · 2023
Later among the works it cites.
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
Yingwenqi Jiang, Jiadong Tu, Yuan Liu, Xifeng Gao, Xiaoxiao Long, Wenping Wang, and Yuexin Ma · 2023
Later among the works it cites.
3D Gaussian Splatting for Real-time Radiance Field Rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
Later among the works it cites.
Neuralangelo: High-fidelity neural surface reconstruction
Zhaoshuo Li, Thomas Müller, Alex Evans, Russell H Taylor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin · 2023
Later among the works it cites.
Scaffold-GS: Structured 3D gaussians for view-adaptive rendering
Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, and Bo Dai · 2023
Later among the works it cites.
Hidenobu Matsuki, Riku Murai, Paul HJ Kelly, and Andrew J Davison · 2023
Later among the works it cites.
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, and Gang Zeng · 2023
Later among the works it cites.
IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis
Weicai Ye, Shuo Chen, Chong Bao, Hujun Bao, Marc Pollefeys, Zhaopeng Cui, and Guofeng Zhang · 2023
Later among the works it cites.
PVO: Panoptic Visual Odometry
Weicai Ye, Xinyue Lan, Shuo Chen, Yuhang Ming, Xingyuan Yu, Hujun Bao, Zhaopeng Cui, and Guofeng Zhang · 2023
Later among the works it cites.
MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers
Yiwen Chen, Tong He, Di Huang, Weicai Ye, Sijin Chen, Jiaxiang Tang, Xin Chen, Zhongang Cai, Lei Yang, Gang Yu, et al · 2024
Closest in time.
GaussianPro: 3D Gaussian Splatting with Progressive Propagation
Kai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao, Wei Yin, Yuexin Ma, Wenping Wang, and Xuejin Chen · 2024
Closest in time.
Peng Gao, Le Zhuo, Dongyang Liu, Ruoyi Du, Xu Luo, Longtian Qiu, Yuhang Zhang, Chen Lin, Rongjie Huang, Shijie Geng, Renrui Zhang, Junlin Xi, Wenqi Shao, Zhengkai Jiang, Tianshuo Yang, Weicai Ye, He Tong, Jingwen He, Yu Qiao, and Hongsheng Li · 2024
Closest in time.
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao · 2024
Closest in time.
Chenxi Huang, Yuenan Hou, Weicai Ye, Di Huang, Xiaoshui Huang, Binbin Lin, Deng Cai, and Wanli Ouyang · 2024
Closest in time.
Adaptive Surface Normal Constraint for Geometric Estimation from Monocular Images
Xiaoxiao Long, Yuhang Zheng, Yupeng Zheng, Beiwen Tian, Cheng Lin, Lingjie Liu, Hao Zhao, Guyue Zhou, and Wenping Wang · 2024
Closest in time.
AbsGS: Recovering Fine Details for 3D Gaussian Splatting
Zongxin Ye, Wenyu Li, Sidun Liu, Peng Qiao, and Yong Dou · 2024
Closest in time.
Gaussian Opacity Fields: Efficient and Compact Surface Reconstruction in Unbounded Scenes
Zehao Yu, Torsten Sattler, and Andreas Geiger · 2024
Closest in time.