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This letter introduces a novel framework for dense Visual Simultaneous Localization and Mapping (VSLAM) based on Gaussian Splatting.
R. Craig and R. C. Beavis, “Tandem: matching proteins with tandem mass spectra,” Bioinformatics , vol. 20, no. 9, pp. 1466–1467, 2004
2004
Earlier work this paper cites.
A. J. Davison, I. D. Reid, N. D. Molton, and O. Stasse, “Monoslam: Real-time single camera slam,” IEEE transactions on pattern analysis and machine intelligence , vol. 29, no. 6, pp. 1052–1067, 2007
2007
Earlier work this paper cites.
R. A. Newcombe, S. J. Lovegrove, and A. J. Davison, “Dtam: Dense tracking and mapping in real-time,” in 2011 international conference on computer vision . IEEE, 2011, pp. 2320–2327
2011
Earlier work this paper cites.
J. Sturm, N. Engelhard, F. Endres, W. Burgard, and D. Cremers, “A benchmark for the evaluation of rgb-d slam systems,” in 2012 IEEE/RSJ international conference on intelligent robots and systems . IEEE, 2012, pp. 573–580
2012
Earlier work this paper cites.
J. Engel, T. Schöps, and D. Cremers, “Lsd-slam: Large-scale direct monocular slam,” in European conference on computer vision . Springer, 2014, pp. 834–849
2014
Earlier work this paper cites.
A. Handa, T. Whelan, J. McDonald, and A. Davison, “A benchmark for RGB-D visual odometry, 3D reconstruction and SLAM,” in IEEE Intl. Conf. on Robotics and Automation, ICRA , Hong Kong, China, May 2014
2014
Earlier work this paper cites.
R. Mur-Artal, J. M. M. Montiel, and J. D. Tardos, “Orb-slam: a versatile and accurate monocular slam system,” IEEE transactions on robotics , vol. 31, no. 5, pp. 1147–1163, 2015
2015
Earlier work this paper cites.
A. Dai, A. X. Chang, M. Savva, M. Halber, T. Funkhouser, and M. Nießner, “Scannet: Richly-annotated 3d reconstructions of indoor scenes,” in Proceedings of the IEEE conference on computer vision and pattern recognition , 2017, pp. 5828–5839
2017
Earlier work this paper cites.
J. Engel, V. Koltun, and D. Cremers, “Direct sparse odometry,” IEEE transactions on pattern analysis and machine intelligence , vol. 40, no. 3, pp. 611–625, 2017
2017
Earlier work this paper cites.
2019
Earlier work this paper cites.
B. Mildenhall, P. P. Srinivasan, M. Tancik, J. T. Barron, R. Ramamoorthi, and R. Ng, “Nerf: Representing scenes as neural radiance fields for view synthesis,” Communications of the ACM , vol. 65, no. 1, pp. 99–106, 2021
2021
Earlier work this paper cites.
Z. Teed and J. Deng, “Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,” Advances in neural information processing systems , vol. 34, pp. 16 558–16 569, 2021
2021
Cited alongside, same era.
H. Matsuki, R. Scona, J. Czarnowski, and A. J. Davison, “Codemapping: Real-time dense mapping for sparse slam using compact scene representations,” IEEE Robotics and Automation Letters , vol. 6, no. 4, pp. 7105–7112, 2021
2021
Cited alongside, same era.
E. Sucar, S. Liu, J. Ortiz, and A. J. Davison, “imap: Implicit mapping and positioning in real-time,” in Proceedings of the IEEE/CVF International Conference on Computer Vision , 2021, pp. 6229–6238
2021
Cited alongside, same era.
Z. Zhu, S. Peng, V. Larsson, W. Xu, H. Bao, Z. Cui, M. R. Oswald, and M. Pollefeys, “Nice-slam: Neural implicit scalable encoding for slam,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , 2022, pp. 12 786–12 796
2022
Cited alongside, same era.
M. M. Johari, C. Carta, and F. Fleuret, “Eslam: Efficient dense slam system based on hybrid representation of signed distance fields,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , 2023, pp. 17 408–17 419
2023
Later among the works it cites.
H. Wang, J. Wang, and L. Agapito, “Co-slam: Joint coordinate and sparse parametric encodings for neural real-time slam,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , 2023, pp. 13 293–13 302
2023
Later among the works it cites.
2024
Closest in time.
T. Deng, G. Shen, T. Qin, J. Wang, W. Zhao, J. Wang, D. Wang, and W. Chen, “Plgslam: Progressive neural scene represenation with local to global bundle adjustment,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , 2024, pp. 19 657–19 666
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X. Yang, H. Li, H. Zhai, Y. Ming, Y. Liu, and G. Zhang, “Vox-fusion: Dense tracking and mapping with voxel-based neural implicit representation,” in 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) . IEEE, 2022, pp. 499–507
2022
Cited alongside, same era.
B. Kerbl, G. Kopanas, T. Leimkühler, and G. Drettakis, “3d gaussian splatting for real-time radiance field rendering,” ACM Transactions on Graphics , vol. 42, no. 4, pp. 1–14, 2023
2023
Cited alongside, same era.
A. Rosinol, J. J. Leonard, and L. Carlone, “Probabilistic volumetric fusion for dense monocular slam,” in Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision , 2023, pp. 3097–3105
2023
Cited alongside, same era.
Y. Zhang, F. Tosi, S. Mattoccia, and M. Poggi, “Go-slam: Global optimization for consistent 3d instant reconstruction,” in Proceedings of the IEEE/CVF International Conference on Computer Vision , 2023, pp. 3727–3737
2023
Cited alongside, same era.
2023
Cited alongside, same era.
2023
Cited alongside, same era.
2023
Cited alongside, same era.
2024
Closest in time.
C. Yan, D. Qu, D. Xu, B. Zhao, Z. Wang, D. Wang, and X. Li, “Gs-slam: Dense visual slam with 3d gaussian splatting,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , 2024, pp. 19 595–19 604
2024
Closest in time.
2024
Closest in time.
2024
Closest in time.
H. Huang, L. Li, H. Cheng, and S.-K. Yeung, “Photo-slam: Real-time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , 2024, pp. 21 584–21 593
2024
Closest in time.
Z. Teed, L. Lipson, and J. Deng, “Deep patch visual odometry,” Advances in Neural Information Processing Systems , vol. 36, 2024
2024
Closest in time.
Y. Fu, S. Liu, A. Kulkarni, J. Kautz, A. A. Efros, and X. Wang, “Colmap-free 3d gaussian splatting,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) , June 2024, pp. 20 796–20 805
2024
Closest in time.