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Neural RGBD SLAM techniques have shown promise in dense Simultaneous Localization And Mapping (SLAM), yet face challenges such as error accumulation during camera tracking resulting in distorted maps.
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An atlas framework for scalable mapping
Michael Bosse, Paul Newman, John Leonard, Martin Soika, Wendelin Feiten, and Seth Teller · 2003
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli · 2004
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Fast point feature histograms (fpfh) for 3d registration
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Kinectfusion: Real-time dense surface mapping and tracking
Richard A Newcombe, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J Davison, Pushmeet Kohli, Jamie Shotton, Steve Hodges, and Andrew W Fitzgibbon · 2011
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Online loop closure for real-time interactive 3d scanning
Thibaut Weise, Thomas Wismer, Bastian Leibe, and Luc Van Gool · 2011
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An evaluation of the rgb-d slam system
Felix Endres, Jürgen Hess, Nikolas Engelhard, Jürgen Sturm, Daniel Cremers, and Wolfram Burgard · 2012
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Rgb-d mapping: Using kinect-style depth cameras for dense 3d modeling of indoor environments
Peter Henry, Michael Krainin, Evan Herbst, Xiaofeng Ren, and Dieter Fox · 2012
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A benchmark for the evaluation of RGB-D SLAM systems
Jürgen Sturm, Nikolas Engelhard, Felix Endres, Wolfram Burgard, and Daniel Cremers · 2012
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Kintinuous: Spatially extended kinectfusion
Thomas Whelan, John McDonald, Michael Kaess, Maurice Fallon, Hordur Johannsson, and John J. Leonard · 2012
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Patch volumes: Segmentation-based consistent mapping with rgb-d cameras
Peter Henry, Dieter Fox, Achintya Bhowmik, and Rajiv Mongia · 2013
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Octomap: An efficient probabilistic 3d mapping framework based on octrees
Armin Hornung, Kai M Wurm, Maren Bennewitz, Cyrill Stachniss, and Wolfram Burgard · 2013
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Dense visual slam for rgb-d cameras
Christian Kerl, Jürgen Sturm, and Daniel Cremers · 2013
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Real-time 3d reconstruction at scale using voxel hashing
Matthias Nießner, Michael Zollhöfer, Shahram Izadi, and Marc Stamminger · 2013
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Large-scale multi-resolution surface reconstruction from rgb-d sequences
Frank Steinbrucker, Christian Kerl, and Daniel Cremers · 2013
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Lsd-slam: Large-scale direct monocular slam
Jakob Engel, Thomas Schöps, and Daniel Cremers · 2014
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Submap-based bundle adjustment for 3d reconstruction from rgb-d data
Robert Maier, Jürgen Sturm, and Daniel Cremers · 2014
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Multi-resolution surfel maps for efficient dense 3d modeling and tracking
Jörg Stückler and Sven Behnke · 2014
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Robust reconstruction of indoor scenes
Sungjoon Choi, Qian-Yi Zhou, and Vladlen Koltun · 2015
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Large-scale and drift-free surface reconstruction using online subvolume registration
Nicola Fioraio, Jonathan Taylor, Andrew Fitzgibbon, Luigi Di Stefano, and Shahram Izadi · 2015
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Very high frame rate volumetric integration of depth images on mobile devices
Olaf Kähler, Victor Adrian Prisacariu, Carl Yuheng Ren, Xin Sun, Philip H. S. Torr, and David William Murray · 2015
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Robust online 3d reconstruction combining a depth sensor and sparse feature points
E. Bylow, C. Olsson, and F. Kahl · 2016
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Real-time large-scale dense 3d reconstruction with loop closure
Olaf Kähler, Victor A Prisacariu, and David W Murray · 2016
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Online reconstruction of indoor scenes from rgb-d streams
Hao Wang, Jun Wang, and Wang Liang · 2016
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Efficient online surface correction for real-time large-scale 3d reconstruction. arxiv 2017
R Maier, R Schaller, and D Cremers · 2017
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ORB-SLAM2: An Open-Source SLAM System for Monocular, Stereo, and RGB-D Cameras
Raul Mur-Artal and Juan D. Tardos · 2017
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Voxblox: Incremental 3d euclidean signed distance fields for on-board MAV planning
Vortx: Volumetric 3d reconstruction with transformers for voxelwise view selection and fusion
Noah Stier, Alexander Rich, Pradeep Sen, and Tobias Höllerer · 2021
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iMAP: Implicit Mapping and Positioning in Real-Time
Edgar Sucar, Shikun Liu, Joseph Ortiz, and Andrew J. Davison · 2021
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Neuralrecon: Real-time coherent 3d reconstruction from monocular video
Jiaming Sun, Yiming Xie, Linghao Chen, Xiaowei Zhou, and Hujun Bao · 2021
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Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras
Zachary Teed and Jia Deng · 2021
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Neuralfusion: Online depth fusion in latent space
Silvan Weder, Johannes L Schonberger, Marc Pollefeys, and Martin R Oswald · 2021
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Neural rgb-d surface reconstruction
Dejan Azinović, Ricardo Martin-Brualla, Dan B Goldman, Matthias Nießner, and Justus Thies · 2022
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Helen Oleynikova, Zachary Taylor, Marius Fehr, Roland Siegwart, and Juan I. Nieto · 2017
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DBoW3 dbow3, 2017
Rafael Muñoz Salinas · 2017
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Dense visual slam with probabilistic surfel map
Zhixin Yan, Mao Ye, and Liu Ren · 2017
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Real-time high-accuracy three-dimensional reconstruction with consumer rgb-d cameras
Yan-Pei Cao, Leif Kobbelt, and Shi-Min Hu · 2018
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Efficient octree-based volumetric slam supporting signed-distance and occupancy mapping
Emanuele Vespa, Nikolay Nikolov, Marius Grimm, Luigi Nardi, Paul HJ Kelly, and Stefan Leutenegger · 2018
Cited alongside, same era.
The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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IEEE Robotics and Automation Letters , 5(1):227–234, 2019
Voxgraph: Globally consistent, volumetric mapping using signed distance function submaps · 2019
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Nope-nerf: Optimising neural radiance field with no pose prior
Wenjing Bian, Zirui Wang, Kejie Li, Jia-Wang Bian, and Victor Adrian Prisacariu · 2022
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Orbeez-slam: A real-time monocular visual slam with orb features and nerf-realized mapping
Chi-Ming Chung, Yang-Che Tseng, Ya-Ching Hsu, Xiang-Qian Shi, Yun-Hung Hua, Jia-Fong Yeh, Wen-Chin Chen, Yi-Ting Chen, and Winston H Hsu · 2022
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Eslam: Efficient dense slam system based on hybrid representation of signed distance fields
Mohammad Mahdi Johari, Camilla Carta, and François Fleuret · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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isdf: Real-time neural signed distance fields for robot perception
Joseph Ortiz, Alexander Clegg, Jing Dong, Edgar Sucar, David Novotny, Michael Zollhoefer, and Mustafa Mukadam · 2022
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NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields
Antoni Rosinol, John J. Leonard, and Luca Carlone · 2022
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Learning Online Multi-Sensor Depth Fusion
Erik Sandström, Martin R. Oswald, Suryansh Kumar, Silvan Weder, Fisher Yu, Cristian Sminchisescu, and Luc Van Gool · 2022
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Simplerecon: 3d reconstruction without 3d convolutions
Mohamed Sayed, John Gibson, Jamie Watson, Victor Prisacariu, Michael Firman, and Clément Godard · 2022
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Go-surf: Neural feature grid optimization for fast, high-fidelity rgb-d surface reconstruction
Jingwen Wang, Tymoteusz Bleja, and Lourdes Agapito · 2022
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Fd-slam: 3-d reconstruction using features and dense matching
Xingrui Yang, Yuhang Ming, Zhaopeng Cui, and Andrew Calway · 2022
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Nice-slam: Neural implicit scalable encoding for slam
Zihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu, Hujun Bao, Zhaopeng Cui, Martin R Oswald, and Marc Pollefeys · 2022
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Dense rgb slam with neural implicit maps
Heng Li, Xiaodong Gu, Weihao Yuan, Luwei Yang, Zilong Dong, and Ping Tan · 2023
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Newton: Neural view-centric mapping for on-the-fly large-scale slam
Hidenobu Matsuki, Keisuke Tateno, Michael Niemeyer, and Federic Tombari · 2023
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Mips-fusion: Multi-implicit-submaps for scalable and robust online neural rgb-d reconstruction
Yijie Tang, Jiazhao Zhang, Zhinan Yu, He Wang, and Kai Xu · 2023
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Co-slam: Joint coordinate and sparse parametric encodings for neural real-time slam
Hengyi Wang, Jingwen Wang, and Lourdes Agapito · 2023
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Go-slam: Global optimization for consistent 3d instant reconstruction
Youmin Zhang, Fabio Tosi, Stefano Mattoccia, and Matteo Poggi · 2023
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Nicer-slam: Neural implicit scene encoding for rgb slam
Zihan Zhu, Songyou Peng, Viktor Larsson, Zhaopeng Cui, Martin R Oswald, Andreas Geiger, and Marc Pollefeys · 2023
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