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Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains.
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A Naturalistic Open Source Movie for Optical Flow Evaluation. In Proceedings of the European Conference on Computer Vision
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Piko: A Framework for Authoring Programmable Graphics Pipelines
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Artistic Style Transfer for Videos. In Proceedings of the German Conference on Pattern Recognition
Manuel Ruder, Alexey Dosovitskiy, and Thomas Brox. 2016 · 2016
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Structure-from-Motion Revisited. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition
Johannes L. Schönberger and Jan-Michael Frahm. 2016 · 2016
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Exploring and Expanding the Continuum of OIT Algorithms. In Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
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Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun. 2017 · 2017
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A High-Performance Software Graphics Pipeline Architecture for the GPU
Michael Kenzel, Bernhard Kerbl, Dieter Schmalstieg, and Markus Steinberger. 2018 · 2018
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Learning Blind Video Temporal Consistency. In Proceedings of the European Conference on Computer Vision
Wei-Sheng Lai, Jia-Bin Huang, Oliver Wang, Eli Shechtman, Ersin Yumer, and Ming-Hsuan Yang. 2018 · 2018
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Zero-Shot Text-Guided Object Generation with Dream Fields
Ajay Jain, Ben Mildenhall, Jonathan T. Barron, Pieter Abbeel, and Ben Poole. 2022 · 2022
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Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
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SNeRF: Stylized Neural Implicit Representations for 3D Scenes
Thu Nguyen-Phuoc, Feng Liu, and Lei Xiao. 2022 · 2022
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DreamFusion: Text-to-3D using 2D Diffusion
Ben Poole, Ajay Jain, Jonathan T. Barron, and Ben Mildenhall. 2022 · 2022
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Compressible-composable NeRF via Rank-residual Decomposition
Jiaxiang Tang, Xiaokang Chen, Jingbo Wang, and Gang Zeng. 2022 · 2022
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Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision
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Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. 2018 · 2018
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FLIP: A Difference Evaluator for Alternating Images
Pontus Andersson, Jim Nilsson, Tomas Akenine-Möller, Magnus Oskarsson, Kalle Åström, and Mark D. Fairchild. 2020 · 2020
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Immersive Light Field Video with a Layered Mesh Representation
Michael Broxton, John Flynn, Ryan Overbeck, Daniel Erickson, Peter Hedman, Matthew DuVall, Jason Dourgarian, Jay Busch, Matt Whalen, and Paul Debevec. 2020 · 2020
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NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis. In Proceedings of the European Conference on Computer Vision
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng. 2020 · 2020
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D-NeRF: Neural Radiance Fields for Dynamic Scenes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer. 2020 · 2020
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RAFT: Recurrent All-Pairs Field Transforms for Optical Flow. In Proceedings of the European Conference on Computer Vision
Zachary Teed and Jia Deng. 2020 · 2020
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Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision
Jonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P. Srinivasan. 2021 · 2021
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Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman. 2023 · 2023
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GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
Yiwen Chen, Zilong Chen, Chi Zhang, Feng Wang, Xiaofeng Yang, Yikai Wang, Zhongang Cai, Lei Yang, Huaping Liu, and Guosheng Lin. 2023 · 2023
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GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
Jiemin Fang, Junjie Wang, Xiaopeng Zhang, Lingxi Xie, and Qi Tian. 2023 · 2023
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NeRFshop: Interactive Editing of Neural Radiance Fields
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3D Gaussian Splatting for Real-Time Radiance Field Rendering
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PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition
Zhengfei Kuang, Fujun Luan, Sai Bi, Zhixin Shu, Gordon Wetzstein, and Kalyan Sunkavalli. 2023 · 2023
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DreamBooth3D: Subject-Driven Text-to-3D Generation. In Proceedings of the IEEE/CVF International Conference on Computer Vision
Amit Raj, Srinivas Kaza, Ben Poole, Michael Niemeyer, Ben Mildenhall, Nataniel Ruiz, Shiran Zada, Kfir Aberman, Michael Rubenstein, Jonathan Barron, Yuanzhen Li, and Varun Jampani. 2023 · 2023
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DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, and Gang Zeng. 2023 · 2023
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4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Wang Xinggang. 2023 · 2023
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GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models
Taoran Yi, Jiemin Fang, Junjie Wang, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Qi Tian, and Xinggang Wang. 2023 · 2023
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Mip-Splatting: Alias-free 3D Gaussian Splatting
Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger. 2023 · 2023
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Instant Volumetric Head Avatars. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition
Wojciech Zielonka, Timo Bolkart, and Justus Thies. 2023 · 2023
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Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis. In International Conference on 3D Vision
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan. 2024 · 2024
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