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3D editing plays a crucial role in many areas such as gaming and virtual reality.
Surface splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2001
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Structure-from-motion revisited
Johannes L Schonberger and Jan-Michael Frahm · 2016
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Differentiable surface splatting for point-based geometry processing
Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, and Olga Sorkine-Hornung · 2019
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Nerf++: Analyzing and improving neural radiance fields
Kai Zhang, Gernot Riegler, Noah Snavely, and Vladlen Koltun · 2020
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Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
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Baking neural radiance fields for real-time view synthesis
Peter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron, and Paul Debevec · 2021
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Editing conditional radiance fields
Steven Liu, Xiuming Zhang, Zhoutong Zhang, Richard Zhang, Jun-Yan Zhu, and Bryan Russell · 2021
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Neural articulated radiance field
Atsuhiro Noguchi, Xiao Sun, Stephen Lin, and Tatsuya Harada · 2021
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Hypernerf: A higher-dimensional representation for topologically varying neural radiance fields
Keunhong Park, Utkarsh Sinha, Peter Hedman, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Ricardo Martin-Brualla, and Steven M Seitz · 2021
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Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Sida Peng, Yuanqing Zhang, Yinghao Xu, and et al · 2021
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Vision transformers for dense prediction
René Ranftl, Alexey Bochkovskiy, and Vladlen Koltun · 2021
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In-place scene labelling and understanding with implicit scene representation
Shuaifeng Zhi, Tristan Laidlow, Stefan Leutenegger, and Andrew J Davison · 2021
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman · 2022
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Instructpix2pix: Learning to follow image editing instructions
Tim Brooks, Aleksander Holynski, and Alexei A Efros · 2022
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Zhiqin Chen, Thomas Funkhouser, Peter Hedman, and Andrea Tagliasacchi · 2022
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Stylegan-nada: Clip-guided domain adaptation of image generators
Rinon Gal, Or Patashnik, Haggai Maron, Amit H Bermano, Gal Chechik, and Daniel Cohen-Or · 2022
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Decomposing nerf for editing via feature field distillation
Sosuke Kobayashi, Eiichi Matsumoto, and Vincent Sitzmann · 2022
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Climatenerf: Physically-based neural rendering for extreme climate synthesis
Yuan Li, Zhi-Hao Lin, David Forsyth, Jia-Bin Huang, and Shenlong Wang · 2022
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Nerf-in: Free-form nerf inpainting with rgb-d priors
Hao-Kang Liu, I Shen, Bing-Yu Chen, et al · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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Dreamfusion: Text-to-3d using 2d diffusion
Ben Poole, Ajay Jain, Jonathan T Barron, and Ben Mildenhall · 2022
Alexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao, Chloe Rolland, Laura Gustafson, Tete Xiao, Spencer Whitehead, Alexander C Berg, Wan-Yen Lo, et al · 2023
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Neuralangelo: High-fidelity neural surface reconstruction
Zhaoshuo Li, Thomas Müller, Alex Evans, Russell H Taylor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin · 2023
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Magic3d: High-resolution text-to-3d content creation
Chen-Hsuan Lin, Jun Gao, Luming Tang, Towaki Takikawa, Xiaohui Zeng, Xun Huang, Karsten Kreis, Sanja Fidler, Ming-Yu Liu, and Tsung-Yi Lin · 2023
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Wonder3d: Single image to 3d using cross-domain diffusion
Xiaoxiao Long, Yuan-Chen Guo, Cheng Lin, Yuan Liu, Zhiyang Dou, Lingjie Liu, Yuexin Ma, Song-Hai Zhang, Marc Habermann, Christian Theobalt, et al · 2023
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
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High-resolution image synthesis with latent diffusion models
Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Björn Ommer · 2022
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Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil and Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
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Clip-nerf: Text-and-image driven manipulation of neural radiance fields
Can Wang, Menglei Chai, Mingming He, Dongdong Chen, and Jing Liao · 2022
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Deforming radiance fields with cages
Tianhan Xu and Tatsuya Harada · 2022
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Neumesh: Learning disentangled neural mesh-based implicit field for geometry and texture editing
Bangbang Yang, Chong Bao, and Junyi et al. Zeng · 2022
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Nerf-editing: geometry editing of neural radiance fields
Yu-Jie Yuan, Yang-Tian Sun, Yu-Kun Lai, and et al · 2022
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Sine: Semantic-driven image-based nerf editing with prior-guided editing field
Chong Bao, Yinda Zhang, and Bangbang et al. Yang · 2023
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Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2023
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Sked: Sketch-guided text-based 3d editing
Aryan Mikaeili, Or Perel, Mehdi Safaee, Daniel Cohen-Or, and Ali Mahdavi-Amiri · 2023
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Ed-nerf: Efficient text-guided editing of 3d scene using latent space nerf
Jangho Park, Gihyun Kwon, and Jong Chul Ye · 2023
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Sdxl: Improving latent diffusion models for high-resolution image synthesis
Dustin Podell, Zion English, Kyle Lacey, Andreas Blattmann, Tim Dockhorn, Jonas Müller, Joe Penna, and Robin Rombach · 2023
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Dreamfusion: Text-to-3d using 2d diffusion
Ben Poole, Ajay Jain, Jonathan T. Barron, and Ben Mildenhall · 2023
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Dreambooth3d: Subject-driven text-to-3d generation
Amit Raj, Srinivas Kaza, Ben Poole, Michael Niemeyer, Nataniel Ruiz, Ben Mildenhall, Shiran Zada, Kfir Aberman, Michael Rubinstein, Jonathan Barron, et al · 2023
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Vox-e: Text-guided voxel editing of 3d objects
Etai Sella, Gal Fiebelman, Peter Hedman, and Hadar Averbuch-Elor · 2023
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Control4d: Dynamic portrait editing by learning 4d gan from 2d diffusion-based editor
Ruizhi Shao, Jingxiang Sun, Cheng Peng, Zerong Zheng, Boyao Zhou, Hongwen Zhang, and Yebin Liu · 2023
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Dreamgaussian: Generative gaussian splatting for efficient 3d content creation
Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, and Gang Zeng · 2023
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Nerf-art: Text-driven neural radiance fields stylization
Can Wang, Ruixiang Jiang, Menglei Chai, Mingming He, Dongdong Chen, and Jing Liao · 2023
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang · 2023
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Gaussiandreamer: Fast generation from text to 3d gaussian splatting with point cloud priors
Taoran Yi, Jiemin Fang, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Qi Tian, and Xinggang Wang · 2023
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Dreameditor: Text-driven 3d scene editing with neural fields
Jingyu Zhuang, Chen Wang, Lingjie Liu, Liang Lin, and Guanbin Li · 2023
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