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Large industrial facilities such as particle accelerators and nuclear power plants are critical infrastructures for scientific research and industrial processes.
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2017
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2018
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2019
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2019
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K. Li, S. Schmidt, R. Bacher, W. P. Leemans, and F. Steinicke, “Mixed reality tunneling effects for stereoscopic untethered video-see-through head-mounted displays,” 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) , pp. 44–53, 2022
2022
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T. Müller, A. Evans, C. Schied, and A. Keller, “Instant neural graphics primitives with a multiresolution hash encoding,” ACM Transactions on Graphics (TOG) , vol. 41, pp. 1 – 15, 2022
2022
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K. Li, R. Bacher, W. P. Leemans, and F. Steinicke, “Towards robust exocentric mobile robot tele-operation in mixed reality,” 2022
2022
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2022
Later among the works it cites.
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2022
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2022
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2022
Later among the works it cites.
2022
Later among the works it cites.
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2023
Closest in time.
K. Li, T. Rolff, S. Schmidt, R. Bacher, W. P. Leemans, and F. Steinicke, “Interacting with neural radiance fields in immersive virtual reality,” Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems , 2023
2023
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A. Haque, M. Tancik, A. Efros, A. Holynski, and A. Kanazawa, “Instruct-nerf2nerf: Editing 3d scenes with instructions,” 2023
2023
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C. Jambon, B. Kerbl, G. Kopanas, S. Diolatzis, T. Leimkühler, and G. Drettakis, “Nerfshop: Interactive editing of neural radiance fields",” Proceedings of the ACM on Computer Graphics and Interactive Techniques , vol. 6, no. 1, May 2023. [Online]. Available: https://repo-sam.inria.fr/fungraph/nerfshop/
2023
Closest in time.