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We introduce a novel large-scale scene reconstruction benchmark using the newly developed 3D representation approach, Gaussian Splatting, on our expansive U-Scene dataset.
Photo tourism: exploring photo collections in 3d
Noah Snavely, Steven M Seitz, and Richard Szeliski · 2006
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Structure-from-motion revisited
Johannes Lutz Schönberger and Jan-Michael Frahm · 2016
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Pixelwise view selection for unstructured multi-view stereo
Johannes Lutz Schönberger, Enliang Zheng, Marc Pollefeys, and Jan-Michael Frahm · 2016
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Mvsnerf: Fast generalizable radiance field reconstruction from multi-view stereo
Anpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang, Fanbo Xiang, Jingyi Yu, and Hao Su · 2021
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Neural scene graph rendering
Jonathan Granskog, Till N Schnabel, Fabrice Rousselle, and Jan Novák · 2021
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Acorn: Adaptive coordinate networks for neural scene representation
Julien N. P. Martel, David B. Lindell, Connor Z. Lin, Eric R. Chan, Marco Monteiro, and Gordon Wetzstein · 2021
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
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Tensorf: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
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Block-nerf: Scalable large scene neural view synthesis
Matthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan, Ben Mildenhall, Pratul P Srinivasan, Jonathan T Barron, and Henrik Kretzschmar · 2022
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Bungeenerf: Progressive neural radiance field for extreme multi-scale scene rendering
Yuanbo Xiangli, Linning Xu, Xingang Pan, Nanxuan Zhao, Anyi Rao, Christian Theobalt, Bo Dai, and Dahua Lin · 2022
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Nerfusion: Fusing radiance fields for large-scale scene reconstruction
Xiaoshuai Zhang, Sai Bi, Kalyan Sunkavalli, Hao Su, and Zexiang Xu · 2022
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Gauhuman: Articulated gaussian splatting from monocular human videos
Shoukang Hu and Ziwei Liu · 2023
Cited alongside, same era.
Hidenobu Matsuki, Riku Murai, Paul HJ Kelly, and Andrew J Davison · 2023
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Dreamgaussian: Generative gaussian splatting for efficient 3d content creation
Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, and Gang Zeng · 2023
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Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians
Yuelang Xu, Benwang Chen, Zhe Li, Hongwen Zhang, Lizhen Wang, Zerong Zheng, and Yebin Liu · 2023
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Urbanbis: a large-scale benchmark for fine-grained urban building instance segmentation
Guoqing Yang, Fuyou Xue, Qi Zhang, Ke Xie, Chi-Wing Fu, and Hui Huang · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
Cited alongside, same era.
Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling
Zhe Li, Zerong Zheng, Lizhen Wang, and Yebin Liu · 2023
Cited alongside, same era.
Humangaussian: Text-driven 3d human generation with gaussian splatting
Xian Liu, Xiaohang Zhan, Jiaxiang Tang, Ying Shan, Gang Zeng, Dahua Lin, Xihui Liu, and Ziwei Liu · 2023
Cited alongside, same era.
Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger · 2023
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Shunyuan Zheng, Boyao Zhou, Ruizhi Shao, Boning Liu, Shengping Zhang, Liqiang Nie, and Yebin Liu · 2023
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Drivinggaussian: Composite gaussian splatting for surrounding dynamic autonomous driving scenes
Xiaoyu Zhou, Zhiwei Lin, Xiaojun Shan, Yongtao Wang, Deqing Sun, and Ming-Hsuan Yang · 2023
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Street gaussians for modeling dynamic urban scenes
Yunzhi Yan, Haotong Lin, Chenxu Zhou, Weijie Wang, Haiyang Sun, Kun Zhan, Xianpeng Lang, Xiaowei Zhou, and Sida Peng · 2024
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