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We present a new approach, termed GPS-Gaussian, for synthesizing novel views of a character in a real-time manner.
The use of points as a display primitive
Marc Levoy and Turner Whitted · 1985
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View interpolation for image synthesis
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Image-based modeling and photo editing
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Surface splatting
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Ewa splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2002
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli · 2004
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High performance imaging using large camera arrays
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A point-cloud-based multiview stereo algorithm for free-viewpoint video
Yebin Liu, Qionghai Dai, and Wenli Xu · 2009
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Smpl: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
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Real-time geometry, albedo, and motion reconstruction using a single rgb-d camera
Kaiwen Guo, Feng Xu, Tao Yu, Xiaoyang Liu, Qionghai Dai, and Yebin Liu · 2017
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Decoupled weight decay regularization
Ilya Loshchilov and Frank Hutter · 2018
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Lookingood: enhancing performance capture with real-time neural re-rendering
Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor, Julien Valentin, Sameh Khamis, Philip Davidson, Anastasia Tkach, Peter Lincoln, et al · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Occupancy networks: Learning 3d reconstruction in function space
Lars Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
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Neural rerendering in the wild
Moustafa Meshry, Dan B Goldman, Sameh Khamis, Hugues Hoppe, Rohit Pandey, Noah Snavely, and Ricardo Martin-Brualla · 2019
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Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove · 2019
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Revealing scenes by inverting structure from motion reconstructions
Francesco Pittaluga, Sanjeev J Koppal, Sing Bing Kang, and Sudipta N Sinha · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Deferred neural rendering: Image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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Differentiable surface splatting for point-based geometry processing
Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, and Olga Sorkine-Hornung · 2019
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Neural point-based graphics
Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Free view synthesis
Gernot Riegler and Vladlen Koltun · 2020
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
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Raft: Recurrent all-pairs field transforms for optical flow
Zachary Teed and Jia Deng · 2020
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https://web.twindom.com
Twindom, 2020 · 2020
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Synsin: End-to-end view synthesis from a single image
Olivia Wiles, Georgia Gkioxari, Richard Szeliski, and Justin Johnson · 2020
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Reconstructing human body mesh from point clouds by adversarial gp network
Boyao Zhou, Jean-Sébastien Franco, Federica Bogo, Bugra Tekin, and Edmond Boyer · 2020
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Mvsnerf: Fast generalizable radiance field reconstruction from multi-view stereo
Anpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang, Fanbo Xiang, Jingyi Yu, and Hao Su · 2021
Npbg++: Accelerating neural point-based graphics
Ruslan Rakhimov, Andrei-Timotei Ardelean, Victor Lempitsky, and Evgeny Burnaev · 2022
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Humannerf: Free-viewpoint rendering of moving people from monocular video
Chung-Yi Weng, Brian Curless, Pratul P Srinivasan, Jonathan T Barron, and Ira Kemelmacher-Shlizerman · 2022
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Icon: Implicit clothed humans obtained from normals
Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas, and Michael J Black · 2022
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Point-nerf: Point-based neural radiance fields
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann · 2022
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Humannerf: Efficiently generated human radiance field from sparse inputs
Fuqiang Zhao, Wei Yang, Jiakai Zhang, Pei Lin, Yingliang Zhang, Jingyi Yu, and Lan Xu · 2022
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Gm-nerf: Learning generalizable model-based neural radiance fields from multi-view images
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Stereopifu: Depth aware clothed human digitization via stereo vision
Yang Hong, Juyong Zhang, Boyi Jiang, Yudong Guo, Ligang Liu, and Hujun Bao · 2021
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Neural human performer: Learning generalizable radiance fields for human performance rendering
Youngjoong Kwon, Dahun Kim, Duygu Ceylan, and Henry Fuchs · 2021
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Pulsar: Efficient sphere-based neural rendering
Christoph Lassner and Michael Zollhofer · 2021
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Raft-stereo: Multilevel recurrent field transforms for stereo matching
Lahav Lipson, Zachary Teed, and Jia Deng · 2021
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The power of points for modeling humans in clothing
Qianli Ma, Jinlong Yang, Siyu Tang, and Michael J Black · 2021
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Stable view synthesis
Gernot Riegler and Vladlen Koltun · 2021
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Jianchuan Chen, Wentao Yi, Liqian Ma, Xu Jia, and Huchuan Lu · 2023
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Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition
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Pointavatar: Deformable point-based head avatars from videos
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Human body shape completion with implicit shape and flow learning
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Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians
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Humangaussian: Text-driven 3d human generation with gaussian splatting
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
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Control4d: Dynamic portrait editing by learning 4d gan from 2d diffusion-based editor
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