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We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint.
Face recognition based on fitting a 3d morphable model
Volker Blanz and Thomas Vetter · 2003
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A 3d face model for pose and illumination invariant face recognition
Pascal Paysan, Reinhard Knothe, Brian Amberg, Sami Romdhani, and Thomas Vetter · 2009
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2014
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300 faces in-the-wild challenge: Database and results
Christos Sagonas, Epameinondas Antonakos, Georgios Tzimiropoulos, Stefanos Zafeiriou, and Maja Pantic · 2016
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Face2face: Real-time face capture and reenactment of rgb videos
Justus Thies, Michael Zollhofer, Marc Stamminger, Christian Theobalt, and Matthias Nießner · 2016
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Learning a model of facial shape and expression from 4D scans
Tianye Li, Timo Bolkart, Michael. J. Black, Hao Li, and Javier Romero · 2017
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Synthesizing obama: learning lip sync from audio
Supasorn Suwajanakorn, Steven M Seitz, and Ira Kemelmacher-Shlizerman · 2017
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Deep video portraits
Hyeongwoo Kim, Pablo Garrido, Ayush Tewari, Weipeng Xu, Justus Thies, Matthias Niessner, Patrick Pérez, Christian Richardt, Michael Zollhöfer, and Christian Theobalt · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Everybody dance now
Caroline Chan, Shiry Ginosar, Tinghui Zhou, and Alexei A Efros · 2019
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Deferred neural rendering: Image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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Modular primitives for high-performance differentiable rendering
Samuli Laine, Janne Hellsten, Tero Karras, Yeongho Seol, Jaakko Lehtinen, and Timo Aila · 2020
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Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
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Dynamic neural radiance fields for monocular 4d facial avatar reconstruction
Guy Gafni, Justus Thies, Michael Zollhofer, and Matthias Nießner · 2021
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Dynamic view synthesis from dynamic monocular video
Chen Gao, Ayush Saraf, Johannes Kopf, and Jia-Bin Huang · 2021
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Real-time high-resolution background matting
Shanchuan Lin, Andrey Ryabtsev, Soumyadip Sengupta, Brian L Curless, Steven M Seitz, and Ira Kemelmacher-Shlizerman · 2021
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Neural actor: Neural free-view synthesis of human actors with pose control
Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt · 2021
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Mixture of volumetric primitives for efficient neural rendering
Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhoefer, Yaser Sheikh, and Jason Saragih · 2021
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
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Animatable neural radiance fields for modeling dynamic human bodies
Sida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang, Qing Shuai, Xiaowei Zhou, and Hujun Bao · 2021
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D-nerf: Neural radiance fields for dynamic scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2021
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Space-time neural irradiance fields for free-viewpoint video
Wenqi Xian, Jia-Bin Huang, Johannes Kopf, and Changil Kim · 2021
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pixelnerf: Neural radiance fields from one or few images
Alex Yu, Vickie Ye, Matthew Tancik, and Angjoo Kanazawa · 2021
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Tensorf: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
K-planes: Explicit radiance fields in space, time, and appearance
Sara Fridovich-Keil, Giacomo Meanti, Frederik Rahbæk Warburg, Benjamin Recht, and Angjoo Kanazawa · 2023
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Humanrf: High-fidelity neural radiance fields for humans in motion
Mustafa Işık, Martin Rünz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Nießner · 2023
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Splatarmor: Articulated gaussian splatting for animatable humans from monocular rgb videos
Rohit Jena, Ganesh Subramanian Iyer, Siddharth Choudhary, Brandon Smith, Pratik Chaudhari, and James Gee · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Nersemble: Multi-view radiance field reconstruction of human heads
Tobias Kirschstein, Shenhan Qian, Simon Giebenhain, Tim Walter, and Matthias Nießner · 2023
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Cited alongside, same era.
Reconstructing personalized semantic facial nerf models from monocular video
Xuan Gao, Chenglai Zhong, Jun Xiang, Yang Hong, Yudong Guo, and Juyong Zhang · 2022
Cited alongside, same era.
Neural head avatars from monocular rgb videos
Philip-William Grassal, Malte Prinzler, Titus Leistner, Carsten Rother, Matthias Nießner, and Justus Thies · 2022
Cited alongside, same era.
Headnerf: A real-time nerf-based parametric head model
Yang Hong, Bo Peng, Haiyao Xiao, Ligang Liu, and Juyong Zhang · 2022
Cited alongside, same era.
Neural 3d video synthesis from multi-view video
Tianye Li, Mira Slavcheva, Michael Zollhoefer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, Richard Newcombe, et al · 2022
Cited alongside, same era.
Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
Cited alongside, same era.
Neural strands: Learning hair geometry and appearance from multi-view images
Radu Alexandru Rosu, Shunsuke Saito, Ziyan Wang, Chenglei Wu, Sven Behnke, and Giljoo Nam · 2022
Cited alongside, same era.
Muhammed Kocabas, Jen-Hao Rick Chang, James Gabriel, Oncel Tuzel, and Anurag Ranjan · 2023
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Gart: Gaussian articulated template models
Jiahui Lei, Yufu Wang, Georgios Pavlakos, Lingjie Liu, and Kostas Daniilidis · 2023
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Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling
Zhe Li, Zerong Zheng, Lizhen Wang, and Yebin Liu · 2023
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Smpl: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2023
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2023
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Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields
Liangchen Song, Anpei Chen, Zhong Li, Zhang Chen, Lele Chen, Junsong Yuan, Yi Xu, and Andreas Geiger · 2023
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Neuwigs: A neural dynamic model for volumetric hair capture and animation
Ziyan Wang, Giljoo Nam, Tuur Stuyck, Stephen Lombardi, Chen Cao, Jason Saragih, Michael Zollhöfer, Jessica Hodgins, and Christoph Lassner · 2023
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Avatarmav: Fast 3d head avatar reconstruction using motion-aware neural voxels
Yuelang Xu, Lizhen Wang, Xiaochen Zhao, Hongwen Zhang, and Yebin Liu · 2023
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Latentavatar: Learning latent expression code for expressive neural head avatar
Yuelang Xu, Hongwen Zhang, Lizhen Wang, Xiaochen Zhao, Huang Han, Qi Guojun, and Yebin Liu · 2023
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Animatable 3d gaussians for high-fidelity synthesis of human motions
Keyang Ye, Tianjia Shao, and Kun Zhou · 2023
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Pointavatar: Deformable point-based head avatars from videos
Yufeng Zheng, Wang Yifan, Gordon Wetzstein, Michael J Black, and Otmar Hilliges · 2023
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Star loss: Reducing semantic ambiguity in facial landmark detection
Zhenglin Zhou, Huaxia Li, Hong Liu, Nanyang Wang, Gang Yu, and Rongrong Ji · 2023
Closest in time.