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We propose SplatArmor, a novel approach for recovering detailed and animatable human models by `armoring' a parameterized body model with 3D Gaussians.
Free-viewpoint video of human actors
Joel Carranza, Christian Theobalt, Marcus A Magnor, and Hans-Peter Seidel · 2003
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Opendr: An approximate differentiable renderer
Matthew M. Loper and Michael J. Black · 2014
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SMPL: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Detailed human avatars from monocular video
Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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End-to-end recovery of human shape and pose
Angjoo Kanazawa, Michael J. Black, David W. Jacobs, and Jitendra Malik · 2018
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Neural 3d mesh renderer
Hiroharu Kato, Yoshitaka Ushiku, and Tatsuya Harada · 2018
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Deep image prior
Dmitry Ulyanov, Andrea Vedaldi, and Victor Lempitsky · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Soft rasterizer: A differentiable renderer for image-based 3d reasoning
Shichen Liu, Tianye Li, Weikai Chen, and Hao Li · 2019
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AMASS: Archive of motion capture as surface shapes
Naureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll, and Michael J. Black · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Towards accurate 3d human body reconstruction from silhouettes
Brandon M. Smith, Visesh Chari, Amit Agrawal, James M. Rehg, and Ram Sever · 2019
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Combining implicit function learning and parametric models for 3d human reconstruction
Bharat Lal Bhatnagar, Cristian Sminchisescu, Christian Theobalt, and Gerard Pons-Moll · 2020
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Vibe: Video inference for human body pose and shape estimation
Muhammed Kocabas, Nikos Athanasiou, and Michael J. Black · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
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Synthetic training for accurate 3d human pose and shape estimation in the wild
Akash Sengupta, Ignas Budvytis, and Roberto Cipolla · 2020
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Vid2actor: Free-viewpoint animatable person synthesis from video in the wild
Chung-Yi Weng, Brian Curless, and Ira Kemelmacher-Shlizerman · 2020
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Monoclothcap: Towards temporally coherent clothing capture from monocular rgb video
Donglai Xiang, Fabian Prada, Chenglei Wu, and Jessica Hodgins · 2020
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Neural actor: Neural free-view synthesis of human actors with pose control
Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt · 2021
Cited alongside, same era.
Neural articulated radiance field
Atsuhiro Noguchi, Xiao Sun, Stephen Lin, and Tatsuya Harada · 2021
Cited alongside, same era.
Putting people in their place: Monocular regression of 3d people in depth
Yu Sun, Wu Liu, Qian Bao, Yili Fu, Tao Mei, and Michael J Black · 2022
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Neural capture of animatable 3d human from monocular video
Gusi Te, Xiu Li, Xiao Li, Jinglu Wang, Wei Hu, and Yan Lu · 2022
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Arah: Animatable volume rendering of articulated human sdfs
Shaofei Wang, Katja Schwarz, Andreas Geiger, and Siyu Tang · 2022
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HumanNeRF: Free-viewpoint rendering of moving people from monocular video
Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron, and Ira Kemelmacher-Shlizerman · 2022
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Neural fields in visual computing and beyond
Yiheng Xie, Towaki Takikawa, Shunsuke Saito, Or Litany, Shiqin Yan, Numair Khan, Federico Tombari, James Tompkin, Vincent Sitzmann, and Srinath Sridhar · 2022
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ICON: Implicit Clothed humans Obtained from Normals
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Sergey Prokudin, Michael J Black, and Javier Romero · 2021
Cited alongside, same era.
A-nerf: Articulated neural radiance fields for learning human shape, appearance, and pose
Shih-Yang Su, Frank Yu, Michael Zollhöfer, and Helge Rhodin · 2021
Cited alongside, same era.
Monocular, one-stage, regression of multiple 3d people
Yu Sun, Qian Bao, Wu Liu, Yili Fu, Black Michael J., and Tao Mei · 2021
Cited alongside, same era.
Pymaf: 3d human pose and shape regression with pyramidal mesh alignment feedback loop
Hongwen Zhang, Yating Tian, Xinchi Zhou, Wanli Ouyang, Yebin Liu, Limin Wang, and Zhenan Sun · 2021
Cited alongside, same era.
Pamir: Parametric model-conditioned implicit representation for image-based human reconstruction, 2021
Zerong Zheng, Tao Yu, Yebin Liu, and Qionghai Dai · 2021
Cited alongside, same era.
Photorealistic monocular 3d reconstruction of humans wearing clothing
Thiemo Alldieck, Mihai Zanfir, and Cristian Sminchisescu · 2022
Cited alongside, same era.
Jiff: Jointly-aligned implicit face function for high quality single view clothed human reconstruction
Yukang Cao, Guanying Chen, Kai Han, Wenqi Yang, and Kwan-Yee K. Wong · 2022
Cited alongside, same era.
Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas, and Michael J. Black · 2022
Later among the works it cites.
Surface-aligned neural radiance fields for controllable 3d human synthesis
Tianhan Xu, Yasuhiro Fujita, and Eiichi Matsumoto · 2022
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Im avatar: Implicit morphable head avatars from videos
Yufeng Zheng, Victoria Fernández Abrevaya, Marcel C Bühler, Xu Chen, Michael J Black, and Otmar Hilliges · 2022
Later among the works it cites.
Mesh strikes back: Fast and efficient human reconstruction from rgb videos
Rohit Jena, Pratik Chaudhari, James Gee, Ganesh Iyer, Siddharth Choudhary, and Brandon M Smith · 2023
Closest in time.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2023
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang · 2023
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4k4d: Real-time 4d view synthesis at 4k resolution
Zhen Xu, Sida Peng, Haotong Lin, Guangzhao He, Jiaming Sun, Yujun Shen, Hujun Bao, and Xiaowei Zhou · 2023
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Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction
Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, and Xiaogang Jin · 2023
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Drivable 3d gaussian avatars
Wojciech Zielonka, Timur Bagautdinov, Shunsuke Saito, Michael Zollhöfer, Justus Thies, and Javier Romero · 2023
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