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Efficiently digitizing high-fidelity animatable human avatars from videos is a challenging and active research topic.
A reflectance model for computer graphics
Robert L. Cook and Kenneth E. Torrance · 1982
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The rendering equation
James T. Kajiya · 1986
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Marching cubes: A high resolution 3d surface construction algorithm
William E. Lorensen and Harvey E. Cline · 1987
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A Standard Default Color Space for the Internet - sRGB, 1996
Michael Stokes, Matthew Anderson, Srinivasan Chandrasekar, and Ricardo Motta · 1996
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A morphable model for the synthesis of 3d faces
Volker Blanz and Thomas Vetter · 1999
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An Invitation to 3-D Vision
Yi Ma, Stefano Soatto, Jana Kosecka, and S. Shankar Sastry · 2004
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Smooth subdivision of tetrahedral meshes
Scott Schaefer, Jan Hakenberg, and Joe D. Warren · 2004
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SCAPE: shape completion and animation of people
Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, and James Davis · 2005
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Isosurface stuffing: fast tetrahedral meshes with good dihedral angles
François Labelle and Jonathan Richard Shewchuk · 2007
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Microfacet models for refraction through rough surfaces
Bruce Walter, Stephen R. Marschner, Hongsong Li, and Kenneth E. Torrance · 2007
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Dense correspondence finding for parametrization-free animation reconstruction from video
Naveed Ahmed, Christian Theobalt, Christian Rössl, Sebastian Thrun, and Hans-Peter Seidel · 2008
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Real-time rendering, 3rd Edition
Tomas Möller, Eric Haines, and Nathaniel Hoffman · 2008
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The digital emily project: Achieving a photorealistic digital actor
Oleg Alexander, Mike Rogers, William Lambeth, Jen-Yuan Chiang, Wan-Chun Ma, Chuan-Chang Wang, and Paul E. Debevec · 2010
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Practical physically-based shading in film and game production
Stephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, and Adam Martinez · 2012
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Real shading in unreal engine 4
Brian Karis · 2013
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A survey on position-based simulation methods in computer graphics
Jan Bender, Matthias Müller, Miguel A. Otaduy, Matthias Teschner, and Miles Macklin · 2014
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Human3.6m: Large scale datasets and predictive methods for 3d human sensing in natural environments
Catalin Ionescu, Dragos Papava, Vlad Olaru, and Cristian Sminchisescu · 2014
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Adam: A method for stochastic optimization
Diederik P. Kingma and Jimmy Ba · 2015
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SMPL: a skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Keep it SMPL: automatic estimation of 3d human pose and shape from a single image
Federica Bogo, Angjoo Kanazawa, Christoph Lassner, Peter V. Gehler, Javier Romero, and Michael J. Black · 2016
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RMPE: regional multi-person pose estimation
Haoshu Fang, Shuqin Xie, Yu-Wing Tai, and Cewu Lu · 2017
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Embodied hands: modeling and capturing hands and bodies together
Javier Romero, Dimitrios Tzionas, and Michael J. Black · 2017
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Detailed human avatars from monocular video
Thiemo Alldieck, Marcus A. Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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Video based reconstruction of 3d people models
Thiemo Alldieck, Marcus A. Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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Instance-Level Human Parsing via Part Grouping Network
Ke Gong, Xiaodan Liang, Yicheng Li, Yimin Chen, Ming Yang, and Liang Lin · 2018
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End-to-end recovery of human shape and pose
Angjoo Kanazawa, Michael J. Black, David W. Jacobs, and Jitendra Malik · 2018
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Learning to predict 3d objects with an interpolation-based differentiable renderer
Wenzheng Chen, Huan Ling, Jun Gao, Edward J. Smith, Jaakko Lehtinen, Alec Jacobson, and Sanja Fidler · 2019
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Soft rasterizer: A differentiable renderer for image-based 3d reasoning
Shichen Liu, Weikai Chen, Tianye Li, and Hao Li · 2019
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Neural volumes: learning dynamic renderable volumes from images
Stephen Lombardi, Tomas Simon, Jason M. Saragih, Gabriel Schwartz, Andreas M. Lehrmann, and Yaser Sheikh · 2019
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Occupancy networks: Learning 3d reconstruction in function space
Lars M. Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
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Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard A. Newcombe, and Steven Lovegrove · 2019
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Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, and Michael J. Black · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Hao Li, and Angjoo Kanazawa · 2019
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Deferred neural rendering: image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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RTX beyond ray tracing: Exploring the use of hardware ray tracing cores for tet-mesh point location
Ingo Wald, Will Usher, Nathan Morrical, Laura Lediaev, and Valerio Pascucci · 2019
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FAWA: fast adversarial watermark attack on optical character recognition (OCR) systems
Lu Chen, Jiao Sun, and Wei Xu · 2020
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Learning deformable tetrahedral meshes for 3d reconstruction
Jun Gao, Wenzheng Chen, Tommy Xiang, Alec Jacobson, Morgan McGuire, and Sanja Fidler · 2020
Cited alongside, same era.
Deepcap: Monocular human performance capture using weak supervision
Marc Habermann, Weipeng Xu, Michael Zollhöfer, Gerard Pons-Moll, and Christian Theobalt · 2020
Cited alongside, same era.
ARCH: animatable reconstruction of clothed humans
Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung · 2020
Cited alongside, same era.
Analyzing and improving the image quality of stylegan
A-nerf: Articulated neural radiance fields for learning human shape, appearance, and pose
Shih-Yang Su, Frank Yu, Michael Zollhöfer, and Helge Rhodin · 2021
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Monocular, one-stage, regression of multiple 3d people
Yu Sun, Qian Bao, Wu Liu, Yili Fu, Michael J. Black, and Tao Mei · 2021
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ibutter: Neural interactive bullet time generator for human free-viewpoint rendering
Liao Wang, Ziyu Wang, Pei Lin, Yuheng Jiang, Xin Suo, Minye Wu, Lan Xu, and Jingyi Yu · 2021
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Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang · 2021
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Modeling clothing as a separate layer for an animatable human avatar
Donglai Xiang, Fabian Prada, Timur M. Bagautdinov, Weipeng Xu, Yuan Dong, He Wen, Jessica K. Hodgins, and Chenglei Wu · 2021
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Tero Karras, Samuli Laine, Miika Aittala, Janne Hellsten, Jaakko Lehtinen, and Timo Aila · 2020
Cited alongside, same era.
VIBE: video inference for human body pose and shape estimation
Muhammed Kocabas, Nikos Athanasiou, and Michael J. Black · 2020
Cited alongside, same era.
Modular primitives for high-performance differentiable rendering
Samuli Laine, Janne Hellsten, Tero Karras, Yeongho Seol, Jaakko Lehtinen, and Timo Aila · 2020
Cited alongside, same era.
Deepfake detection through deep learning
Deng Pan, Lixian Sun, Rui Wang, Xingjian Zhang, and Richard O. Sinnott · 2020
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Accelerating 3d deep learning with pytorch3d
Nikhila Ravi, Jeremy Reizenstein, David Novotný, Taylor Gordon, Wan-Yen Lo, Justin Johnson, and Georgia Gkioxari · 2020
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason M. Saragih, and Hanbyul Joo · 2020
Cited alongside, same era.
3d human mesh regression with dense correspondence
Wang Zeng, Wanli Ouyang, Ping Luo, Wentao Liu, and Xiaogang Wang · 2020
Cited alongside, same era.
Pymaf: 3d human pose and shape regression with pyramidal mesh alignment feedback loop
Hongwen Zhang, Yating Tian, Xinchi Zhou, Wanli Ouyang, Yebin Liu, Limin Wang, and Zhenan Sun · 2021
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Physg: Inverse rendering with spherical gaussians for physics-based material editing and relighting
Kai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala, and Noah Snavely · 2021
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Nerfactor: Neural factorization of shape and reflectance under an unknown illumination
Xiuming Zhang, Pratul P. Srinivasan, Boyang Deng, Paul E. Debevec, William T. Freeman, and Jonathan T. Barron · 2021
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Photorealistic monocular 3d reconstruction of humans wearing clothing
Thiemo Alldieck, Mihai Zanfir, and Cristian Sminchisescu · 2022
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Geometry-guided progressive nerf for generalizable and efficient neural human rendering
Mingfei Chen, Jianfeng Zhang, Xiangyu Xu, Lijuan Liu, Yujun Cai, Jiashi Feng, and Shuicheng Yan · 2022
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GET3D: A generative model of high quality 3d textured shapes learned from images
Jun Gao, Tianchang Shen, Zian Wang, Wenzheng Chen, Kangxue Yin, Daiqing Li, Or Litany, Zan Gojcic, and Sanja Fidler · 2022
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Tetgan: A convolutional neural network for tetrahedral mesh generation
William Gao, April Wang, Gal Metzer, Raymond A. Yeh, and Rana Hanocka · 2022
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Neural head avatars from monocular RGB videos
Philip-William Grassal, Malte Prinzler, Titus Leistner, Carsten Rother, Matthias Nießner, and Justus Thies · 2022
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Shape, light & material decomposition from images using monte carlo rendering and denoising
Jon Hasselgren, Nikolai Hofmann, and Jacob Munkberg · 2022
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Neuman: Neural human radiance field from a single video
Wei Jiang, Kwang Moo Yi, Golnoosh Samei, Oncel Tuzel, and Anurag Ranjan · 2022
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Tetrahedral diffusion models for 3d shape generation
Nikolai Kalischek, Torben Peters, Jan D. Wegner, and Konrad Schindler · 2022
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Realistic one-shot mesh-based head avatars
Taras Khakhulin, Vanessa Sklyarova, Victor Lempitsky, and Egor Zakharov · 2022
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TAVA: template-free animatable volumetric actors
Ruilong Li, Julian Tanke, Minh Vo, Michael Zollhöfer, Jürgen Gall, Angjoo Kanazawa, and Christoph Lassner · 2022
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Learning smooth neural functions via lipschitz regularization
Hsueh-Ti Derek Liu, Francis Williams, Alec Jacobson, Sanja Fidler, and Or Litany · 2022
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Nerf: representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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Extracting triangular 3d models, materials, and lighting from images
Jacob Munkberg, Wenzheng Chen, Jon Hasselgren, Alex Evans, Tianchang Shen, Thomas Müller, Jun Gao, and Sanja Fidler · 2022
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Deep learning for deepfakes creation and detection: A survey
Thanh Nguyen, Quoc Viet Hung Nguyen, Dung Tien Nguyen, Duc Thanh Nguyen, Thien Huynh-The, Saeid Nahavandi, Thanh Tam Nguyen, Quoc-Viet Pham, and Cuong M. Nguyen · 2022
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ARAH: animatable volume rendering of articulated human sdfs
Shaofei Wang, Katja Schwarz, Andreas Geiger, and Siyu Tang · 2022
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Humannerf: Free-viewpoint rendering of moving people from monocular video
Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron, and Ira Kemelmacher-Shlizerman · 2022
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Dressing avatars: Deep photorealistic appearance for physically simulated clothing
Donglai Xiang, Timur M. Bagautdinov, Tuur Stuyck, Fabian Prada, Javier Romero, Weipeng Xu, Shunsuke Saito, Jingfan Guo, Breannan Smith, Takaaki Shiratori, Yaser Sheikh, Jessica K. Hodgins, and Chenglei Wu · 2022
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Surface-aligned neural radiance fields for controllable 3d human synthesis
Tianhan Xu, Yasuhiro Fujita, and Eiichi Matsumoto · 2022
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Nerf-editing: Geometry editing of neural radiance fields
Yu-Jie Yuan, Yang-Tian Sun, Yu-Kun Lai, Yuewen Ma, Rongfei Jia, and Lin Gao · 2022
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Pymaf-x: Towards well-aligned full-body model regression from monocular images
Hongwen Zhang, Yating Tian, Yuxiang Zhang, Mengcheng Li, Liang An, Zhenan Sun, and Yebin Liu · 2022
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NDF: neural deformable fields for dynamic human modelling
Ruiqi Zhang and Jie Chen · 2022
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High-fidelity human avatars from a single RGB camera
Hao Zhao, Jinsong Zhang, Yu-Kun Lai, Zerong Zheng, Yingdi Xie, Yebin Liu, and Kun Li · 2022
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Structured local radiance fields for human avatar modeling
Zerong Zheng, Han Huang, Tao Yu, Hongwen Zhang, Yandong Guo, and Yebin Liu · 2022
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Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition
Chen Guo, Tianjian Jiang, Xu Chen, Jie Song, and Otmar Hilliges · 2023
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