The rendering equation
James T. Kajiya · 1986
Earlier work this paper cites.
Marching cubes: A high resolution 3d surface construction algorithm
William E Lorensen and Harvey E Cline · 1987
Earlier work this paper cites.
An efficient method of triangulating equi-valued surfaces by using tetrahedral cells
Akio Doi and Akio Koide · 1991
Earlier work this paper cites.
On visual similarity based 3d model retrieval
Ding-Yun Chen, Xiao-Pei Tian, Yu-Te Shen, and Ming Ouhyoung · 2003
Earlier work this paper cites.
Poisson surface reconstruction
Michael Kazhdan, Matthew Bolitho, and Hugues Hoppe · 2006
Earlier work this paper cites.
All-frequency rendering of dynamic, spatially-varying reflectance
Jiaping Wang, Peiran Ren, Minmin Gong, John Snyder, and Baining Guo · 2009
Earlier work this paper cites.
Caltech-ucsd birds 200
Peter Welinder, Steve Branson, Takeshi Mita, Catherine Wah, Florian Schroff, Serge Belongie, and Pietro Perona · 2010
Earlier work this paper cites.
Physically-based shading at disney
Brent Burley and Walt Disney Animation Studios · 2012
Earlier work this paper cites.
Real shading in unreal engine 4
Brian Karis and Epic Games · 2013
Earlier work this paper cites.
Shapenet: An information-rich 3d model repository
Original
Angel X Chang, Thomas Funkhouser, Leonidas Guibas, Pat Hanrahan, Qixing Huang, Zimo Li, Silvio Savarese, Manolis Savva, Shuran Song, Hao Su, et al · 2015
Earlier work this paper cites.
Rethinking the inception architecture for computer vision
Christian Szegedy, Vincent Vanhoucke, Sergey Ioffe, Jon Shlens, and Zbigniew Wojna · 2016
Earlier work this paper cites.
Learning a probabilistic latent space of object shapes via 3d generative-adversarial modeling
Jiajun Wu, Chengkai Zhang, Tianfan Xue, Bill Freeman, and Josh Tenenbaum · 2016
Earlier work this paper cites.
Distance measurement based on light field geometry and ray tracing
Yanqin Chen, Xin Jin, and Qionghai Dai · 2017
Earlier work this paper cites.
3d shape induction from 2d views of multiple objects
Matheus Gadelha, Subhransu Maji, and Rui Wang · 2017
Earlier work this paper cites.
Gans trained by a two time-scale update rule converge to a local nash equilibrium
Martin Heusel, Hubert Ramsauer, Thomas Unterthiner, Bernhard Nessler, and Sepp Hochreiter · 2017
Earlier work this paper cites.
Improved adversarial systems for 3d object generation and reconstruction
Edward J Smith and David Meger · 2017
Earlier work this paper cites.
Learning representations and generative models for 3d point clouds
Panos Achlioptas, Olga Diamanti, Ioannis Mitliagkas, and Leonidas Guibas · 2018
Earlier work this paper cites.
Blender - a 3D modelling and rendering package
Blender Online Community · 2018
Earlier work this paper cites.
Which training methods for gans do actually converge?
Lars Mescheder, Sebastian Nowozin, and Andreas Geiger · 2018
Earlier work this paper cites.
Open3D: A modern library for 3D data processing
Original
Qian-Yi Zhou, Jaesik Park, and Vladlen Koltun · 2018
Earlier work this paper cites.
Learning to predict 3d objects with an interpolation-based differentiable renderer
Wenzheng Chen, Jun Gao, Huan Ling, Edward Smith, Jaakko Lehtinen, Alec Jacobson, and Sanja Fidler · 2019
Earlier work this paper cites.
Learning implicit fields for generative shape modeling
Zhiqin Chen and Hao Zhang · 2019
Earlier work this paper cites.
Deepspline: Data-driven reconstruction of parametric curves and surfaces
Original
Jun Gao, Chengcheng Tang, Vignesh Ganapathi-Subramanian, Jiahui Huang, Hao Su, and Leonidas J Guibas · 2019
Earlier work this paper cites.
Escaping plato’s cave: 3d shape from adversarial rendering
Philipp Henzler, Niloy J. Mitra, and Tobias Ritschel · 2019
Earlier work this paper cites.
A style-based generator architecture for generative adversarial networks
Tero Karras, Samuli Laine, and Timo Aila · 2019
Earlier work this paper cites.
Occupancy networks: Learning 3d reconstruction in function space
Lars Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
Earlier work this paper cites.