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Humans constantly interact with objects in daily life tasks.
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Human3.6m: Large scale datasets and predictive methods for 3d human sensing in natural environments
Catalin Ionescu, Dragos Papava, Vlad Olaru, and Cristian Sminchisescu · 2014
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Johannes Lutz Schönberger and Jan-Michael Frahm · 2016
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Detailed, accurate, human shape estimation from clothed 3d scan sequences
Chao Zhang, Sergi Pujades, Michael J. Black, and Gerard Pons-Moll · 2017
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Neural 3d mesh renderer
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Recovering accurate 3d human pose in the wild using imus and a moving camera
Timo Von Marcard, Roberto Henschel, Michael J Black, Bodo Rosenhahn, and Gerard Pons-Moll · 2018
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Open3d: A modern library for 3d data processing
Qian-Yi Zhou, Jaesik Park, and Vladlen Koltun · 2018
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The relightables: Volumetric performance capture of humans with realistic relighting
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Mohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, and Michael J Black · 2019
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Jun Liu, Amir Shahroudy, Mauricio Perez, Gang Wang, Ling-Yu Duan, and Alex C Kot · 2019
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Neural rendering and reenactment of human actor videos
Lingjie Liu, Weipeng Xu, Michael Zollhoefer, Hyeongwoo Kim, Florian Bernard, Marc Habermann, Wenping Wang, and Christian Theobalt · 2019
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Neural volumes: Learning dynamic renderable volumes from images
Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, and Yaser Sheikh · 2019
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Expressive body capture: 3d hands, face, and body from a single image
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
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Textured neural avatars
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Neural point-based graphics
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Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung · 2020
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Neural human video rendering by learning dynamic textures and rendering-to-video translation
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
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Background matting: The world is your green screen
Soumyadip Sengupta, Vivek Jayaram, Brian Curless, Steven M Seitz, and Ira Kemelmacher-Shlizerman · 2020
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Robustfusion: Human volumetric capture with data-driven visual cues using a rgbd camera
Zhuo Su, Lan Xu, Zerong Zheng, Tao Yu, Yebin Liu, and Lu Fang · 2020
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Grab: A dataset of whole-body human grasping of objects
Omid Taheri, Nima Ghorbani, Michael J Black, and Dimitrios Tzionas · 2020
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Multi-view neural human rendering
Minye Wu, Yuehao Wang, Qiang Hu, and Jingyi Yu · 2020
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Multi-view neural human rendering
Minye Wu, Yuehao Wang, Qiang Hu, and Jingyi Yu · 2020
Advances in neural rendering, 2021
Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edgar Tretschk, Yifan Wang, Christoph Lassner, Vincent Sitzmann, Ricardo Martin-Brualla, Stephen Lombardi, Tomas Simon, Christian Theobalt, Matthias Niessner, Jonathan T. Barron, Gordon Wetzstein, Michael Zollhoefer, and Vladislav Golyanik · 2021
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Non-rigid neural radiance fields: Reconstruction and novel view synthesis of a dynamic scene from monocular video
Edgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhofer, Christoph Lassner, and Christian Theobalt · 2021
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ibutter: Neural interactive bullet time generator for human free-viewpoint rendering
Liao Wang, Ziyu Wang, Pei Lin, Yuheng Jiang, Xin Suo, Minye Wu, Lan Xu, and Jingyi Yu · 2021
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Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang · 2021
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Ibrnet: Learning multi-view image-based rendering
Qianqian Wang, Zhicheng Wang, Kyle Genova, Pratul Srinivasan, Howard Zhou, Jonathan T. Barron, Ricardo Martin-Brualla, Noah Snavely, and Thomas Funkhouser · 2021
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Perceiving 3d human-object spatial arrangements from a single image in the wild
Jason Y Zhang, Sam Pepose, Hanbyul Joo, Deva Ramanan, Jitendra Malik, and Angjoo Kanazawa · 2020
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Github, 2021
Easymocap - make human motion capture easier · 2021
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Mvsnerf: Fast generalizable radiance field reconstruction from multi-view stereo
Anpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang, Fanbo Xiang, Jingyi Yu, and Hao Su · 2021
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Real-time deep dynamic characters
Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhoefer, Gerard Pons-Moll, and Christian Theobalt · 2021
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Arch++: Animation-ready clothed human reconstruction revisited
Tong He, Yuanlu Xu, Shunsuke Saito, Stefano Soatto, and Tony Tung · 2021
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Neural human performer: Learning generalizable radiance fields for human performance rendering
Youngjoong Kwon, Dahun Kim, Duygu Ceylan, and Henry Fuchs · 2021
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Plenoctrees for real-time rendering of neural radiance fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa · 2021
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Editable free-viewpoint video using a layered neural representation
Jiakai Zhang, Xinhang Liu, Xinyi Ye, Fuqiang Zhao, Yanshun Zhang, Minye Wu, Yingliang Zhang, Lan Xu, and Jingyi Yu · 2021
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Behave: Dataset and method for tracking human object interactions
Bharat Lal Bhatnagar, Xianghui Xie, Ilya A Petrov, Cristian Sminchisescu, Christian Theobalt, and Gerard Pons-Moll · 2022
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Neural surface reconstruction of dynamic scenes with monocular rgb-d camera
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Tensorf: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
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Intercap: Joint markerless 3d tracking of humans and objects in interaction
Yinghao Huang, Omid Taheri, Michael J Black, and Dimitrios Tzionas · 2022
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Neuralhofusion: Neural volumetric rendering under human-object interactions
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Tava: Template-free animatable volumetric actors
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Neural rays for occlusion-aware image-based rendering
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Sparseneus: Fast generalizable neural surface reconstruction from sparse views
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Artemis: Articulated neural pets with appearance and motion synthesis
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Instant neural graphics primitives with a multiresolution hash encoding
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Regnerf: Regularizing neural radiance fields for view synthesis from sparse inputs
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Novel view synthesis of human interactions from sparse multi-view videos
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Novel view synthesis of human interactions from sparse multi-view videos
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Ref-nerf: Structured view-dependent appearance for neural radiance fields
Dor Verbin, Peter Hedman, Ben Mildenhall, Todd Zickler, Jonathan T Barron, and Pratul P Srinivasan · 2022
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Fourier plenoctrees for dynamic radiance field rendering in real-time
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Arah: animatable volume rendering of articulated human sdfs
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Chore: Contact, human and object reconstruction from a single rgb image
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Human-aware object placement for visual environment reconstruction
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Human performance modeling and rendering via neural animated mesh
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Humannerf: Efficiently generated human radiance field from sparse inputs
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