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While existing Neural Radiance Fields (NeRFs) for dynamic scenes are offline methods with an emphasis on visual fidelity, our paper addresses the online use case that prioritises real-time adaptability.
Optical models for direct volume rendering
N. Max · 1995
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Optimized spatial hashing for collision detection of deformable objects
Matthias Teschner, Bruno Heidelberger, Matthias Müller, Danat Pomeranets, and Markus Gross · 2003
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Position based dynamics
Matthias Müller, Bruno Heidelberger, Marcus Hennix, and John Ratcliff · 2007
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Particle simulation using cuda
Simon Green · 2010
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2014
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Xpbd: Position-based simulation of compliant constrained dynamics
Miles Macklin, Matthias Müller, and Nuttapong Chentanez · 2016
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Cuda, release: 10.2.89, 2020
NVIDIA, Péter Vingelmann, and Frank H.P. Fitzek · 2020
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D-nerf: Neural radiance fields for dynamic scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2020
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Fourier features let networks learn high frequency functions in low dimensional domains
Matthew Tancik, Pratul P. Srinivasan, Ben Mildenhall, Sara Fridovich-Keil, Nithin Raghavan, Utkarsh Singhal, Ravi Ramamoorthi, Jonathan T. Barron, and Ren Ng · 2020
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Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
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Dynamic view synthesis from dynamic monocular video
Chen Gao, Ayush Saraf, Johannes Kopf, and Jia-Bin Huang · 2021
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Nerfies: Deformable neural radiance fields
Keunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz, Dan B Goldman, Steven M. Seitz, and Ricardo Martin-Brualla · 2021
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Hypernerf: A higher-dimensional representation for topologically varying neural radiance fields
Keunhong Park, Utkarsh Sinha, Peter Hedman, Jonathan T. Barron, Sofien Bouaziz, Dan B Goldman, Ricardo Martin-Brualla, and Steven M. Seitz · 2021
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Space-time neural irradiance fields for free-viewpoint video
Wenqi Xian, Jia-Bin Huang, Johannes Kopf, and Changil Kim · 2021
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Implicit object mapping with noisy data
Jad Abou-Chakra, Feras Dayoub, and Niko Sunderhauf · 2022
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Neurofluid: Fluid dynamics grounding with particle-driven neural radiance fields
Shanyan Guan, Huayu Deng, Yunbo Wang, and Xiaokang Yang · 2022
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Evo-neRF: Evolving neRF for sequential robot grasping
Justin Kerr, Letian Fu, Huang Huang, Jeffrey Ichnowski, Matthew Tancik, Yahav Avigal, Angjoo Kanazawa, and Ken Goldberg · 2022
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Infonerf: Ray entropy minimization for few-shot neural volume rendering
Mijeong Kim, Seonguk Seo, and Bohyung Han · 2022
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Tianye Li, Mira Slavcheva, Michael Zollhöfer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, Richard Newcombe, and Zhaoyang Lv · 2022
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Ruofan Liang, Jiahao Zhang, Haoda Li, Chen Yang, and Nandita Vijaykumar · 2022
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
Cited alongside, same era.
Tensorf: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
Cited alongside, same era.
Garf: Gaussian activated radiance fields for high fidelity reconstruction and pose estimation
Shin-Fang Chng, Sameera Ramasinghe, Jamie Sherrah, and Simon Lucey · 2022
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Fast dynamic radiance fields with time-aware neural voxels
Jiemin Fang, Taoran Yi, Xinggang Wang, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Matthias Nießner, and Qi Tian · 2022
Cited alongside, same era.
Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
Cited alongside, same era.
V4d: Voxel for 4d novel view synthesis
Wanshui Gan, Hongbin Xu, Yi Huang, Shifeng Chen, and Naoto Yokoya · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
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Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction
Cheng Sun, Min Sun, and Hwann-Tzong Chen · 2022
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Volume rendering digest (for nerf)
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Ref-NeRF: Structured view-dependent appearance for neural radiance fields
Dor Verbin, Peter Hedman, Ben Mildenhall, Todd Zickler, Jonathan T. Barron, and Pratul P. Srinivasan · 2022
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Point-nerf: Point-based neural radiance fields
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann · 2022
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Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields
Liangchen Song, Anpei Chen, Zhong Li, Zhang Chen, Lele Chen, Junsong Yuan, Yi Xu, and Andreas Geiger · 2023
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