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Motion capture from a monocular video is fundamental and crucial for us humans to naturally experience and interact with each other in Virtual Reality (VR) and Augmented Reality (AR).
Bayesian reconstruction of 3d human motion from single-camera video
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R. Urtasun, D. J. Fleet, and N. D. Lawrence · 2007
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Practical motion capture in everyday surroundings
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Performance capture from sparse multi-view video
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Smpl: A skinned multi-person linear model
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Dynamicfusion: Reconstruction and tracking of non-rigid scenes in real-time
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Fusion4D: Real-time Performance Capture of Challenging Scenes
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VolumeDeform: Real-time Volumetric Non-rigid Reconstruction
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Realtime multi-person 2d pose estimation using part affinity fields
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Arbitrary style transfer in real-time with adaptive instance normalization
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Unite the people: Closing the loop between 3d and 2d human representations
C. Lassner, J. Romero, M. Kiefel, F. Bogo, M. J. Black, and P. V. Gehler · 2017
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Vnect: Real-time 3d human pose estimation with a single rgb camera
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Video based reconstruction of 3d people models
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On the continuity of rotation representations in neural networks
Y. Zhou, C. Barnes, J. Lu, J. Yang, and H. Li · 2019
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A stochastic conditioning scheme for diverse human motion prediction
S. Aliakbarian, F. S. Saleh, M. Salzmann, L. Petersson, and S. Gould · 2020
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C. Guo, X. Zuo, S. Wang, S. Zou, Q. Sun, A. Deng, M. Gong, and L. Cheng · 2020
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Deepcap: Monocular human performance capture using weak supervision
M. Habermann, W. Xu, M. Zollhofer, G. Pons-Moll, and C. Theobalt · 2020
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Exemplar fine-tuning for 3d human pose fitting towards in-the-wild 3d human pose estimation
H. Joo, N. Neverova, and A. Vedaldi · 2020
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End-to-end recovery of human shape and pose
A. Kanazawa, M. J. Black, D. W. Jacobs, and J. Malik · 2018
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Recovering accurate 3d human pose in the wild using imus and a moving camera
T. von Marcard, R. Henschel, M. Black, B. Rosenhahn, and G. Pons-Moll · 2018
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Monoperfcap: Human performance capture from monocular video
W. Xu, A. Chatterjee, M. Zollhöfer, H. Rhodin, D. Mehta, H.-P. Seidel, and C. Theobalt · 2018
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Livecap: Real-time human performance capture from monocular video
M. Habermann, W. Xu, M. Zollhöfer, G. Pons-Moll, and C. Theobalt · 2019
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Learning 3d human dynamics from video
A. Kanazawa, J. Y. Zhang, P. Felsen, and J. Malik · 2019
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A style-based generator architecture for generative adversarial networks
T. Karras, S. Laine, and T. Aila · 2019
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Vibe: Video inference for human body pose and shape estimation
M. Kocabas, N. Athanasiou, and M. J. Black · 2020
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Character controllers using motion vaes
H. Y. Ling, F. Zinno, G. Cheng, and M. Van De Panne · 2020
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Star: Sparse trained articulated human body regressor
A. A. A. Osman, T. Bolkart, and M. J. Black · 2020
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Contact and human dynamics from monocular video
D. Rempe, L. J. Guibas, A. Hertzmann, B. Russell, R. Villegas, and J. Yang · 2020
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Physcap: Physically plausible monocular 3d motion capture in real time
S. Shimada, V. Golyanik, W. Xu, and C. Theobalt · 2020
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Robustfusion: Human volumetric capture with data-driven visual cues using a rgbd camera
Z. Su, L. Xu, Z. Zheng, T. Yu, Y. Liu, and L. Fang · 2020
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Sportscap: Monocular 3d human motion capture and fine-grained understanding in challenging sports videos
X. Chen, A. Pang, W. Yang, Y. Ma, L. Xu, and J. Yu · 2021
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Pare: Part attention regressor for 3d human body estimation
M. Kocabas, C.-H. P. Huang, O. Hilliges, and M. J. Black · 2021
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Hybrik: A hybrid analytical-neural inverse kinematics solution for 3d human pose and shape estimation
J. Li, C. Xu, Z. Chen, S. Bian, L. Yang, and C. Lu · 2021
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Amp: Adversarial motion priors for stylized physics-based character control
X. B. Peng, Z. Ma, P. Abbeel, S. Levine, and A. Kanazawa · 2021
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Action-conditioned 3d human motion synthesis with transformer vae
M. Petrovich, M. J. Black, and G. Varol · 2021
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Humor: 3d human motion model for robust pose estimation
D. Rempe, T. Birdal, A. Hertzmann, J. Yang, S. Sridhar, and L. J. Guibas · 2021
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Z. Su, L. Xu, D. Zhong, Z. Li, F. Deng, S. Quan, and L. Fang · 2021
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Encoder-decoder with multi-level attention for 3d human shape and pose estimation
Z. Wan, Z. Li, M. Tian, J. Liu, S. Yi, and H. Li · 2021
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