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Recovering the geometry of a human head from a single image, while factorizing the materials and illumination is a severely ill-posed problem that requires prior information to be solved.
Analysis of human faces using a measurement-based skin reflectance model
Tim Weyrich, Wojciech Matusik, Hanspeter Pfister, Bernd Bickel, Craig Donner, Chien Tu, Janet McAndless, Jinho Lee, Addy Ngan, Henrik Wann Jensen, et al · 2006
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A 3D Face Model for Pose and Illumination Invariant Face Recognition
IEEE · 2009
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A 3d face model for pose and illumination invariant face recognition
Pascal Paysan, Reinhard Knothe, Brian Amberg, Sami Romdhani, and Thomas Vetter · 2009
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All-frequency rendering of dynamic, spatially-varying reflectance
Jiaping Wang, Peiran Ren, Minmin Gong, John Snyder, and Baining Guo · 2009
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Real shading in unreal engine 4
Brian Karis and Epic Games · 2013
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A 3d morphable model learnt from 10,000 faces
James Booth, Anastasios Roussos, Stefanos Zafeiriou, Allan Ponniah, and David Dunaway · 2016
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3d face reconstruction by learning from synthetic data
Elad Richardson, Matan Sela, and Ron Kimmel · 2016
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Learning a model of facial shape and expression from 4d scans
Tianye Li, Timo Bolkart, Michael J Black, Hao Li, and Javier Romero · 2017
Earlier work this paper cites.
Learning a model of facial shape and expression from 4D scans
Tianye Li, Timo Bolkart, Michael. J. Black, Hao Li, and Javier Romero · 2017
Earlier work this paper cites.
Learning detailed face reconstruction from a single image
Elad Richardson, Matan Sela, Roy Or-El, and Ron Kimmel · 2017
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Unrestricted facial geometry reconstruction using image-to-image translation
Matan Sela, Elad Richardson, and Ron Kimmel · 2017
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Mofa: Model-based deep convolutional face autoencoder for unsupervised monocular reconstruction
Ayush Tewari, Michael Zollhofer, Hyeongwoo Kim, Pablo Garrido, Florian Bernard, Patrick Perez, and Christian Theobalt · 2017
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Regressing robust and discriminative 3d morphable models with a very deep neural network
Anh Tuan Tran, Tal Hassner, Iacopo Masi, and Gérard Medioni · 2017
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Multi-view 3d face reconstruction with deep recurrent neural networks
Pengfei Dou and Ioannis A Kakadiaris · 2018
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Extreme 3d face reconstruction: Seeing through occlusions
Anh Tuan Tran, Tal Hassner, Iacopo Masi, Eran Paz, Yuval Nirkin, and Gérard G Medioni · 2018
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High-fidelity facial reflectance and geometry inference from an unconstrained image
Shugo Yamaguchi, Shunsuke Saito, Koki Nagano, Yajie Zhao, Weikai Chen, Kyle Olszewski, Shigeo Morishima, and Hao Li · 2018
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Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove · 2019
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The 2nd 3d face alignment in the wild challenge (3dfaw-video): Dense reconstruction from video
Rohith Krishnan Pillai, László Attila Jeni, Huiyuan Yang, Zheng Zhang, Lijun Yin, and Jeffrey F Cohn · 2019
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Combining 3d morphable models: A large scale face-and-head model
Stylianos Ploumpis, Haoyang Wang, Nick Pears, William AP Smith, and Stefanos Zafeiriou · 2019
Cited alongside, same era.
Multi-view 3d face reconstruction in the wild using siamese networks
Eduard Ramon, Janna Escur, and Xavier Giro-i Nieto · 2019
Cited alongside, same era.
Scene representation networks: Continuous 3d-structure-aware neural scene representations
Vincent Sitzmann, Michael Zollhöfer, and Gordon Wetzstein · 2019
Cited alongside, same era.
Towards high-fidelity nonlinear 3d face morphable model
Luan Tran, Feng Liu, and Xiaoming Liu · 2019
Cited alongside, same era.
Mvf-net: Multi-view 3d face morphable model regression
Fanzi Wu, Linchao Bao, Yajing Chen, Yonggen Ling, Yibing Song, Songnan Li, King Ngi Ngan, and Wei Liu · 2019
Cited alongside, same era.
Deep facial non-rigid multi-view stereo
Ziqian Bai, Zhaopeng Cui, Jamal Ahmed Rahim, Xiaoming Liu, and Ping Tan · 2020
Towards high fidelity monocular face reconstruction with rich reflectance using self-supervised learning and ray tracing
Abdallah Dib, Cedric Thebault, Junghyun Ahn, Philippe-Henri Gosselin, Christian Theobalt, and Louis Chevallier · 2021
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Learning an animatable detailed 3d face model from in-the-wild images
Yao Feng, Haiwen Feng, Michael J Black, and Timo Bolkart · 2021
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Dynamic neural radiance fields for monocular 4d facial avatar reconstruction
Guy Gafni, Justus Thies, Michael Zollhofer, and Matthias Nießner · 2021
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Nerf in the wild: Neural radiance fields for unconstrained photo collections
Ricardo Martin-Brualla, Noha Radwan, Mehdi SM Sajjadi, Jonathan T Barron, Alexey Dosovitskiy, and Daniel Duckworth · 2021
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Nerfies: Deformable neural radiance fields
Keunhong Park, Utkarsh Sinha, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Steven M Seitz, and Ricardo Martin-Brualla · 2021
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Cited alongside, same era.
3d morphable face models—past, present, and future
Bernhard Egger, William AP Smith, Ayush Tewari, Stefanie Wuhrer, Michael Zollhoefer, Thabo Beeler, Florian Bernard, Timo Bolkart, Adam Kortylewski, Sami Romdhani, et al · 2020
Cited alongside, same era.
Implicit geometric regularization for learning shapes
Amos Gropp, Lior Yariv, Niv Haim, Matan Atzmon, and Yaron Lipman · 2020
Cited alongside, same era.
Avatarme: Realistically renderable 3d facial reconstruction” in-the-wild”
Alexandros Lattas, Stylianos Moschoglou, Baris Gecer, Stylianos Ploumpis, Vasileios Triantafyllou, Abhijeet Ghosh, and Stefanos Zafeiriou · 2020
Cited alongside, same era.
Maskgan: Towards diverse and interactive facial image manipulation
Cheng-Han Lee, Ziwei Liu, Lingyun Wu, and Ping Luo · 2020
Cited alongside, same era.
Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
Cited alongside, same era.
Differentiable volumetric rendering: Learning implicit 3d representations without 3d supervision
Michael Niemeyer, Lars Mescheder, Michael Oechsle, and Andreas Geiger · 2020
Cited alongside, same era.
Keunhong Park, Utkarsh Sinha, Peter Hedman, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Ricardo Martin-Brualla, and Steven M Seitz · 2021
Later among the works it cites.
D-nerf: Neural radiance fields for dynamic scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2021
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H3d-net: Few-shot high-fidelity 3d head reconstruction
Eduard Ramon, Gil Triginer, Janna Escur, Albert Pumarola, Jaime Garcia, Xavier Giro-i Nieto, and Francesc Moreno-Noguer · 2021
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Nerv: Neural reflectance and visibility fields for relighting and view synthesis
Pratul P Srinivasan, Boyang Deng, Xiuming Zhang, Matthew Tancik, Ben Mildenhall, and Jonathan T Barron · 2021
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Nelf: Neural light-transport field for portrait view synthesis and relighting
Tiancheng Sun, Kai-En Lin, Sai Bi, Zexiang Xu, and Ravi Ramamoorthi · 2021
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Neural fields in visual computing and beyond
Yiheng Xie, Towaki Takikawa, Shunsuke Saito, Or Litany, Shiqin Yan, Numair Khan, Federico Tombari, James Tompkin, Vincent Sitzmann, and Srinath Sridhar · 2021
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i3dmm: Deep implicit 3d morphable model of human heads
Tarun Yenamandra, Ayush Tewari, Florian Bernard, Hans-Peter Seidel, Mohamed Elgharib, Daniel Cremers, and Christian Theobalt · 2021
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Physg: Inverse rendering with spherical gaussians for physics-based material editing and relighting
Kai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala, and Noah Snavely · 2021
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Nerfactor: Neural factorization of shape and reflectance under an unknown illumination
Xiuming Zhang, Pratul P Srinivasan, Boyang Deng, Paul Debevec, William T Freeman, and Jonathan T Barron · 2021
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Im avatar: Implicit morphable head avatars from videos
Yufeng Zheng, Victoria Fernández Abrevaya, Xu Chen, Marcel C Bühler, Michael J Black, and Otmar Hilliges · 2021
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https://vgl.ict.usc.edu/Data/DigitalEmily2/
Emily. the wikihuman project · 2022
Closest in time.
Neroic: Neural rendering of objects from online image collections
Zhengfei Kuang, Kyle Olszewski, Menglei Chai, Zeng Huang, Panos Achlioptas, and Sergey Tulyakov · 2022
Closest in time.