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Human portraits exhibit various appearances when observed from different views under different lighting conditions.
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“Is a Green Screen Really Necessary for Real-Time Portrait Matting?”
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Charles Qi, Hao Su, Kaichun Mo and Leonidas Guibas · 2017
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“SfSNet: Learning Shape, Reflectance and Illuminance of Facesin the Wild”’
Soumyadip Sengupta, Angjoo Kanazawa, Carlos Castillo and David Jacobs · 2018
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“Nonlinear 3d face morphable model”
Luan Tran and Xiaoming Liu · 2018
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“Deep image-based relighting from optimal sparse samples”
Zexiang Xu, Kalyan Sunkavalli, Sunil Hadap and Ravi Ramamoorthi · 2018
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“BiSeNet: Bilateral segmentation network for real-time semantic segmentation”
Changqian Yu et al · 2018
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Tinghui Zhou et al · 2018
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“State of the art on monocular 3D face reconstruction, tracking, and applications”
Michael Zollhöfer et al · 2018
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“MaskGAN: Towards Diverse and Interactive Facial Image Manipulation”
Cheng-Han Lee, Ziwei Liu, Lingyun Wu and Ping Luo · 2020
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Abhimitra Meka et al · 2020
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Thomas Nestmeyer, Jean-François Lalonde, Iain Matthews and Andreas Lehrmann · 2020
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Alex Yu, Vickie Ye, Matthew Tancik and Angjoo Kanazawa · 2020
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“FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction”
Haotian Yang et al · 2020
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“Mixture of Volumetric Primitives for Efficient Neural Rendering”
Stephen Lombardi et al · 2021
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