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We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses efficiently and at high quality.
Ray tracing volume densities
James T. Kajiya and Brian Von Herzen · 1984
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Universal capture: image-based facial animation for ”the matrix reloaded”
George Borshukov, Dan Piponi, Oystein Larsen, J. P. Lewis, and Christina Tempelaar-Lietz · 2003
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Free-viewpoint video of human actors
Joel Carranza, Christian Theobalt, Marcus A. Magnor, and Hans-Peter Seidel · 2003
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, A. Bovik, H. R. Sheikh, and E. P. Simoncelli · 2004
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Video-based characters: creating new human performances from a multi-view video database
Feng Xu, Yebin Liu, Carsten Stoll, James Tompkin, Gaurav Bharaj, Qionghai Dai, Hans-Peter Seidel, Jan Kautz, and Christian Theobalt · 2011
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Generative adversarial nets
Ian J. Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron C. Courville, and Yoshua Bengio · 2014
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Adam: A method for stochastic optimization
Diederick P Kingma and Jimmy Ba · 2015
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Smpl: a skinned multi-person linear model
M. Loper, Naureen Mahmood, J. Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Very deep convolutional networks for large-scale image recognition
K. Simonyan and Andrew Zisserman · 2015
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Deep residual learning for image recognition
Kaiming He, X. Zhang, Shaoqing Ren, and Jian Sun · 2016
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Perceptual losses for real-time style transfer and super-resolution
Justin Johnson, Alexandre Alahi, and Li Fei-Fei · 2016
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Gans trained by a two time-scale update rule converge to a local nash equilibrium
Martin Heusel, Hubert Ramsauer, Thomas Unterthiner, Bernhard Nessler, and Sepp Hochreiter · 2017
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Towards an understanding of our world by GANing videos in the wild
Bernhard Kratzwald, Zhiwu Huang, Danda Pani Paudel, and Luc Van Gool · 2017
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Sphereface: Deep hypersphere embedding for face recognition
Weiyang Liu, Y. Wen, Zhiding Yu, Ming Li, B. Raj, and Le Song · 2017
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Pose guided person image generation
Liqian Ma, Xu Jia, Qianru Sun, Bernt Schiele, Tinne Tuytelaars, and Luc Van Gool · 2017
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Deepwrinkles: Accurate and realistic clothing modeling
Zorah Lähner, Daniel Cremers, and Tony Tung · 2018
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Disentangled person image generation
Liqian Ma, Qianru Sun, Stamatios Georgoulis, Luc van Gool, Bernt Schiele, and Mario Fritz · 2018
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Dense pose transfer
Natalia Neverova, Riza Alp Güler, and Iasonas Kokkinos · 2018
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Unsupervised person image synthesis in arbitrary poses
Albert Pumarola, Antonio Agudo, Alberto Sanfeliu, and Francesc Moreno-Noguer · 2018
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Deformable GANs for pose-based human image generation
Aliaksandr Siarohin, Enver Sangineto, Stephane Lathuiliere, and Nicu Sebe · 2018
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Video-to-video synthesis
Ting-Chun Wang, Ming-Yu Liu, Jun-Yan Zhu, Guilin Liu, Andrew Tao, Jan Kautz, and Bryan Catanzaro · 2018
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Video-to-video synthesis
Ting-Chun Wang, Ming-Yu Liu, Jun-Yan Zhu, Guilin Liu, Andrew Tao, Jan Kautz, and Bryan Catanzaro · 2018
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High-resolution image synthesis and semantic manipulation with conditional gans
Ting-Chun Wang, Ming-Yu Liu, Jun-Yan Zhu, Andrew Tao, Jan Kautz, and Bryan Catanzaro · 2018
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Analyzing clothing layer deformation statistics of 3d human motions
Jinlong Yang, Jean-Sébastien Franco, Franck Hétroy-Wheeler, and Stefanie Wuhrer · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A. Efros, E. Shechtman, and O. Wang · 2018
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Deep video‐based performance cloning
Kfir Aberman, M. Shi, Jing Liao, Dani Lischinski, B. Chen, and D. Cohen-Or · 2019
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Everybody dance now
Caroline Chan, Shiry Ginosar, Tinghui Zhou, and Alexei A. Efros · 2019
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Learning implicit fields for generative shape modeling
Zhiqin Chen and Hao Zhang · 2019
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Coordinate-based texture inpainting for pose-guided human image generation
A. K. Grigor’ev, Artem Sevastopolsky, Alexander Vakhitov, and Victor S. Lempitsky · 2019
Earlier work this paper cites.
Neural rendering and reenactment of human actor videos
Lingjie Liu, Weipeng Xu, Michael Zollhoefer, Hyeongwoo Kim, Florian Bernard, Marc Habermann, Wenping Wang, and Christian Theobalt · 2019
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Neural volumes
Stephen Lombardi, Tomas Simon, Jason M. Saragih, Gabriel Schwartz, Andreas M. Lehrmann, and Yaser Sheikh · 2019
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Occupancy networks: Learning 3d reconstruction in function space
Lars M. Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
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Deep level sets: Implicit surface representations for 3d shape inference
Mateusz Michalkiewicz, Jhony Kaesemodel Pontes, Dominic Jack, Mahsa Baktash, and Anders P. Eriksson · 2019
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Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove · 2019
Cited alongside, same era.
Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter R. Florence, Julian Straub, Richard A. Newcombe, and S. Lovegrove · 2019
Cited alongside, same era.
Real-time deep dynamic characters
Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhoefer, Gerard Pons-Moll, and Christian Theobalt · 2021
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Arch++: Animation-ready clothed human reconstruction revisited
Tong He, Yuanlu Xu, Shunsuke Saito, Stefano Soatto, and Tony Tung · 2021
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Headnerf: A real-time nerf-based parametric head model
Yang Hong, Bo Peng, Haiyao Xiao, Ligang Liu, and Juyong Zhang · 2021
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Egorenderer: Rendering human avatars from egocentric camera images
Tao Hu, Kripasindhu Sarkar, Lingjie Liu, Matthias Zwicker, and Christian Theobalt · 2021
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Neural actor: Neural free-view synthesis of human actors with pose control
Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt · 2021
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Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, and Michael J. Black · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Deepvoxels: Learning persistent 3d feature embeddings
Vincent Sitzmann, Justus Thies, Felix Heide, Matthias Nießner, Gordon Wetzstein, and Michael Zollhöfer · 2019
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Scene representation networks: Continuous 3d-structure-aware neural scene representations
Vincent Sitzmann, Michael Zollhöfer, and Gordon Wetzstein · 2019
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Deferred neural rendering: image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
Cited alongside, same era.
Progressive pose attention transfer for person image generation
Zhen Zhu, Tengteng Huang, Baoguang Shi, Miao Yu, Bofei Wang, and Xiang Bai · 2019
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Nasa neural articulated shape approximation
Boyang Deng, John P Lewis, Timothy Jeruzalski, Gerard Pons-Moll, Geoffrey Hinton, Mohammad Norouzi, and Andrea Tagliasacchi · 2020
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Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhoefer, Yaser Sheikh, and Jason M. Saragih · 2021
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Scale: Modeling clothed humans with a surface codec of articulated local elements
Qianli Ma, Shunsuke Saito, Jinlong Yang, Siyu Tang, and Michael J. Black · 2021
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The power of points for modeling humans in clothing
Qianli Ma, Jinlong Yang, Siyu Tang, and Michael J Black · 2021
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Leap: Learning articulated occupancy of people
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Giraffe: Representing scenes as compositional generative neural feature fields
Michael Niemeyer and Andreas Geiger · 2021
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Neural articulated radiance field
Atsuhiro Noguchi, Xiao Sun, Stephen Lin, and Tatsuya Harada · 2021
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Stylesdf: High-resolution 3d-consistent image and geometry generation
Roy Or-El, Xuan Luo, Mengyi Shan, Eli Shechtman, Jeong Joon Park, and Ira Kemelmacher-Shlizerman · 2021
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Npms: Neural parametric models for 3d deformable shapes
Pablo Palafox, Aljaž Božič, Justus Thies, Matthias Nießner, and Angela Dai · 2021
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Nerfies: Deformable neural radiance fields
Keunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz, Dan B Goldman, Steven M. Seitz, and Ricardo Martin-Brualla · 2021
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Animatable neural radiance fields for modeling dynamic human bodies
Sida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang, Qing Shuai, Xiaowei Zhou, and Hujun Bao · 2021
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Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2021
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Smplpix: Neural avatars from 3d human models
Sergey Prokudin, Michael J. Black, and Javier Romero · 2021
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D-NeRF: Neural Radiance Fields for Dynamic Scenes
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Anr: Articulated neural rendering for virtual avatars
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Scanimate: Weakly supervised learning of skinned clothed avatar networks
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A-nerf: Articulated neural radiance fields for learning human shape, appearance, and pose
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Neural-gif: Neural generalized implicit functions for animating people in clothing
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Metaavatar: Learning animatable clothed human models from few depth images
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H-nerf: Neural radiance fields for rendering and temporal reconstruction of humans in motion
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Humannerf: Generalizable neural human radiance field from sparse inputs
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Deepmulticap: Performance capture of multiple characters using sparse multiview cameras
Yang Zheng, Ruizhi Shao, Yuxiang Zhang, Tao Yu, Zerong Zheng, Qionghai Dai, and Yebin Liu · 2021
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Pamir: Parametric model-conditioned implicit representation for image-based human reconstruction
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Cips-3d: A 3d-aware generator of gans based on conditionally-independent pixel synthesis
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Humannerf: Free-viewpoint rendering of moving people from monocular video
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Icon: Implicit clothed humans obtained from normals
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