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The synthesis of human grasping has numerous applications including AR/VR, video games and robotics.
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Wang, J., Xu, H., Xu, J., Liu, S., Wang, X.: Synthesizing long-term 3d human motion and interaction in 3d scenes. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 9401–9411 (2021)
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Zhang, Y., Black, M.J., Tang, S.: We are more than our joints: Predicting how 3d bodies move. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 3372–3382 (2021)
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