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Unsupervised Conversion of 3D Models for Interactive Metaverses
Jeff Terrace, Ewen Cheslack-Postava, Philip Levis, and Michael J. Freedman · 1945
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The ultimate display
I. Sutherland · 1965
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Nonverbal communication in human interaction
Mark L. Knapp · 1972
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The market for “lemons”: Quality uncertainty and the market mechanism
George A Akerlof · 1978
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Towards a generalized singular value decomposition
Christopher C Paige and Michael A Saunders · 1981
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Oligopoly and welfare: A unified presentation with applications to trade and development
Avinash Dixit and Nicholas Stern · 1982
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Organizational information requirements, media richness and structural design
Richard L. Daft and Robert H. Lengel · 1986
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Principal component analysis
Svante Wold, Kim Esbensen, and Paul Geladi · 1987
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Market concentration, contestability, and sunk costs
Ioannis N Kessides · 1990
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Creating a more attractive hologram
T. Kubota · 1992
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Q-learning
Christopher JCH Watkins and Peter Dayan · 1992
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Windows on the world: 2d windows for 3d augmented reality
Steven K. Feiner, Blair MacIntyre, Marcus Haupt, and Eliot Solomon · 1993
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A taxonomy of mixed reality visual displays
P. Milgram and F. Kishino · 1994
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Augmented reality: a class of displays on the reality-virtuality continuum
Paul Milgram, Haruo Takemura, Akira Utsumi, and Fumio Kishino · 1995
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Distance estimation in virtual environments
Donald R Lampton, Daniel P McDonald, Michael Singer, and James P Bliss · 1995
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Effects of field of view on task performance with head-mounted displays
Kevin Arthur · 1996
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A touring machine: Prototyping 3d mobile augmented reality systems for exploring the urban environment
Steven K. Feiner, Blair MacIntyre, Tobias Höllerer, and Anthony Webster · 1997
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Registration error analysis for augmented reality
Richard L Holloway · 1997
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A study of fonts designed for screen display
Daniel Boyarski, Christine Neuwirth, Jodi Forlizzi, and Susan Harkness Regli · 1998
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What is artificial intelligence?
John McCarthy · 1998
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Augmented reality visualization for laparoscopic surgery
Henry Fuchs, Mark A Livingston, Ramesh Raskar, Kurtis Keller, Jessica R Crawford, Paul Rademacher, Samuel H Drake, Anthony A Meyer, et al · 1998
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Wireless sensor networks
Gregory J Pottie · 1998
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A framework based approach to the development of network aware applications
Jurg Bolliger and Thomas Gross · 1998
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Networked virtual environments - design and implementation
S. Singhal and M. Zyda · 1999
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Voodoo dolls: seamless interaction at multiple scales in virtual environments
Jeffrey S. Pierce, Brian C. Stearns, and R. Pausch · 1999
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Adapting to dynamic registration errors using level of error (loe) filtering
B. MacIntyre and E. M. Coelho · 2000
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Interacting with eye movements in virtual environments
Vildan Tanriverdi and Robert JK Jacob · 2000
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A stereoscopic video see-through augmented reality system based on real-time vision-based registration
Masayuki Kanbara, Takashi Okuma, Haruo Takemura, and Naokazu Yokoya · 2000
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Collecting network status information for network-aware applications
Nancy Miller and Peter Steenkiste · 2000
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Culture vultures: Considering culture and communication in virtual environments
Elizabeth F. Churchill and Sara Bly · 2000
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" boundary of illusion": an experiment of sensory integration with a pseudo-haptic system
Anatole Lécuyer, J-M Burkhardt, Sabine Coquillart, and Philippe Coiffet · 2001
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View-invariance in action recognition
Cen Rao and Mubarak Shah · 2001
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Comparing voodoo dolls and homer: exploring the importance of feedback in virtual environments
Jeffrey S. Pierce and R. Pausch · 2002
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Estimating and adapting to registration errors in augmented reality systems
Blair MacIntyre, Enylton Machado Coelho, and Simon J. Julier · 2002
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Simulating push-buttons using a haptic display: Requirements on force resolution and force-displacement curve
C Doerrer and R Werthschuetzky · 2002
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The rutgers master ii-new design force-feedback glove
Mourad Bouzit, Grigore Burdea, George Popescu, and Rares Boian · 2002
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Artificial intelligence: a modern approach
Stuart Russell and Peter Norvig · 2002
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An Empirical Study of Machine Learning Algorithms Applied to Modeling Player Behavior in a" First Person Shooter" Video Game
Benjamin Geisler · 2002
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A taxonomy and evaluation of dense two-frame stereo correspondence algorithms
Daniel Scharstein and Richard Szeliski · 2002
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The economics of copyright" fair use" in a networked world
Benjamin Klein, Andres V Lerner, and Kevin M Murphy · 2002
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A neural probabilistic language model
Yoshua Bengio, Réjean Ducharme, Pascal Vincent, and Christian Jauvin · 2003
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Multiple-goal reinforcement learning with modular sarsa (0)
Nathan Sprague and Dana Ballard · 2003
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Visual perception of egocentric distance in real and virtual environments
Jack M Loomis, Joshua M Knapp, et al · 2003
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Trans-oceanic telerobotic surgery
BJ Challacombe, LR Kavoussi, and P Dasgupta · 2003
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An introduction to decision tree modeling
Anthony J Myles, Robert N Feudale, Yang Liu, Nathaniel A Woody, and Steven D Brown · 2004
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Learning the k in k-means
Greg Hamerly and Charles Elkan · 2004
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Distinctive image features from scale-invariant keypoints
David G Lowe · 2004
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The effects of head-mounted display mechanics on distance judgments in virtual environments
Peter Willemsen, Mark B Colton, Sarah H Creem-Regehr, and William B Thompson · 2004
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Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity
Katerina Mania, Bernard D. Adelstein, Stephen R. Ellis, and Michael I. Hill · 2004
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Virtual reality and augmented reality in digestive surgery
Luc Soler, Stéphane Nicolau, Jérôme Schmid, Christophe Koehl, Jacques Marescaux, Xavier Pennec, and Nicholas Ayache · 2004
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An overview of network-aware applications for mobile multimedia delivery
Jinwei Cao, K.M. McNeill, Dongsong Zhang, and J.F. Nunamaker · 2004
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Avatar-mediated face tracking and lip reading for human computer interaction
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, and Qiang Ji · 2004
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Putting auction theory to work
Paul R. Milgrom · 2004
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Multimodal feedback for the acquisition of small targets
Andy Cockburn and Stephen Brewster · 2005
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What is a support vector machine?
William S Noble · 2006
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Handling photographic imperfections and aliasing in augmented reality
Jan Fischer and Dirk Bartz · 2006
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Augmented reality based on estimation of defocusing and motion blurring from captured images
Bunyo Okumura, Masayuki Kanbara, and Naokazu Yokoya · 2006
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Image composition based on blur estimation from captured image for augmented reality
Bunyo Okumura, Masayuki Kanbara, and Naokazu Yokoya · 2006
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Cancelable biometrics: A case study in fingerprints
Nalini Ratha, Jonathan Connell, Ruud M Bolle, and Sharat Chikkerur · 2006
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Smart glove: hand master using magnetorheological fluid actuators
Y Nam, M Park, and R Yamane · 2007
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An assessment of eye-gaze potential within immersive virtual environments
Norman Murray, Dave Roberts, Anthony Steed, Paul Sharkey, Paul Dickerson, and John Rae · 2007
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Privacy in the metaverse
Ronald Leenes · 2007
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Coordinating Joint Activity in Avatar-Mediated Interaction
Robert J. Moore, E. Cabell Hankinson Gathman, Nicolas Ducheneaut, and Eric Nickell · 2007
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The proteus effect: The effect of transformed self-representation on behavior
N. Yee and J. Bailenson · 2007
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User acceptance of virtual worlds: The hedonic framework
Clyde W. Holsapple and Jiming Wu · 2007
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User acceptance of virtual worlds: The hedonic framework
Clyde W. Holsapple and Jiming Wu · 2007
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An information layout method for an optical see-through head mounted display focusing on the viewability
Kohei Tanaka, Y. Kishino, Masakazu Miyamae, T. Terada, and S. Nishio · 2008
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Investigating the effectiveness of tactile feedback for mobile touchscreens
Eve Hoggan, Stephen A. Brewster, and Jody Johnston · 2008
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Assessing the benefits of multimodal feedback on dual-task performance under demanding conditions
Ju-Hwan Lee and Charles Spence · 2008
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A haptic rendering engine of web pages for blind users
Nikolaos Kaklanis, Juan González Calleros, Jean Vanderdonckt, and Dimitrios Tzovaras · 2008
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A unified architecture for natural language processing: Deep neural networks with multitask learning
Ronan Collobert and Jason Weston · 2008
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Bots trained to play like a human are more fun
Bhuman Soni and Philip Hingston · 2008
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Building a better battle
Damian Isla · 2008
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Controlling non-player characters using support vector machines
Pedro Melendez · 2009
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Rl-dot: A reinforcement learning npc team for playing domination games
Hao Wang, Yang Gao, and Xingguo Chen · 2009
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Avatars, people, and virtual worlds: Foundations for research in metaverses
Alanah Davis, John D Murphy, Dawn Owens, Deepak Khazanchi, and Ilze Zigurs · 2009
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Eye tracking and gaze based interaction within immersive virtual environments
Adrian Haffegee and Russell Barrow · 2009
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The case for vm-based cloudlets in mobile computing
Mahadev Satyanarayanan, Paramvir Bahl, Ramon Caceres, and Nigel Davies · 2009
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Can local avatars satisfy a global audience? a case study of high-fidelity 3d facial avatar animation in subject identification and emotion perception by us and international groups
Chang Yun, Zhigang Deng, and Merrill Hiscock · 2009
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Locating friends and family using mobile phones with global positioning system (gps)
Ghaith Bader Al-Suwaidi and Mohamed Jamal Zemerly · 2009
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Drivatars and forza motorsport
R Herbrich · 2010
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A human-like torcs controller for the simulated car racing championship
Jorge Muñoz, German Gutierrez, and Araceli Sanchis · 2010
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Simultaneous localization and mapping for augmented reality
Gerhard Reitmayr, Tobias Langlotz, Daniel Wagner, Alessandro Mulloni, Gerhard Schall, Dieter Schmalstieg, and Qi Pan · 2010
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Virtual throwing action recognition based on time series data mining in an augmented reality system
Dongjin Huang, Chao Wang, Youdong Ding, and Wen Tang · 2010
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Augmented reality haptics system for dental surgical skills training
Phattanapon Rhienmora, Kugamoorthy Gajananan, Peter Haddawy, Matthew N Dailey, and Siriwan Suebnukarn · 2010
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Cloudcmp: Comparing public cloud providers
Ang Li, Xiaowei Yang, Srikanth Kandula, and Ming Zhang · 2010
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Bioencoding: A reliable tokenless cancelable biometrics scheme for protecting iriscodes
Osama Ouda, Norimichi Tsumura, and Toshiya Nakaguchi · 2010
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Qoe dimensions and qoe measurement of ngn services
Sabina Baraković, Jasmina Baraković, and Himzo Bajrić · 2010
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Throughput, capacity, handover and latency performance in a 3gpp lte fdd field trial
Marilynn P Wylie-Green and Tommy Svensson · 2010
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Empirical study of a national-scale distributed intrusion detection system: Backbone-level filtering of html responses in china
Jong Chun Park and Jedidiah R. Crandall · 2010
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Relation of green it and affective attitude within the technology acceptance model : The cases of france and china
Cédric Denis-Rémis, Olivier Codou, and Jean-Fabrice Lebraty · 2010
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Augmented Reality Flavors: Gustatory Display Based on Edible Marker and Cross-Modal Interaction
Takuji Narumi, Shinya Nishizaka, Takashi Kajinami, Tomohiro Tanikawa, and Michitaka Hirose · 2011
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Sketching up the world: in situ authoring for mobile augmented reality
Tobias Langlotz, Stefan Mooslechner, Stefanie Zollmann, Claus Degendorfer, Gerhard Reitmayr, and Dieter Schmalstieg · 2011
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Robust detection and tracking of annotations for outdoor augmented reality browsing
Tobias Langlotz, Claus Degendorfer, Alessandro Mulloni, Gerhard Schall, Gerhard Reitmayr, and Dieter Schmalstieg · 2011
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A single-pixel wireless contact lens display
Andrew Lingley, Muhammad Umair Ali, Y. Liao, Ramin Mirjalili, Maria Klonner, M. Sopanen, Sami Suihkonen, Tueng Shen, Brian P. Otis, H. Lipsanen, and Babak A. Parviz · 2011
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Jointless structure and under-actuation mechanism for compact hand exoskeleton
HyunKi In, Kyu-Jin Cho, KyuRi Kim, and BumSuk Lee · 2011
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Reengineering aircraft structural life prediction using a digital twin
Eric J Tuegel, Anthony R Ingraffea, Thomas G Eason, and S Michael Spottswood · 2011
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Orb: An efficient alternative to sift or surf
Ethan Rublee, Vincent Rabaud, Kurt Konolige, and Gary Bradski · 2011
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Faces of facebook: Privacy in the age of augmented reality
Alessandro Acquisti, Ralph Gross, and Fred Stutzman · 2011
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Vision-based finger action recognition by angle detection and contour analysis
Daeho Lee and SeungGwan Lee · 2011
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Cloud computing privacy concerns on our doorstep
Mark D Ryan · 2011
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Inferring video qoe in real time
Mukundan Venkataraman and Mainak Chatterjee · 2011
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Dynamic resource provisioning for cloud-based gaming infrastructures
Moreno Marzolla, Stefano Ferretti, and Gabriele D’Angelo · 2012
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Towards to an open and interoperable virtual learning enviroment using Metaverse at University of Panama
Ariel Vernaza, V. Ivan Armuelles, and Isaac Ruiz · 2012
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Clustering avatars behaviours from virtual worlds interactions
Gema Bello Orgaz, María D. R-Moreno, David Camacho, and David F. Barrero · 2012
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3D AutoSysLab prototype
Frederico M. Schaf, Suenoni Paladini, and Carlos Eduardo Pereira · 2012
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Further Dimensions: Text, Typography and Play in the Metaverse
Elif Ayiter · 2012
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Cyberarchitecture: A Vitruvian Approach
Luis A. Ib’ñez and Viviana Barneche Naya · 2012
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Survey of state melding in virtual worlds
Huaiyu Liu, Mic Bowman, and Francis Chang · 2012
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Haptic communications
Eckehard Steinbach, Sandra Hirche, Marc Ernst, Fernanda Brandi, Rahul Chaudhari, Julius Kammerl, and Iason Vittorias · 2012
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How many trees in a random forest?
Thais Mayumi Oshiro, Pedro Santoro Perez, and José Augusto Baranauskas · 2012
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No sex please, we are finite state machines: On the melancholy sexlessness of the video game
Rob Gallagher · 2012
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On the value of virtual worlds for collaborative design
Panayiotis Koutsabasis, Spyros Vosinakis, Katerina Malisova, and Nikos Paparounas · 2012
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A benchmark for the evaluation of rgb-d slam systems
Jürgen Sturm, Nikolas Engelhard, Felix Endres, Wolfram Burgard, and Daniel Cremers · 2012
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Depth camera based indoor mobile robot localization and navigation
Joydeep Biswas and Manuela Veloso · 2012
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Object detection and pose tracking for augmented reality: Recent approaches
Hideaki Uchiyama and Eric Marchand · 2012
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Continuum of virtual-human space: Towards improved interaction strategies for physical-virtual avatars
Arjun Nagendran, Remo Pillat, Charles Hughes, and Greg Welch · 2012
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Comparative study of text clustering techniques in virtual worlds
Gema Bello-Orgaz and David Camacho · 2013
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Virtual laboratory for teaching Calculus: An immersive experience
Liane Tarouco, Barbara Gorziza, Ygor Corrêa, Érico M. H. Amaral, and Thaísa Müller · 2013
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3D Virtual worlds and the metaverse: Current status and future possibilities
John David N. Dionisio, William G. Burns III, and Richard Gilbert · 2013
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The effects of visual realism on search tasks in mixed reality simulation
Cha Lee, Gustavo A. Rincon, Greg Meyer, Tobias Höllerer, and Doug A. Bowman · 2013
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Aireal: interactive tactile experiences in free air
Rajinder Sodhi, Ivan Poupyrev, Matthew Glisson, and Ali Israr · 2013
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UltraHaptics : Multi-Point Mid-Air Haptic Feedback for Touch Surfaces
Tom Carter, Sue Ann Seah, Benjamin Long, Bruce Drinkwater, and Sriram Subramanian · 2013
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The impact of haptic feedback quality on the performance of teleoperated assembly tasks
Jeroen G W Wildenbeest, David A. Abbink, Cock J M Heemskerk, Frans C T Van Der Helm, and Henri Boessenkool · 2013
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Computer vision for rgb-d sensors: Kinect and its applications [special issue intro.]
Ling Shao, Jungong Han, Dong Xu, and Jamie Shotton · 2013
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The tail at scale
Jeffrey Dean and Luiz André Barroso · 2013
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Nameless and faceless: The role of biometrics in realising quantum (in) security and (un) accountability
Juliet Lodge · 2013
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Assessing latency in cloud gaming
Ulrich Lampe, Qiong Wu, Sheip Dargutev, Ronny Hans, André Miede, and Ralf Steinmetz · 2013
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Qualinet white paper on definitions of quality of experience
Kjell Brunnstrom, Sergio Ariel Beker, Katrien De Moor, Ann Dooms, Sebastian Egger, Marie-Neige Garcia, Tobias Hossfeld, Satu Jumisko-Pyykko, Christian Keimel, Mohamed-Chaker Larabi, et al · 2013
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Controlled mobility in mobile sensor networks: advantages, issues and challenges
Enrico Natalizio and Valeria Loscrí · 2013
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Internet censorship in iran: A first look
Simurgh Aryan, Homa Aryan, and J. Alex Halderman · 2013
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The anatomy of web censorship in pakistan
Zubair Nabi · 2013
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A method for identifying and confirming the use of url filtering products for censorship
Jakub Dalek, Bennett Haselton, Helmi Noman, Adam Senft, Masashi Crete-Nishihata, Phillipa Gill, and Ronald J. Deibert · 2013
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A survey of smart data pricing: Past proposals, current plans, and future trends
Soumya Sen, Carlee Joe-Wong, Sangtae Ha, and Mung Chiang · 2013
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Why not immortality?
Marshall Van Alstyne · 2013
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Using data envelopment analysis for supplier evaluation with environmental considerations
Sun Zhe, T.N. Wong, and L.H. Lee · 2013
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An agent-based framework for partner selection with sustainability considerations
L.H. LEE, T.N. WONG, and Z. SUN · 2013
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Exploring the Use of a 3D Virtual Environment in Chinese Cultural Transmission
Yungang Wei, Xiaoye Tan, Xiaoran Qin, Xiaohang Yu, Bo Sun, and Xiaoming Zhu · 2014
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Wearable technology with head-mounted displays and visual function
Tsontcho Sean Ianchulev, Don S. Minckler, H. Dunbar Hoskins, Mark Packer, Robert L. Stamper, Ravinder D. Pamnani, and Edward Koo · 2014
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An information presentation method for head mounted display considering surrounding environments
Masayuki Nakao, Tsutomu Terada, and Masahiko Tsukamoto · 2014
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Emergent effects in multimodal feedback from virtual buttons
Adam Faeth and Chris Harding · 2014
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Passivity and stability boundaries for haptic systems with time delay
Thomas Hulin, Alin Albu-Schaffer, and Gerd Hirzinger · 2014
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5G: Personal mobile internet beyond what cellular did to telephony
Gerhard Fettweis and Siavash Alamouti · 2014
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Deterministic policy gradient algorithms
David Silver, Guy Lever, Nicolas Heess, Thomas Degris, Daan Wierstra, and Martin Riedmiller · 2014
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Recurrent neural network regularization
Wojciech Zaremba, Ilya Sutskever, and Oriol Vinyals · 2014
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A hierarchical reinforcement learning based artificial intelligence for non-player characters in video games
Hiram Ponce and Ricardo Padilla · 2014
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Eyesee3d: a low-cost approach for analyzing mobile 3d eye tracking data using computer vision and augmented reality technology
Thies Pfeiffer and Patrick Renner · 2014
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Face recognition and privacy in the age of augmented reality
Alessandro Acquisti, Ralph Gross, and Frederic D Stutzman · 2014
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Augmented reality experience: From high-resolution acquisition to real time augmented contents
Paolo Clini, Emanuele Frontoni, Ramona Quattrini, and Roberto Pierdicca · 2014
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Towards wearable cognitive assistance
Kiryong Ha, Zhuo Chen, Wenlu Hu, Wolfgang Richter, Padmanabhan Pillai, and Mahadev Satyanarayanan · 2014
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Privacy and security of big data: current challenges and future research perspectives
Alfredo Cuzzocrea · 2014
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From qos to qoe: A tutorial on video quality assessment
Yanjiao Chen, Kaishun Wu, and Qian Zhang · 2014
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Qoe prediction model for multimedia services in ip network applying queuing policy
Lukas Sevcik, Miroslav Voznak, and Jaroslav Frnda · 2014
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Playing well with virtual classmates: Relating avatar design to group satisfaction
Rabindra Ratan and Béatrice S. Hasler · 2014
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Censorship in the wild: Analyzing internet filtering in syria
Abdelberi Chaabane, Terence Chen, Mathieu Cunche, Emiliano De Cristofaro, Arik Friedman, and Mohamed Ali Kaafar · 2014
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Consumer trust in digital currency enabled transactions
Alex Zarifis, Leonidas Efthymiou, Xusen Cheng, and Salomi Demetriou · 2014
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Learning fine-grained image similarity with deep ranking
Jiang Wang, Yang Song, Thomas Leung, Chuck Rosenberg, Jingbin Wang, James Philbin, Bo Chen, and Ying Wu · 2014
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A research framework for exascale simulations of distributed virtual world environments on high performance computing (HPC) clusters
Amit Goel, William A. Rivera, Peter J. Kincaid, Waldemar Karwowski, Michele M. Montgomery, and Neal Finkelstein · 2015
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Dyadic interactions with avatars in immersive virtual environments: high fiving
Mary K. Young, John J. Rieser, and Bobby Bodenheimer · 2015
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The Design of a Visual Tool for the Quick Customization of Virtual Characters in OSSL
Yungang Wei, Xiaoran Qin, Xiaoye Tan, Xiaohang Yu, Bo Sun, and Xiaoming Zhu · 2015
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Virtual Museums: an Innovative Kind of Museum Survey
Suzanne Beer · 2015
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Azimuth to Cypher: The Transformation of a Tiny (Virtual) Cosmogony
Elif Ayiter · 2015
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AgriVillage: A Game to Foster Awareness of the Environmental Impact of Agriculture
Rui Prada, Helmut Prendinger, Panita Yongyuth, Arturo Nakasoneb, and Asanee Kawtrakulc · 2015
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One step beyond virtual reality: connecting past and future developments
Diego Martinez Plasencia · 2015
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Mapping out Work in a Mixed Reality Project Room
Derek Reilly, Andy Echenique, Andy Wu, Anthony Tang, and W. Keith Edwards · 2015
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[poster] mixed-reality store on the other side of a tablet
Masaya Ohta, Shunsuke Nagano, Hotaka Niwa, and Katsumi Yamashita · 2015
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Legibility in industrial ar: Text style, color coding, and illuminance
Michele Gattullo, Antonio E. Uva, Michele Fiorentino, and Joseph L. Gabbard · 2015
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Haptic keyclick feedback improves typing speed and reduces typing errors on a flat keyboard
Zhaoyuan Ma, Darren Edge, Leah Findlater, and Hong Z. Tan · 2015
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Contactless haptic feedback: State of the art
Faisal Arafsha, Longyu Zhang, Haiwei Dong, and Abdulmotaleb El Saddik · 2015
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Enlarging just noticeable differences of visual-proprioceptive conflict in VR using haptic feedback
Yongseok Lee, Inyoung Jang, and Dongjun Lee · 2015
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Provisions of human-robot friendship
Sean A. McGlynn and Wendy A. Rogers · 2015
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Drone & me: An exploration into natural human-drone interaction
Jessica R. Cauchard, Jane L. E, Kevin Y. Zhai, and James A. Landay · 2015
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Recommender system application developments: a survey
Jie Lu, Dianshuang Wu, Mingsong Mao, Wei Wang, and Guangquan Zhang · 2015
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An introduction to convolutional neural networks
Keiron O’Shea and Ryan Nash · 2015
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Learning to shoot in first person shooter games by stabilizing actions and clustering rewards for reinforcement learning
Frank G Glavin and Michael G Madden · 2015
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Simulating human behavior in fighting games using reinforcement learning and artificial neural networks
Matheus RF Mendonça, Heder S Bernardino, and Raul F Neto · 2015
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Decentralizing privacy: Using blockchain to protect personal data
Guy Zyskind, Oz Nathan, et al · 2015
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Pose estimation for augmented reality: a hands-on survey
Eric Marchand, Hideaki Uchiyama, and Fabien Spindler · 2015
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Faster r-cnn: Towards real-time object detection with region proposal networks
Shaoqing Ren, Kaiming He, Ross Girshick, and Jian Sun · 2015
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Mobile edge computing—a key technology towards 5g
Yun Chao Hu, Milan Patel, Dario Sabella, Nurit Sprecher, and Valerie Young · 2015
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A survey of security and privacy challenges in cloud computing: solutions and future directions
Yuhong Liu, Yan Lindsay Sun, Jungwoo Ryoo, Syed Rizvi, and Athanasios V Vasilakos · 2015
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How big is the metaverse?, July 2015
Yahoo · 2015
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5g white paper
NGMN Alliance · 2015
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Quantifying and mitigating the negative effects of local latencies on aiming in 3d shooter games
Zenja Ivkovic, Ian Stavness, Carl Gutwin, and Steven Sutcliffe · 2015
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Gpu computing pipeline inefficiencies and optimization opportunities in heterogeneous cpu-gpu processors
Joel Hestness, Stephen W Keckler, and David A Wood · 2015
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Quality of experience management in mobile cellular networks: key issues and design challenges
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Corsican twin: Authoring in situ augmented reality visualisations in virtual reality
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Censored planet: An internet-wide, longitudinal censorship observatory
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"talking without a voice": Understanding non-verbal communication in social virtual reality
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Preference-based privacy markets
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Chci: A crowdsourcing human-computer interaction framework for cultural heritage knowledge
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Aquilis: Using contextual integrity for privacy protection on mobile devices
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Social norm vulnerability and its consequences for privacy and safety in an online community
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Trustworthy ai in the age of pervasive computing and big data
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A call for auditable virtual, augmented and mixed reality
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Facebook wants us to live in the metaverse, Aug 2021
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