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The objective of this work is to segment human body parts from egocentric video using semantic segmentation networks.
The influence of a virtual body on presence in immersive virtual environments
Mel Slater and Martin Usoh · 1993
Earlier work this paper cites.
Enhancing presence in head-mounted display environments by visual body feedback using head-mounted cameras
G. Bruder, F. Steinicke, K. Rothaus, and K. Hinrichs · 2009
Earlier work this paper cites.
Shared sampling for real-time alpha matting
E. Gastal and M. M. Oliveira · 2010
Earlier work this paper cites.
The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments
E. McManus, B. Bodenheimer, S. Streuber, S. De La Rosa, H. H Bülthoff, and B. J Mohler · 2011
Earlier work this paper cites.
Towards achieving robust video selfavatars under flexible environment conditions
L. P. Fiore and V. Interrante · 2012
Earlier work this paper cites.
Aughanded virtuality-the hands in the virtual environment
T. Günther, I. S Franke, and R. Groh · 2015
Cited alongside, same era.
The role of interaction in virtual embodiment: Effects of the virtual hand representation
F. Argelaguet, L. Hoyet, M. Trico, and A. Lécuyer · 2016
Cited alongside, same era.
The effect of user embodiment in av cinematic experience
G. Chen, J .and Lee, M. Billinghurst, R. W. Lindeman, and C. Bartneck · 2017
Cited alongside, same era.
Immersive gastronomic experience with distributed reality
P. Perez, E. Gonzalez-Sosa, R. Kachach, J. Ruiz, F. Pereira, and A. Villegas · 2019
Cited alongside, same era.
Augmenting virtual reality with near real world objects
Michael Rauter, Christoph Abseher, and Markus Safar · 2019
Cited alongside, same era.
Thundernet: A turbo unified network for real-time semantic segmentation
Wei Xiang, Hongda Mao, and Vassilis Athitsos · 2019
Later among the works it cites.
E. Gonzalez-Sosa, P. Perez, R. Tolosana, R. Kachach, and A. Villegas · 2020
Closest in time.
Effect of avatar appearance on detection thresholds for remapped hand movements
N. Ogawa, T. Narumi, and M. Hirose · 2020
Closest in time.
Using cnns for users segmentation in video see-through augmented virtuality
Pierre-Olivier Pigny and Lionel Dominjon · 2020
Closest in time.
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