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The branching factor of a game is the average number of new states reachable from a given state.
“Depth-First Iterative-Deepening: An Optimal Admissible Tree Search”
Richard Korf · 1985
Earlier work this paper cites.
“Checkers: A preview of what will happen in chess?”
Jonathan Schaeffer · 1991
Earlier work this paper cites.
“Natural Developments in Game Research: From Chess to Shogi to Go”
Hitoshi Matsubara, Hiroyuki Iida and Reijer Grimbergen · 1996
Earlier work this paper cites.
“The Arcade Learning Environment: An Evaluation Platform for General Agents”
Marc Bellemare, Yavar Naddaf, Joel Veness and Michael Bowling · 2013
Cited alongside, same era.
“The Impact of Determinism on Learning Atari 2600 Games”
Matthew Hausknecht and Peter Stone · 2015
Cited alongside, same era.
“Frame Skip is a Powerful Parameter for Learning to Play Atari”
Alex Braylan, Mark Hollenbeck, Elliot Meyerson and Risto Miikkulainen · 2015
Cited alongside, same era.
“Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents”
Marlos Machado et al · 2018
Later among the works it cites.
“Ludii User Guide”, 2021
Dennis… Soemers, Eric Piette, Matthew Stephenson and Cameron Browne · 2021
Closest in time.
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