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We present a real-time neural radiance caching method for path-traced global illumination.
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Reflective Shadow Maps. In Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games (I3D ’05) . Association for Computing Machinery, New York, NY, USA, 203–231
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Radiance caching for efficient global illumination computation
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Irradiance Volumes for Games. In Game Developers Conference
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Radiance Caching for Participating Media
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Imperfect Shadow Maps for Efficient Computation of Indirect Illumination
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Pattern Recognition
Sergios Theodoridis. 2008 · 2008
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Practical Global Illumination with Irradiance Caching
Jaroslav Křivánek and Pascal Gautron. 2009 · 2009
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Micro-Rendering for Scalable, Parallel Final Gathering
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Approximating Dynamic Global Illumination in Image Space. In Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games (I3D ’09) . Association for Computing Machinery, New York, NY, USA, 75–82
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Cascaded Light Propagation Volumes for Real-Time Indirect Illumination. In Proceedings of the 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D ’10) . Association for Computing Machinery, New York, NY, USA, 99–107
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A Real-Time Radiosity Architecture for Video Games
Sam Martin and Per Einarsson. 2010 · 2010
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Interactive Indirect Illumination Using Voxel Cone Tracing
Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, and Elmar Eisemann. 2011 · 2011
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Adaptive Sampling and Reconstruction Using Greedy Error Minimization
Fabrice Rousselle, Claude Knaus, and Matthias Zwicker. 2011 · 2011
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Secrets of CryENGINE 3 Graphics Technology
Tiago Sousa, Nickolay Kasyan, and Nicolas Schulz. 2011 · 2011
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The State of the Art in Interactive Global Illumination
Tobias Ritschel, Carsten Dachsbacher, Thorsten Grosch, and Jan Kautz. 2012 · 2012
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Pre-Convolved Radiance Caching
Daniel Scherzer, Chuong H. Nguyen, Tobias Ritschel, and Hans-Peter Seidel. 2012 · 2012
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5D Covariance Tracing for Efficient Defocus and Motion Blur
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Global Illumination with Radiance Regression Functions
Peiran Ren, Jiaping Wang, Minmin Gong, Stephen Lin, Xin Tong, and Baining Guo. 2013 · 2013
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Averaging Weights Leads to Wider Optima and Better Generalization
Pavel Izmailov, Dmitrii Podoprikhin, Timur Garipov, Dmitry Vetrov, and Andrew Gordon Wilson. 2018 · 2018
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Noise2Noise: Learning Image Restoration without Clean Data
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Second-Order Occlusion-Aware Volumetric Radiance Caching
Julio Marco, Adrian Jarabo, Wojciech Jarosz, and Diego Gutierrez. 2018 · 2018
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“It Just Works” Ray-Traced Reflections in ‘Battlefield V’. In Game Developers Conference
Johannes Deligiannis and Jan Schmid. 2019 · 2019
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Stochastic Gradient Methods with Layer-wise Adaptive Moments for Training of Deep Networks
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Diederik P. Kingma and Jimmy Ba. 2014 · 2014
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Moving Frostbite to Physically Based Rendering 3.0. In ACM SIGGRAPH Courses: Physically Based Shading in Theory and Practice, Chapter 10 (SIGGRAPH ’14) . ACM, New York, NY, USA
Sébastien Lagarde and Charles de Rousiers. 2014 · 2014
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Clustered Pre-Convolved Radiance Caching. In Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization (PGV ’14) . Eurographics Association, Goslar, DEU, 25–32
Hauke Rehfeld, Tobias Zirr, and Carsten Dachsbacher. 2014 · 2014
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Real-time Radiance Caching using Chrominance Compression
Kostas Vardis, Georgios Papaioannou, and Anastasios Gkaravelis. 2014 · 2014
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On-line Learning of Parametric Mixture Models for Light Transport Simulation
Jiří Vorba, Ondřej Karlík, Martin Šik, Tobias Ritschel, and Jaroslav Křivánek. 2014 · 2014
Cited alongside, same era.
TensorFlow: Large-Scale Machine Learning on Heterogeneous Systems
Martín Abadi, Ashish Agarwal, Paul Barham, Eugene Brevdo, Zhifeng Chen, Craig Citro, Greg S. Corrado, Andy Davis, Jeffrey Dean, et al · 2015
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Multi-Scale Modeling and Rendering of Granular Materials
Johannes Meng, Marios Papas, Ralf Habel, Carsten Dachsbacher, Steve Marschner, Markus Gross, and Wojciech Jarosz. 2015 · 2015
Cited alongside, same era.
Boris Ginsburg, Patrice Castonguay, Oleksii Hrinchuk, Oleksii Kuchaiev, Vitaly Lavrukhin, Ryan Leary, Jason Li, Huyen Nguyen, and Jonathan M. Cohen. 2019 · 2019
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Deep-learning the Latent Space of Light Transport
Pedro Hermosilla, Sebastian Maisch, Tobias Ritschel, and Timo Ropinski. 2019 · 2019
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Integral Equations and Machine Learning
Alexander Keller and Ken Dahm. 2019 · 2019
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Are We Done with Ray Tracing?. In ACM SIGGRAPH 2019 Courses (SIGGRAPH ’19) . Association for Computing Machinery, New York, NY, USA, Article 3, 381 pages
Alexander Keller, Timo Viitanen, Colin Barré-Brisebois, Christoph Schied, and Morgan McGuire. 2019 · 2019
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Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, and Morgan McGuire. 2019 · 2019
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Dynamic Many-Light Sampling for Real-Time Ray Tracing. In High-Performance Graphics 2019 - Short Papers, Strasbourg, France, July 8-10, 2019 , Markus Steinberger and Tim Foley (Eds.). Eurographics Association, 21–26
Pierre Moreau, Matt Pharr, and Petrik Clarberg. 2019 · 2019
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Neural Importance Sampling
Thomas Müller, Brian McWilliams, Fabrice Rousselle, Markus Gross, and Jan Novák. 2019 · 2019
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Path Guiding in Production. In ACM SIGGRAPH Courses . ACM, New York, NY, USA, 18:1–18:77
Jiří Vorba, Johannes Hanika, Sebastian Herholz, Thomas Müller, Jaroslav Křivánek, and Alexander Keller. 2019 · 2019
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Yangyang Zhao, Laurent Belcour, and Derek Nowrouzezahrai. 2019 · 2019
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FLIP: A Difference Evaluator for Alternating Images
Pontus Andersson, Jim Nilsson, Tomas Akenine-Möller, Magnus Oskarsson, Kalle Åström, and Mark D. Fairchild. 2020 · 2020
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Second Order Optimization Made Practical
Rohan Anil, Vineet Gupta, Tomer Koren, Kevin Regan, and Yoram Singer. 2020 · 2020
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The Falcor Rendering Framework
Nir Benty, Kai-Hwa Yao, Petrik Clarberg, Lucy Chen, Simon Kallweit, Tim Foley, Matthew Oakes, Conor Lavelle, and Chris Wyman. 2020 · 2020
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Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Benedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley, Aaron Lefohn, and Wojciech Jarosz. 2020 · 2020
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Domain-Specific Hardware Accelerators
William J. Dally, Yatish Turakhia, and Song Han. 2020 · 2020
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Temporal Sample Reuse for Next Event Estimation and Path Guiding for Real-Time Path Tracing. In Eurographics Symposium on Rendering - DL-only Track , Carsten Dachsbacher and Matt Pharr (Eds.). The Eurographics Association
Addis Dittebrandt, Johannes Hanika, and Carsten Dachsbacher. 2020 · 2020
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Neural Temporal Adaptive Sampling and Denoising
Jon Hasselgren, Jacob Munkberg, Marco Salvi, Anjul Patney, and Aaron Lefohn. 2020 · 2020
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Meta-Learning in Neural Networks: A Survey
Timothy Hospedales, Antreas Antoniou, Paul Micaelli, and Amos Storkey. 2020 · 2020
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Deep radiance caching: Convolutional autoencoders deeper in ray tracing
Giulio Jiang and Bernhard Kainz. 2021 · 2020
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NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis. In ECCV
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng. 2020 · 2020
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Neural Control Variates
Thomas Müller, Fabrice Rousselle, Alexander Keller, and Jan Novák. 2020 · 2020
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Online path sampling control with progressive spatio-temporal filtering
Jacopo Pantaleoni. 2020 · 2020
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The design and evolution of the UberBake light baking system
Dario Seyb, Peter-Pike Sloan, Ari Silvennoinen, Michał Iwanicki, and Wojciech Jarosz. 2020 · 2020
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Tiny CUDA Neural Network Framework
Thomas Müller. 2021 · 2021
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