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Substantial progress has been made on modeling rigid 3D objects using deep implicit representations.
The design and analysis of spatial data structures
Hanan Samet · 1990
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Collision detection: Algorithms and applications
Ming C Lin, Dinesh Manocha, Jon Cohen, and Stefan Gottschalk · 1997
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Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
John P Lewis, Matt Cordner, and Nickson Fong · 2000
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Multi-weight enveloping: least-squares approximation techniques for skin animation
Xiaohuan Corina Wang and Cary Phillips · 2002
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Articulated soft objects for multiview shape and motion capture
Ralf Plankers and Pascal Fua · 2003
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Pictorial structures for object recognition
Pedro F Felzenszwalb and Daniel P Huttenlocher · 2005
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Spherical blend skinning: a real-time deformation of articulated models
Ladislav Kavan and Jiří Žára · 2005
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Animation space: A truly linear framework for character animation
Bruce Merry, Patrick Marais, and James Gain · 2006
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Representation and rendering of implicit surfaces
Christian Sigg · 2006
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Range scan registration using reduced deformable models
Will Chang and Matthias Zwicker · 2009
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Learning skeletons for shape and pose
Nils Hasler, Thorsten Thormählen, Bodo Rosenhahn, and Hans-Peter Seidel · 2010
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Lie bodies: A manifold representation of 3d human shape
Oren Freifeld and Michael J Black · 2012
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Maximizing parallelism in the construction of bvhs, octrees, and k-d trees
Tero Karras · 2012
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Articulated human detection with flexible mixtures of parts
Yi Yang and Deva Ramanan · 2012
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A memory-efficient kinectfusion using octree
Ming Zeng, Fukai Zhao, Jiaxiang Zheng, and Xinguo Liu · 2012
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Tensor-based human body modeling
Yinpeng Chen, Zicheng Liu, and Zhengyou Zhang · 2013
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Real-time 3d reconstruction at scale using voxel hashing
Matthias Nießner, Michael Zollhöfer, Shahram Izadi, and Marc Stamminger · 2013
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Large-scale multi-resolution surface reconstruction from rgb-d sequences
Frank Steinbrucker, Christian Kerl, and Daniel Cremers · 2013
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Octree-based fusion for realtime 3d reconstruction
Ming Zeng, Fukai Zhao, Jiaxiang Zheng, and Xinguo Liu · 2013
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Skinning: Real-time shape deformation
Alec Jacobson, Zhigang Deng, Ladislav Kavan, and JP Lewis · 2014
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Very high frame rate volumetric integration of depth images on mobile devices
Olaf Kähler, Victor Adrian Prisacariu, Carl Yuheng Ren, Xin Sun, Philip Torr, and David Murray · 2015
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2015
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SMPL: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
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Capturing hands in action using discriminative salient points and physics simulation
Dimitrios Tzionas, Luca Ballan, Abhilash Srikantha, Pablo Aponte, Marc Pollefeys, and Juergen Gall · 2016
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Deep kinematic pose regression
Xingyi Zhou, Xiao Sun, Wei Zhang, Shuang Liang, and Yichen Wei · 2016
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Dynamic FAUST: Registering human bodies in motion
Federica Bogo, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2017
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Modulating early visual processing by language
Harm De Vries, Florian Strub, Jérémie Mary, Hugo Larochelle, Olivier Pietquin, and Aaron C Courville · 2017
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A learned representation for artistic style
Vincent Dumoulin, Jonathon Shlens, and Manjunath Kudlur · 2017
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Deep roots: Improving cnn efficiency with hierarchical filter groups
Yani Ioannou, Duncan Robertson, Roberto Cipolla, and Antonio Criminisi · 2017
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Pointnet: Deep learning on point sets for 3d classification and segmentation
Charles R Qi, Hao Su, Kaichun Mo, and Leonidas J Guibas · 2017
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Embodied hands: Modeling and capturing hands and bodies together
Javier Romero, Dimitrios Tzionas, and Michael J Black · 2017
Implicit functions in feature space for 3d shape reconstruction and completion
Julian Chibane, Thiemo Alldieck, and Gerard Pons-Moll · 2020
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Neural unsigned distance fields for implicit function learning
Julian Chibane, Aymen Mir, and Gerard Pons-Moll · 2020
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Neural articulated shape approximation
Boyang Deng, JP Lewis, Timothy Jeruzalski, Gerard Pons-Moll, Geoffrey Hinton, Mohammad Norouzi, and Andrea Tagliasacchi · 2020
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Hierarchical kinematic human mesh recovery
Georgios Georgakis, Ren Li, Srikrishna Karanam, Terrence Chen, Jana Kosecka, and Ziyan Wu · 2020
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Movi: A large multipurpose motion and video dataset
Saeed Ghorbani, Kimia Mahdaviani, Anne Thaler, Konrad Kording, Douglas James Cook, Gunnar Blohm, and Nikolaus F Troje · 2020
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End-to-end recovery of human shape and pose
Angjoo Kanazawa, Michael J Black, David W Jacobs, and Jitendra Malik · 2018
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Monocular 3d pose and shape estimation of multiple people in natural scenes-the importance of multiple scene constraints
Andrei Zanfir, Elisabeta Marinoiu, and Cristian Sminchisescu · 2018
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Structured prediction helps 3d human motion modelling
Emre Aksan, Manuel Kaufmann, and Otmar Hilliges · 2019
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Exploiting spatial-temporal relationships for 3d pose estimation via graph convolutional networks
Yujun Cai, Liuhao Ge, Jun Liu, Jianfei Cai, Tat-Jen Cham, Junsong Yuan, and Nadia Magnenat Thalmann · 2019
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Learning implicit fields for generative shape modeling
Zhiqin Chen and Hao Zhang · 2019
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Optimizing network structure for 3d human pose estimation
Hai Ci, Chunyu Wang, Xiaoxuan Ma, and Yizhou Wang · 2019
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Amos Gropp, Lior Yariv, Niv Haim, Matan Atzmon, and Yaron Lipman · 2020
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Arch: Animatable reconstruction of clothed humans
Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung · 2020
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NiLBS: Neural inverse linear blend skinning
Timothy Jeruzalski, David IW Levin, Alec Jacobson, Paul Lalonde, Mohammad Norouzi, and Andrea Tagliasacchi · 2020
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Coherent reconstruction of multiple humans from a single image
Wen Jiang, Nikos Kolotouros, Georgios Pavlakos, Xiaowei Zhou, and Kostas Daniilidis · 2020
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Grasping Field: Learning implicit representations for human grasps
Korrawe Karunratanakul, Jinlong Yang, Yan Zhang, Michael Black, Krikamol Muandet, and Siyu Tang · 2020
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Differentiable volumetric rendering: Learning implicit 3d representations without 3d supervision
Michael Niemeyer, Lars Mescheder, Michael Oechsle, and Andreas Geiger · 2020
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STAR: Sparse trained articulated human body regressor
Ahmed A. A. Osman, Timo Bolkart, and Michael J. Black · 2020
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Convolutional occupancy networks
Songyou Peng, Michael Niemeyer, Lars Mescheder, Marc Pollefeys, and Andreas Geiger · 2020
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Learning multi-human optical flow
Anurag Ranjan, David T Hoffmann, Dimitrios Tzionas, Siyu Tang, Javier Romero, and Michael J Black · 2020
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PIFuHD: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
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Implicit neural representations with periodic activation functions
Vincent Sitzmann, Julien Martel, Alexander Bergman, David Lindell, and Gordon Wetzstein · 2020
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Ghum & ghuml: Generative 3d human shape and articulated pose models
Hongyi Xu, Eduard Gabriel Bazavan, Andrei Zanfir, William T. Freeman, Rahul Sukthankar, and Cristian Sminchisescu · 2020
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Multiview neural surface reconstruction by disentangling geometry and appearance
Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Basri Ronen, and Yaron Lipman · 2020
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PLACE: Proximity learning of articulation and contact in 3d environments
Siwei Zhang, Yan Zhang, Qianli Ma, Michael J Black, and Siyu Tang · 2020
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Generating 3d people in scenes without people
Yan Zhang, Mohamed Hassan, Heiko Neumann, Michael J Black, and Siyu Tang · 2020
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SALD: Sign agnostic learning with derivatives
Matan Atzmon and Yaron Lipman · 2021
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DeepSurfels: Learning online appearance fusion
Marko Mihajlovic, Silvan Weder, Marc Pollefeys, and Martin R. Oswald · 2021
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SCANimate: Weakly supervised learning of skinned clothed avatar networks
Shunsuke Saito, Jinlong Yang, Qianli Ma1, and Michael J. Black · 2021
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Locally aware piecewise transformation fields for 3d human mesh registration
Shaofei Wang, Andreas Geiger, and Siyu Tang · 2021
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