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Differentiable rendering has received increasing interest for image-based inverse problems.
The rendering equation
James T. Kajiya · 1986
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A quick rendering method using basis functions for interactive lighting design
Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita, and Tomoyuki Nishita · 1995
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A morphable model for the synthesis of 3d faces
Volker Blanz and Thomas Vetter · 1999
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An efficient representation for irradiance environment maps
Ravi Ramamoorthi and Pat Hanrahan · 2001
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Fast arbitrary brdf shading for low-frequency lighting using spherical harmonics
Jan Kautz, John Snyder, and Peter-Pike J Sloan · 2002
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Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
Peter-Pike Sloan, Jan Kautz, and John Snyder · 2002
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Spherical harmonic lighting: The gritty details
Robin Green · 2003
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Hemispherical rasterization for self-shadowing of dynamic objects
Jan Kautz, Jaakko Lehtinen, and Timo Aila · 2004
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Ambient occlusion fields
Janne Kontkanen and Samuli Laine · 2005
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Local, deformable precomputed radiance transfer
Peter-Pike Sloan, Ben Luna, and John Snyder · 2005
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Precomputed shadow fields for dynamic scenes
Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, and Heung-Yeung Shum · 2005
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Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation
Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, and Baining Guo · 2006
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Variational sphere set approximation for solid objects
Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, and Baining Guo · 2006
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Precomputed radiance transfer for dynamic scenes taking into account light interreflection
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, and Tomoyuki Nishita · 2007
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Embedded deformation for shape manipulation
Robert W Sumner, Johannes Schmid, and Mark Pauly · 2007
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Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
P. Guerrero, S. Jeschke, and M. Wimmer · 2008
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The state of the art in interactive global illumination
Tobias Ritschel, Carsten Dachsbacher, Thorsten Grosch, and Jan Kautz · 2012
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OpenDR: An approximate differentiable renderer
Matthew M. Loper and Michael J. Black · 2014
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A versatile scene model with differentiable visibility applied to generative pose estimation
Helge Rhodin, Nadia Robertini, Christian Richardt, Hans-Peter Seidel, and Christian Theobalt · 2015
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Face2face: Real-time face capture and reenactment of rgb videos
J. Thies, M. Zollhöfer, M. Stamminger, C. Theobalt, and M. Nießner · 2016
Livecap: Real-time human performance capture from monocular video
Marc Habermann, Weipeng Xu, Michael Zollhöfer, Gerard Pons-Moll, and Christian Theobalt · 2019
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Learning view priors for single-view 3d reconstruction
Hiroharu Kato and Tatsuya Harada · 2019
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Soft rasterizer: A differentiable renderer for image-based 3d reasoning
Shichen Liu, Tianye Li, Weikai Chen, and Hao Li · 2019
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Neural volumes: Learning dynamic renderable volumes from images
Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, and Yaser Sheikh · 2019
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Pytorch: An imperative style, high-performance deep learning library
Adam Paszke, Sam Gross, Francisco Massa, Adam Lerer, James Bradbury, Gregory Chanan, Trevor Killeen, Zeming Lin, Natalia Gimelshein, Luca Antiga, Alban Desmaison, Andreas Kopf, Edward Yang, Zachary DeVito, Martin Raison, Alykhan Tejani, Sasank Chilamkurthy, Benoit Steiner, Lu Fang, Junjie Bai, and Soumith Chintala · 2019
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Learning to predict indoor illumination from a single image
Marc-André Gardner, Kalyan Sunkavalli, Ersin Yumer, Xiaohui Shen, Emiliano Gambaretto, Christian Gagné, and Jean-François Lalonde · 2017
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MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction
Ayush Tewari, Michael Zollöfer, Hyeongwoo Kim, Pablo Garrido, Florian Bernard, Patrick Perez, and Theobalt Christian · 2017
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Single-image svbrdf capture with a rendering-aware deep network
Valentin Deschaintre, Miika Aittala, Frédo Durand, George Drettakis, and Adrien Bousseau · 2018
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Neural 3d mesh renderer
Hiroharu Kato, Yoshitaka Ushiku, and Tatsuya Harada · 2018
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Differentiable monte carlo ray tracing through edge sampling
Tzu-Mao Li, Miika Aittala, Frédo Durand, and Jaakko Lehtinen · 2018
Cited alongside, same era.
High-fidelity monocular face reconstruction based on an unsupervised model-based face autoencoder
Ayush Tewari, Michael Zollöfer, Florian Bernard, Pablo Garrido, Hyeongwoo Kim, Patrick Perez, and Christian Theobalt · 2018
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Deferred neural rendering: Image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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A differential theory of radiative transfer
Cheng Zhang, Lifan Wu, Changxi Zheng, Ioannis Gkioulekas, Ravi Ramamoorthi, and Shuang Zhao · 2019
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Deepcap: Monocular human performance capture using weak supervision
Marc Habermann, Weipeng Xu, Michael Zollhoefer, Gerard Pons-Moll, and Christian Theobalt · 2020
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Modular primitives for high-performance differentiable rendering, 2020
Samuli Laine, Janne Hellsten, Tero Karras, Yeongho Seol, Jaakko Lehtinen, and Timo Aila · 2020
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Inverse rendering for complex indoor scenes: Shape, spatially-varying lighting and svbrdf from a single image
Zhengqin Li, Mohammad Shafiei, Ravi Ramamoorthi, Kalyan Sunkavalli, and Manmohan Chandraker · 2020
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Accelerating 3d deep learning with pytorch3d
Nikhila Ravi, Jeremy Reizenstein, David Novotny, Taylor Gordon, Wan-Yen Lo, Justin Johnson, and Georgia Gkioxari · 2020
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Precomputed radiance transfer for reflectance and lighting estimation
Daniel Thul, Vagia Tsiminaki, L’ubor Ladickỳ, and Marc Pollefeys · 2020
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Physics-based differentiable rendering: From theory to implementation
Shuang Zhao, Wenzel Jakob, and Tzu-Mao Li · 2020
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