Fetching the paper…
Reading the bibliography…
Reconstructing the shape and appearance of real-world objects using measured 2D images has been a long-standing problem in computer vision.
Papers on mechanical and physical subjects: the sub-mechanics of the universe , vol. 3
1903
Earlier work this paper cites.
Photometric method for determining surface orientation from multiple images
1980
Earlier work this paper cites.
Numerical shape from shading and occluding boundaries
1981
Earlier work this paper cites.
Photorealistic scene reconstruction by voxel coloring
1999
Earlier work this paper cites.
Inverse global illumination: Recovering reflectance models of real scenes from photographs
1999
Earlier work this paper cites.
Image-based reconstruction of spatial appearance and geometric detail
2003
Earlier work this paper cites.
A data-driven reflectance model
2003
Earlier work this paper cites.
Multi-view stereo via volumetric graph-cuts
2005
Earlier work this paper cites.
Differentiable rendering: A survey, 2020
2006
Earlier work this paper cites.
Laplacian mesh optimization
2006
Earlier work this paper cites.
Competing fronts for coarse–to–fine surface reconstruction
2006
Earlier work this paper cites.
Practical modeling and acquisition of layered facial reflectance
2008
Earlier work this paper cites.
A photometric approach for estimating normals and tangents
2008
Earlier work this paper cites.
El Topo: Robust topological operations for dynamic explicit surfaces, 2009
2009
Earlier work this paper cites.
Accurate, dense, and robust multiview stereopsis
2009
Earlier work this paper cites.
A hand-held photometric stereo camera for 3-d modeling
2009
Earlier work this paper cites.
Manifold bootstrapping for SVBRDF capture
2010
Earlier work this paper cites.
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance
2010
Earlier work this paper cites.
Coarse-to-fine surface reconstruction from silhouettes and range data using mesh deformation
2010
Earlier work this paper cites.
Ring-light photometric stereo
2010
Earlier work this paper cites.
Kinectfusion: Real-time 3D reconstruction and interaction using a moving depth camera
2011
Earlier work this paper cites.
Kinectfusion: Real-time dense surface mapping and tracking
2011
Earlier work this paper cites.
Pocket reflectometry
2011
Earlier work this paper cites.
Inverse volume rendering with material dictionaries
2013
Earlier work this paper cites.
Real shading in unreal engine 4
2013
Earlier work this paper cites.
Screened poisson surface reconstruction
2013
Earlier work this paper cites.
Dome ii: A parallelized btf acquisition system
2013
Earlier work this paper cites.
Acquiring reflectance and shape from continuous spherical harmonic illumination
2013
Cited alongside, same era.
Reflectance scanning: estimating shading frame and BRDF with generalized linear light sources
2014
Cited alongside, same era.
Appearance-from-motion: Recovering spatially varying surface reflectance under unknown lighting
2014
Cited alongside, same era.
Large scale multi-view stereopsis evaluation
2014
Cited alongside, same era.
Adam: A method for stochastic optimization
2014
Cited alongside, same era.
Two-shot SVBRDF capture for stationary materials
2015
Cited alongside, same era.
Differentiable Monte Carlo ray tracing through edge sampling
2018
Later among the works it cites.
Materials for masses: SVBRDF acquisition with a single mobile phone image
2018
Later among the works it cites.
Paparazzi: surface editing by way of multi-view image processing
2018
Later among the works it cites.
Practical SVBRDF acquisition of 3D objects with unstructured flash photography
2018
Later among the works it cites.
Surface light field fusion
2018
Later among the works it cites.
Inverse path tracing for joint material and lighting estimation
2019
Later among the works it cites.
Flexible SVBRDF capture with a multi-image deep network
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Predicting appearance from measured microgeometry of metal surfaces
2015
Cited alongside, same era.
Instant field-aligned meshes
2015
Cited alongside, same era.
Solving uncalibrated photometric stereo using total variation
2015
Cited alongside, same era.
Nested cages
2015
Cited alongside, same era.
Reflectance modeling by neural texture synthesis
2016
Cited alongside, same era.
An evaluation of computational imaging techniques for heterogeneous inverse scattering
2016
Cited alongside, same era.
2019
Later among the works it cites.
Deep inverse rendering for high-resolution SVBRDF estimation from an arbitrary number of images
2019
Later among the works it cites.
Enoki: structured vectorization and differentiation on modern processor architectures, 2019
2019
Later among the works it cites.
Reparameterizing discontinuous integrands for differentiable rendering
2019
Later among the works it cites.
Soft rasterizer: A differentiable renderer for image-based 3D reasoning
2019
Later among the works it cites.
Occupancy networks: Learning 3D reconstruction in function space
2019
Later among the works it cites.
Mitsuba 2: A retargetable forward and inverse renderer
2019
Later among the works it cites.
Deepsdf: Learning continuous signed distance functions for shape representation
2019
Later among the works it cites.
Beyond volumetric albedo–a surface optimization framework for non-line-of-sight imaging
2019
Later among the works it cites.
A differential theory of radiative transfer
2019
Later among the works it cites.
Deep 3D capture: Geometry and reflectance from sparse multi-view images
2020
Later among the works it cites.
Towards learning-based inverse subsurface scattering
2020
Later among the works it cites.
MaterialGAN: Reflectance capture using a generative SVBRDF model
2020
Later among the works it cites.
Sdfdiff: Differentiable rendering of signed distance fields for 3D shape optimization
2020
Later among the works it cites.
Fast differentiable raycasting for neural rendering using sphere-based representations
2020
Later among the works it cites.
Modular primitives for high-performance differentiable rendering
2020
Later among the works it cites.
Inverse rendering for complex indoor scenes: Shape, spatially-varying lighting and SVBRDF from a single image
2020
Later among the works it cites.
Accelerating 3D deep learning with PyTorch3D
2020
Later among the works it cites.
On joint estimation of pose, geometry and svBRDF from a handheld scanner
2020
Later among the works it cites.
Physg: Inverse rendering with spherical gaussians for physics-based material editing and relighting
2021
Closest in time.
Simultaneous localization and appearance estimation with a consumer rgb-d camera
2023
Closest in time.