Fetching the paper…
Reading the bibliography…
This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms.
Ray, T.S.: An approach to the synthesis of life. Artificial life II 11
1991
Earlier work this paper cites.
1994
Earlier work this paper cites.
Bedau, M.A., Snyder, E., Packard, N.H.: A classification of long-term evolutionary dynamics. In: Artificial life VI. pp. 228–237 (1998)
1998
Earlier work this paper cites.
Taylor, T.J.: From artificial evolution to artificial life (1999)
1999
Earlier work this paper cites.
Bedau, M.A., McCaskill, J.S., Packard, N.H., Rasmussen, S., Adami, C., Green, D.G., Ikegami, T., Kaneko, K., Ray, T.S.: Open problems in artificial life. Artificial life 6
2000
Earlier work this paper cites.
Lenski, R.E., Ofria, C., Pennock, R.T., Adami, C.: The evolutionary origin of complex features. Nature 423
2003
Earlier work this paper cites.
Stanley, K.O., Miikkulainen, R.: A taxonomy for artificial embryogeny. Artificial Life 9
2003
Earlier work this paper cites.
Ofria, C., Wilke, C.O.: Avida: A software platform for research in computational evolutionary biology. Artificial life 10
2004
Earlier work this paper cites.
Miconi, T., Channon, A.: A virtual creatures model for studies in artificial evolution. In: 2005 IEEE Congress on Evolutionary Computation. vol. 1, pp. 565–572. IEEE (2005)
2005
Earlier work this paper cites.
Spector, L., Klein, J., Feinstein, M.: Division blocks and the open-ended evolution of development, form, and behavior. In: Proceedings of the 9th annual conference on Genetic and evolutionary computation. pp. 316–323 (2007)
2007
Earlier work this paper cites.
Stanley, K.O.: Compositional pattern producing networks: A novel abstraction of development. Genetic programming and evolvable machines 8
2007
Earlier work this paper cites.
Lehman, J., Stanley, K.O.: Evolving a diversity of virtual creatures through novelty search and local competition. In: Proceedings of the 13th annual conference on Genetic and evolutionary computation. pp. 211–218 (2011)
2011
Earlier work this paper cites.
Secretan, J., Beato, N., D’Ambrosio, D.B., Rodriguez, A., Campbell, A., Folsom-Kovarik, J.T., Stanley, K.O.: Picbreeder: A case study in collaborative evolutionary exploration of design space. Evolutionary computation 19
2011
Earlier work this paper cites.
Soros, L., Stanley, K.: Identifying necessary conditions for open-ended evolution through the artificial life world of chromaria. In: Artificial Life Conference Proceedings 14. pp. 793–800. MIT Press (2014)
2014
Earlier work this paper cites.
Woolley, B.G., Stanley, K.O.: A novel human-computer collaboration: combining novelty search with interactive evolution. In: Proceedings of the 2014 conference on Genetic and evolutionary computation - GECCO ’14. pp. 233–240. ACM Press. https://doi.org/10.1145/2576768.2598353, http://dl.acm.org/citation.cfm?doid=2576768.2598353
2014
Earlier work this paper cites.
2015
Cited alongside, same era.
Johnson, M., Hofmann, K., Hutton, T., Bignell, D.: The malmo platform for artificial intelligence experimentation. In: IJCAI. pp. 4246–4247 (2016)
2016
Cited alongside, same era.
Löwe, M., Risi, S.: Accelerating the evolution of cognitive behaviors through human-computer collaboration. In: Proceedings of the Genetic and Evolutionary Computation Conference 2016. pp. 133–140 (2016)
2016
Cited alongside, same era.
Patrascu, C., Risi, S.: Artefacts: minecraft meets collaborative interactive evolution. In: 2016 IEEE Conference on Computational Intelligence and Games (CIG). pp. 1–8. IEEE (2016)
2016
Cited alongside, same era.
Salge, C., Green, M.C., Canaan, R., Togelius, J.: Generative design in minecraft (gdmc) settlement generation competition. In: Proceedings of the 13th International Conference on the Foundations of Digital Games. pp. 1–10 (2018)
2018
Later among the works it cites.
2019
Later among the works it cites.
Harrington, K., Pollack, J.: Escalation of memory length in finite populations. Artificial life 25
2019
Later among the works it cites.
Packard, N., Bedau, M.A., Channon, A., Ikegami, T., Rasmussen, S., Stanley, K.O., Taylor, T.: An overview of open-ended evolution: Editorial introduction to the open-ended evolution ii special issue. Artificial life 25
2019
Later among the works it cites.
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
2016
Cited alongside, same era.
Bohm, C., Hintze, A.: Mabe (modular agent based evolver): A framework for digital evolution research. In: Artificial Life Conference Proceedings 14. pp. 76–83. MIT Press (2017)
2017
Cited alongside, same era.
2017
Cited alongside, same era.
Pugh, J.K., Soros, L.B., Frota, R., Negy, K., Stanley, K.O.: Major evolutionary transitions in the voxelbuild virtual sandbox game. In: Artificial Life Conference Proceedings 14. pp. 553–560. MIT Press (2017)
2017
Cited alongside, same era.
2017
Cited alongside, same era.
2017
Cited alongside, same era.
Stanley, K.O., Lehman, J., Soros, L.: Open-endedness: The last grand challenge you’ve never heard of. While open-endedness could be a force for discovering intelligence, it could also be a component of AI itself (2017)
2017
Cited alongside, same era.
2017
Cited alongside, same era.
2019
Later among the works it cites.
2019
Later among the works it cites.
Cubehamster: Controllable Two Legged Walking Attack Robot - Colossus (March 2015), https://youtu.be/GPbE6fnNfSA , [Online; accessed 17. Nov. 2020]
2020
Closest in time.
2020
Closest in time.
Mordvintsev, A., Randazzo, E., Niklasson, E., Levin, M.: Growing neural cellular automata. Distill 5
2020
Closest in time.
Salge, C., Green, M.C., Canaan, R., Skwarski, F., Fritsch, R., Brightmoore, A., Ye, S., Cao, C., Togelius, J.: The ai settlement generation challenge in minecraft. KI-Künstliche Intelligenz 34
2020
Closest in time.
SethBling: 1fps Atari 2600 Emulator in Vanilla Minecraft 1.13 (Jan 2019), https://www.youtube.com/watch?v=mq7T5_xH24M , [Online; accessed 17. Nov. 2020]
2020
Closest in time.
SirBeNet: r/Minecraft - [::] Neural network for handwritten digit recognition implemented in vanilla (Nov 2020), https://www.reddit.com/r/Minecraft/comments/ak22ur/neural_network_for_handwritten_digit_recognition , [Online; accessed 17. Nov. 2020]
2020
Closest in time.
Steamed, K.: Minecraft Redstone Computer Word Processor (Dec 2014), https://youtu.be/g_ULtNYRCbg , [Online; accessed 17. Nov. 2020]
2020
Closest in time.
Volunteers: Sponge. https://github.com/SpongePowered (2020)
2020
Closest in time.