2020

Using Unity to Help Solve Intelligence

Ward, Tom, Bolt, Andrew, Hemmings, Nik et al.

Understand

In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments.

  • Existing platforms for constructing such environments are typically constrained by the technologies they are founded on, and are therefore only able to provide a subset of scenarios necessary to evaluate progress.
  • To overcome these shortcomings, we present our use of Unity, a widely recognized and comprehensive game engine, to create more diverse, complex, virtual simulations.
  • We describe the concepts and components developed to simplify the authoring of these environments, intended for use predominantly in the field of reinforcement learning.

Reading the bibliography…