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DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems.
Elephants don’t play chess
Rodney A Brooks · 1990
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Quake3, 1999
id software · 1999
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Universal intelligence: A definition of machine intelligence
Shane Legg and Marcus Hutter · 2007
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The icub humanoid robot: an open platform for research in embodied cognition
Giorgio Metta, Giulio Sandini, David Vernon, Lorenzo Natale, and Francesco Nori · 2008
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The arcade learning environment: An evaluation platform for general agents
Marc G Bellemare, Yavar Naddaf, Joel Veness, and Michael Bowling · 2012
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bspc, 2016
bspc · 2016
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Gtkradiant, 2016
GtkRadiant · 2016
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Reinforcement learning with unsupervised auxiliary tasks
Max Jaderberg, Volodymyr Mnih, Wojciech Marian Czarnecki, Tom Schaul, Joel Z Leibo, David Silver, and Koray Kavukcuoglu · 2016
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The malmo platform for artificial intelligence experimentation
Matthew Johnson, Katja Hofmann, Tim Hutton, and David Bignell · 2016
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Vizdoom: A doom-based ai research platform for visual reinforcement learning
Michał Kempka, Marek Wydmuch, Grzegorz Runc, Jakub Toczek, and Wojciech Jaśkowski · 2016
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Learning physical intuition of block towers by example
Adam Lerer, Sam Gross, and Rob Fergus · 2016
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Researchdoom and cocodoom: Learning computer vision with games
Asynchronous methods for deep reinforcement learning
Volodymyr Mnih, Adria Puigdomenech Badia, Mehdi Mirza, Alex Graves, Timothy P Lillicrap, Tim Harley, David Silver, and Koray Kavukcuoglu · 2016
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ioquake3, 2016
Ludwig Nussel, Thilo Schulz, Tim Angus, Tony J White, and Zachary J Slater · 2016
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The openarena project, 2016
OpenArena · 2016
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Unrealcv: Connecting computer vision to unreal engine
Weichao Qiu and Alan Yuille · 2016
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Playing for data: Ground truth from computer games
Stephan R Richter, Vibhav Vineet, Stefan Roth, and Vladlen Koltun · 2016
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A deep hierarchical approach to lifelong learning in minecraft
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A Mahendran, H Bilen, JF Henriques, and A Vedaldi · 2016
Cited alongside, same era.
Learning to navigate in complex environments
Piotr Mirowski, Razvan Pascanu, Fabio Viola, Hubert Soyer, Andy Ballard, Andrea Banino, Misha Denil, Ross Goroshin, Laurent Sifre, Koray Kavukcuoglu, et al · 2016
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Treatise on human nature
David Hume
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An essay concerning human understanding
John Locke
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Chen Tessler, Shahar Givony, Tom Zahavy, Daniel J Mankowitz, and Shie Mannor · 2016
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