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We develop a new model that can be applied to any perfect information two-player zero-sum game to target a high score, and thus a perfect play.
7 × \times 7 Go
James Davies · 1995
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The Rating of Chessplayers, Past & Present
Arpad E. Elo · 2008
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Balancing MCTS by Dynamically Adjusting the Komi Value
Petr Baudiš · 2011
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Human-level control through deep reinforcement learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Andrei A. Rusu, Joel Veness, Marc G. Bellemare, Alex Graves, Martin Riedmiller, Andreas K. Fidjeland, Georg Ostrovski, Stig Petersen, Charles Beattie, Amir Sadik, Ioannis Antonoglou, Helen King, Dharshan Kumaran, Daan Wierstra, Shane Legg, and Demis Hassabis · 2015
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Qi lu qipan zui you jie [7x7 Weiqi Optimal Solution]
Li Zhe · 2015
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Mastering the game of Go with deep neural networks and tree search
David Silver, Aja Huang, Chris J Maddison, Arthur Guez, Laurent Sifre, George Van Den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, et al · 2016
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Artificial Intelligence Techniques for the Puerto Rico Strategy Game
Rafal Drezewski and Maciej Kleczar · 2017
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Mastering the game of Go without human knowledge
David Silver, Julian Schrittwieser, Karen Simonyan, Ioannis Antonoglou, Aja Huang, Arthur Guez, Thomas Hubert, Lucas Baker, Matthew Lai, Adrian Bolton, et al · 2017
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Invisible: the games of AlphaGo
Antti Törmänen · 2017
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Multi-Labelled Value Networks for Computer Go
Ti-Rong Wu, I Wu, Guan-Wun Chen, Ting-han Wei, Tung-Yi Lai, Hung-Chun Wu, Li-Cheng Lan, et al · 2017
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Leela Zero, 2018
Gian-Carlo Pascutto and contributors · 2018
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Learning to Play Othello With Deep Neural Networks
Pawel Liskowski, Wojciech Jaskowski, and Krzysztof Krawiec · 2018
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A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel, et al · 2018
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Bayesian Elo rating, 2010
Rémy Coulom · 2019
Experiments with SAI 9 × 9 9\times 9 , 2019
Rosa Gini and contributors · 2019
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Tables of results, 2019
Rosa Gini and contributors · 2019
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Validation of suboptimal moves in SAI and LZ games, 2019
Rosa Gini and contributors · 2019
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GoCNN - using CNN to do move prediction and board evaluation for the board game Go
Jilmer Justin · 2019
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SAI a Sensible Artificial Intelligence that plays Go
Francesco Morandin, Gianluca Amato, Rosa Gini, Carlo Metta, Maurizio Parton, and Gian-Carlo Pascutto · 2019
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MiniGo Model Evaluation, 2019
Seth Troisi · 2019
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Cited alongside, same era.
European Go Database
European Go Federation · 2019
Cited alongside, same era.
SAI: a fork of Leela Zero with variable komi
Gianluca Amato and contributors · 2019
Cited alongside, same era.
David J Wu · 2019
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