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Recent developments in deep reinforcement learning have enabled the creation of agents for solving a large variety of games given a visual input.
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Mnih, Volodymyr, Adria Puigdomenech Badia, Mehdi Mirza, Alex Graves, Timothy Lillicrap, Tim Harley, David Silver, and Koray Kavukcuoglu. “Asynchronous methods for deep reinforcement learning.” In International Conference on Machine Learning, pp. 1928-1937. 2016
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Wu, Yuxin, and Yuandong Tian. ”Training agent for first-person shooter game with actor-critic curriculum learning.” (2016)
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Lample, Guillaume, and Devendra Singh Chaplot. ”Playing FPS Games with Deep Reinforcement Learning.” In AAAI, pp. 2140-2146. 2017
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