Hyperneat-ggp: A hyperneat-based atari general game player
Matthew Hausknecht, Piyush Khandelwal, Risto Miikkulainen, and Peter Stone · 2012
Cited alongside, same era.
Imagenet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever, and Geoffrey E Hinton · 2012
Cited alongside, same era.
Firm: Sampling-based feedback motion planning under motion uncertainty and imperfect measurements
Ali-Akbar Agha-Mohammadi, Suman Chakravorty, and Nancy M Amato · 2013
Cited alongside, same era.
Playing atari with deep reinforcement learning
Original
Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, and Martin Riedmiller · 2013
Cited alongside, same era.
Planning by prioritized sweeping with small backups
Original
Harm Van Seijen and Richard S Sutton · 2013
Cited alongside, same era.
A neuroevolution approach to general atari game playing
Matthew Hausknecht, Joel Lehman, Risto Miikkulainen, and Peter Stone · 2014
Cited alongside, same era.
Going deeper with convolutions
Original
Christian Szegedy, Wei Liu, Yangqing Jia, Pierre Sermanet, Scott E. Reed, Dragomir Anguelov, Dumitru Erhan, Vincent Vanhoucke, and Andrew Rabinovich · 2014
Cited alongside, same era.
Deep speech 2: End-to-end speech recognition in english and mandarin
Original
Dario Amodei, Rishita Anubhai, Eric Battenberg, Carl Case, Jared Casper, Bryan C. Catanzaro, Jingdong Chen, Mike Chrzanowski, Adam Coates, Greg Diamos, Erich Elsen, Jesse Engel, Linxi Fan, Christopher Fougner, Tony Han, Awni Y. Hannun, Billy Jun, Patrick LeGresley, Libby Lin, Sharan Narang, Andrew Y. Ng, Sherjil Ozair, Ryan Prenger, Jonathan Raiman, Sanjeev Satheesh, David Seetapun, Shubho Sengupta, Yi Wang, Zhiqian Wang, Chong Wang, Bo Xiao, Dani Yogatama, Jun Zhan, and Zhenyao Zhu · 2015
Cited alongside, same era.