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Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications.
Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians
Yuelang Xu, Bengwang Chen, Zhe Li, Hongwen Zhang, Lizhen Wang, Zerong Zheng, and Yebin Liu · 1941
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Realistic video avatar
Wing Ho Leung, Belle L. Tseng, Zon-Yin Shae, Ferdinand Hendriks, and Tsuhan Chen · 2000
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Automated avatar creation for 3d games
Andrew Hogue, Sunbir Gill, and Michael Jenkin · 2007
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Real-time multimodal human-avatar interaction
Yun Fu, Renxiang Li, Thomas S. Huang, and Mike Danielsen · 2008
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My avatar, my self: Identity in video role-playing games
Zach Waggoner · 2009
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Dynamic 3d avatar creation from hand-held video input
Alexandru Eugen Ichim, Sofien Bouaziz, and Mark Pauly · 2015
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Holoportation: Virtual 3d teleportation in real-time
Sergio Orts-Escolano, Christoph Rhemann, Sean Ryan Fanello, Wayne Chang, Adarsh Kowdle, Yury Degtyarev, David Kim, Philip L. Davidson, Sameh Khamis, Mingsong Dou, Vladimir Tankovich, Charles T. Loop, Qin Cai, Philip A. Chou, Sarah Mennicken, Julien P. C. Valentin, Vivek Pradeep, Shenlong Wang, Sing Bing Kang, Pushmeet Kohli, Yuliya Lutchyn, Cem Keskin, and Shahram Izadi · 2016
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Avatar digitization from a single image for real-time rendering
Liwen Hu, Shunsuke Saito, Lingyu Wei, Koki Nagano, Jaewoo Seo, Jens Fursund, Iman Sadeghi, Carrie Sun, Yen-Chun Chen, and Hao Li · 2017
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Learning a model of facial shape and expression from 4d scans
Tianye Li, Timo Bolkart, Michael J. Black, Hao Li, and Javier Romero · 2017
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Deep appearance models for face rendering
Stephen Lombardi, Jason M. Saragih, Tomas Simon, and Yaser Sheikh · 2018
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Deferred neural rendering: image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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Collabovr: A reconfigurable framework for creative collaboration in virtual reality
Zhenyi He, Ruofei Du, and Ken Perlin · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
Cited alongside, same era.
Dynamic neural radiance fields for monocular 4d facial avatar reconstruction
Guy Gafni, Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2021
Cited alongside, same era.
Neutex: Neural texture mapping for volumetric neural rendering
Fanbo Xiang, Zexiang Xu, Milos Hasan, Yannick Hold-Geoffroy, Kalyan Sunkavalli, and Hao Su · 2021
Cited alongside, same era.
High-fidelity 3d digital human head creation from RGB-D selfies
Linchao Bao, Xiangkai Lin, Yajing Chen, Haoxian Zhang, Sheng Wang, Xuefei Zhe, Di Kang, Haozhi Huang, Xinwei Jiang, Jue Wang, Dong Yu, and Zhengyou Zhang · 2022
Cited alongside, same era.
Reconstructing personalized semantic facial nerf models from monocular video
Xuan Gao, Chenglai Zhong, Jun Xiang, Yang Hong, Yudong Guo, and Juyong Zhang · 2022
Cited alongside, same era.
Neural point-based volumetric avatar: Surface-guided neural points for efficient and photorealistic volumetric head avatar
Cong Wang, Di Kang, Yan-Pei Cao, Linchao Bao, Ying Shan, and Song-Hai Zhang · 2023
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General neural gauge fields
Fangneng Zhan, Lingjie Liu, Adam Kortylewski, and Christian Theobalt · 2023
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Pointavatar: Deformable point-based head avatars from videos
Yufeng Zheng, Wang Yifan, Gordon Wetzstein, Michael J. Black, and Otmar Hilliges · 2023
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Digital humans–A new era of film technology
Rachel Cogley · 2024
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Vhap: Versatile head alignment with adaptive appearance priors, 2024
Shenhan Qian · 2024
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Gaussianavatars: Photorealistic head avatars with rigged 3d gaussians
Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Simon Giebenhain, and Matthias Nießner · 2024
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Neural head avatars from monocular RGB videos
Philip-William Grassal, Malte Prinzler, Titus Leistner, Carsten Rother, Matthias Nießner, and Justus Thies · 2022
Cited alongside, same era.
High-resolution image synthesis with latent diffusion models
Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Björn Ommer · 2022
Cited alongside, same era.
I M avatar: Implicit morphable head avatars from videos
Yufeng Zheng, Victoria Fernández Abrevaya, Marcel C. Bühler, Xu Chen, Michael J. Black, and Otmar Hilliges · 2022
Cited alongside, same era.
Instructpix2pix: Learning to follow image editing instructions
Tim Brooks, Aleksander Holynski, and Alexei A. Efros · 2023
Cited alongside, same era.
Sphere face model: A 3d morphable model with hypersphere manifold latent space using joint 2d/3d training
Diqiong Jiang, Yiwei Jin, Fang-Lue Zhang, Zhe Zhu, Yun Zhang, Ruofeng Tong, and Min Tang · 2023
Cited alongside, same era.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
Cited alongside, same era.
Nersemble: Multi-view radiance field reconstruction of human heads
Tobias Kirschstein, Shenhan Qian, Simon Giebenhain, Tim Walter, and Matthias Nießner · 2023
Cited alongside, same era.
Later among the works it cites.
HAHA: highly articulated gaussian human avatars with textured mesh prior
David Svitov, Pietro Morerio, Lourdes Agapito, and Alessio Del Bue · 2024
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Recent advances in 3d gaussian splatting
Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao, Ling-Qi Yan, and Lin Gao · 2024
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Texture-gs: Disentangling the geometry and texture for 3d gaussian splatting editing
Tian-Xing Xu, Wenbo Hu, Yu-Kun Lai, Ying Shan, and Song-Hai Zhang · 2024
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Film and television animation production technology based on expression transfer and virtual digital human
Ning Zhang and Belei Pu · 2024
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HERA: hybrid explicit representation for ultra-realistic head avatars
Hongrui Cai, Yuting Xiao, Xuan Wang, Jiafei Li, Yudong Guo, Yanbo Fan, Shenghua Gao, and Juyong Zhang · 2025
Closest in time.
Gaussianavatar-editor: Photorealistic animatable gaussian head avatar editor
Xiangyue Liu, Kunming Luo, Heng Li, Qi Zhang, Yuan Liu, Li Yi, and Ping Tan · 2025
Closest in time.