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Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics.
View interpolation for image synthesis
Shenchang Eric Chen and Lance Williams · 1993
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Optical models for direct volume rendering
Nelson Max · 1995
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Layered depth images
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Stereo matching with transparency and matting
Richard Szeliski and Polina Golland · 1998
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Plenoptic modeling and rendering from image sequences taken by a hand-held camera
Benno Heigl, Reinhard Koch, Marc Pollefeys, Joachim Denzler, and Luc Van Gool · 1999
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Mujoco: A physics engine for model-based control
Emanuel Todorov, Tom Erez, and Yuval Tassa · 2012
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Estimating or propagating gradients through stochastic neurons for conditional computation
Yoshua Bengio, Nicholas Léonard, and Aaron Courville · 2013
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Grand theft auto v, 2014
Rockstar Games · 2014
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Carla: An open urban driving simulator, 2017
Alexey Dosovitskiy, German Ros, Felipe Codevilla, Antonio Lopez, and Vladlen Koltun · 2017
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Controllable video generation with sparse trajectories
Zekun Hao, Xun Huang, and Serge Belongie · 2018
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Deep part induction from articulated object pairs
Li Yi, Haibin Huang, Difan Liu, Evangelos Kalogerakis, Hao Su, and Leonidas Guibas · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Neural point-based graphics, 2020
Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky · 2020
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Nonparametric object and parts modeling with lie group dynamics
David S Hayden, Jason Pacheco, and John W Fisher · 2020
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Lidarsim: Realistic lidar simulation by leveraging the real world
Sivabalan Manivasagam, Shenlong Wang, Kelvin Wong, Wenyuan Zeng, Mikita Sazanovich, Shuhan Tan, Bin Yang, Wei-Chiu Ma, and Raquel Urtasun · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
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Geosim: Realistic video simulation via geometry-aware composition for self-driving
Yun Chen, Frieda Rong, Shivam Duggal, Shenlong Wang, Xinchen Yan, Sivabalan Manivasagam, Shangjie Xue, Ersin Yumer, and Raquel Urtasun · 2021
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Multibodysync: Multi-body segmentation and motion estimation via 3d scan synchronization
Jiahui Huang, He Wang, Tolga Birdal, Minhyuk Sung, Federica Arrigoni, Shi-Min Hu, and Leonidas J Guibas · 2021
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
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On self-contact and human pose
Lea Muller, Ahmed AA Osman, Siyu Tang, Chun-Hao P Huang, and Michael J Black · 2021
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Unisurf: Unifying neural implicit surfaces and radiance fields for multi-view reconstruction
Michael Oechsle, Songyou Peng, and Andreas Geiger · 2021
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Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang · 2021
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Volume rendering of neural implicit surfaces
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman · 2021
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An improved louvain algorithm for community detection
Jicun Zhang, Jiyou Fei, Xueping Song, and Jiawei Feng · 2021
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Deep hough transform for semantic line detection
Kai Zhao, Qi Han, Chang-Bin Zhang, Jun Xu, and Ming-Ming Cheng · 2021
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Vista 2.0: An open, data-driven simulator for multimodal sensing and policy learning for autonomous vehicles
Alexander Amini, Tsun-Hsuan Wang, Igor Gilitschenski, Wilko Schwarting, Zhijian Liu, Song Han, Sertac Karaman, and Daniela Rus · 2022
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
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Improving neural implicit surfaces geometry with patch warping
François Darmon, Bénédicte Bascle, Jean-Clément Devaux, Pascal Monasse, and Mathieu Aubry · 2022
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Procthor: Large-scale embodied ai using procedural generation
Matt Deitke, Eli VanderBilt, Alvaro Herrasti, Luca Weihs, Kiana Ehsani, Jordi Salvador, Winson Han, Eric Kolve, Aniruddha Kembhavi, and Roozbeh Mottaghi · 2022
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Ditto: Building digital twins of articulated objects from interaction
Zhenyu Jiang, Cheng-Chun Hsu, and Yuke Zhu · 2022
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Climatenerf: Physically-based neural rendering for extreme climate synthesis
Yuan Li, Zhi-Hao Lin, David Forsyth, Jia-Bin Huang, and Shenlong Wang · 2022
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Neurmips: Neural mixture of planar experts for view synthesis
Zhi-Hao Lin, Wei-Chiu Ma, Hao-Yu Hsu, Yu-Chiang Frank Wang, and Shenlong Wang · 2022
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Nerf in the dark: High dynamic range view synthesis from noisy raw images
Ben Mildenhall, Peter Hedman, Ricardo Martin-Brualla, Pratul P Srinivasan, and Jonathan T Barron · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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Watch it move: Unsupervised discovery of 3d joints for re-posing of articulated objects
Atsuhiro Noguchi, Umar Iqbal, Jonathan Tremblay, Tatsuya Harada, and Orazio Gallo · 2022
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Acdc: Automated creation of digital cousins for robust policy learning
Tianyuan Dai, Josiah Wong, Yunfan Jiang, Chen Wang, Cem Gokmen, Ruohan Zhang, Jiajun Wu, and Li Fei-Fei · 2024
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Mesh-based gaussian splatting for real-time large-scale deformation
Lin Gao, Jie Yang, Bo-Tao Zhang, Jia-Mu Sun, Yu-Jie Yuan, Hongbo Fu, and Yu-Kun Lai · 2024
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Fine-tuning image-conditional diffusion models is easier than you think
Gonzalo Martin Garcia, Karim Abou Zeid, Christian Schmidt, Daan de Geus, Alexander Hermans, and Bastian Leibe · 2024
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Autovfx: Physically realistic video editing from natural language instructions, 2024
Hao-Yu Hsu, Zhi-Hao Lin, Albert Zhai, Hongchi Xia, and Shenlong Wang · 2024
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2d gaussian splatting for geometrically accurate radiance fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao · 2024
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Shengyi Qian, Linyi Jin, Chris Rockwell, Siyi Chen, and David F Fouhey · 2022
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Differentiable hybrid traffic simulation
Sanghyun Son, Yi-Ling Qiao, Jason Sewall, and Ming C Lin · 2022
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Ref-nerf: Structured view-dependent appearance for neural radiance fields
Dor Verbin, Peter Hedman, Ben Mildenhall, Todd Zickler, Jonathan T Barron, and Pratul P Srinivasan · 2022
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Voxurf: Voxel-based efficient and accurate neural surface reconstruction
Tong Wu, Jiaqi Wang, Xingang Pan, Xudong Xu, Christian Theobalt, Ziwei Liu, and Dahua Lin · 2022
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Learning to generate realistic lidar point clouds
Vlas Zyrianov, Xiyue Zhu, and Shenlong Wang · 2022
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Mobilenerf: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures
Zhiqin Chen, Thomas Funkhouser, Peter Hedman, and Andrea Tagliasacchi · 2023
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Animatediff: Animate your personalized text-to-image diffusion models without specific tuning, 2023
Yuwei Guo, Ceyuan Yang, Anyi Rao, Zhengyang Liang, Yaohui Wang, Yu Qiao, Maneesh Agrawala, Dahua Lin, and Bo Dai · 2023
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S2o: Static to openable enhancement for articulated 3d objects
Denys Iliash, Hanxiao Jiang, Yiming Zhang, Manolis Savva, and Angel X Chang · 2024
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Cotracker3: Simpler and better point tracking by pseudo-labelling real videos
Nikita Karaev, Iurii Makarov, Jianyuan Wang, Natalia Neverova, Andrea Vedaldi, and Christian Rupprecht · 2024
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Robot see robot do: Imitating articulated object manipulation with monocular 4d reconstruction
Justin Kerr, Chung Min Kim, Mingxuan Wu, Brent Yi, Qianqian Wang, Ken Goldberg, and Angjoo Kanazawa · 2024
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KlingAI, 2024
2024
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Articulate-anything: Automatic modeling of articulated objects via a vision-language foundation model
Long Le, Jason Xie, William Liang, Hung-Ju Wang, Yue Yang, Yecheng Jason Ma, Kyle Vedder, Arjun Krishna, Dinesh Jayaraman, and Eric Eaton · 2024
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Generative image dynamics
Zhengqi Li, Richard Tucker, Noah Snavely, and Aleksander Holynski · 2024
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2024
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ihuman: Instant animatable digital humans from monocular videos
Pramish Paudel, Anubhav Khanal, Ajad Chhatkuli, Danda Pani Paudel, and Jyoti Tandukar · 2024
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Neural lighting simulation for urban scenes
Ava Pun, Gary Sun, Jingkang Wang, Yun Chen, Ze Yang, Sivabalan Manivasagam, Wei-Chiu Ma, and Raquel Urtasun · 2024
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Gaussianavatars: Photorealistic head avatars with rigged 3d gaussians
Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Simon Giebenhain, and Matthias Nießner · 2024
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Infinigen indoors: Photorealistic indoor scenes using procedural generation, 2024
Alexander Raistrick, Lingjie Mei, Karhan Kayan, David Yan, Yiming Zuo, Beining Han, Hongyu Wen, Meenal Parakh, Stamatis Alexandropoulos, Lahav Lipson, Zeyu Ma, and Jia Deng · 2024
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Grounded sam: Assembling open-world models for diverse visual tasks, 2024
Tianhe Ren, Shilong Liu, Ailing Zeng, Jing Lin, Kunchang Li, He Cao, Jiayu Chen, Xinyu Huang, Yukang Chen, Feng Yan, Zhaoyang Zeng, Hao Zhang, Feng Li, Jie Yang, Hongyang Li, Qing Jiang, and Lei Zhang · 2024
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Reconciling reality through simulation: A real-to-sim-to-real approach for robust manipulation
Marcel Torne, Anthony Simeonov, Zechu Li, April Chan, Tao Chen, Abhishek Gupta, and Pulkit Agrawal · 2024
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Matfuse: controllable material generation with diffusion models
Giuseppe Vecchio, Renato Sortino, Simone Palazzo, and Concetto Spampinato · 2024
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Videocomposer: Compositional video synthesis with motion controllability
Xiang Wang, Hangjie Yuan, Shiwei Zhang, Dayou Chen, Jiuniu Wang, Yingya Zhang, Yujun Shen, Deli Zhao, and Jingren Zhou · 2024
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Gomavatar: Efficient animatable human modeling from monocular video using gaussians-on-mesh
Jing Wen, Xiaoming Zhao, Zhongzheng Ren, Alexander G. Schwing, and Shenlong Wang · 2024
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Video2game: Real-time interactive realistic and browser-compatible environment from a single video
Hongchi Xia, Zhi-Hao Lin, Wei-Chiu Ma, and Shenlong Wang · 2024
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Physgaussian: Physics-integrated 3d gaussians for generative dynamics, 2024
Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang · 2024
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Emernerf: Emergent spatial-temporal scene decomposition via self-supervision
Jiawei Yang, Boris Ivanovic, Or Litany, Xinshuo Weng, Seung Wook Kim, Boyi Li, Tong Che, Danfei Xu, Sanja Fidler, Marco Pavone, and Yue Wang · 2024
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Gaussian opacity fields: Efficient and compact surface reconstruction in unbounded scenes
Zehao Yu, Torsten Sattler, and Andreas Geiger · 2024
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Yanjie Ze, Gu Zhang, Kangning Zhang, Chenyuan Hu, Muhan Wang, and Huazhe Xu · 2024
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Physical property understanding from language-embedded feature fields
Albert J Zhai, Yuan Shen, Emily Y Chen, Gloria X Wang, Xinlei Wang, Sheng Wang, Kaiyu Guan, and Shenlong Wang · 2024
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PhysDreamer: Physics-based interaction with 3d objects via video generation
Tianyuan Zhang, Hong-Xing Yu, Rundi Wu, Brandon Y. Feng, Changxi Zheng, Noah Snavely, Jiajun Wu, and William T. Freeman · 2024
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Yiqun Zhao, Chenming Wu, Binbin Huang, Yihao Zhi, Chen Zhao, Jingdong Wang, and Shenghua Gao · 2024
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Open-sora: Democratizing efficient video production for all, 2024
Zangwei Zheng, Xiangyu Peng, Tianji Yang, Chenhui Shen, Shenggui Li, Hongxin Liu, Yukun Zhou, Tianyi Li, and Yang You · 2024
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Building interactable replicas of complex articulated objects via gaussian splatting
Yu Liu, Baoxiong Jia, Ruijie Lu, Junfeng Ni, Song-Chun Zhu, and Siyuan Huang · 2025
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Lidardm: Generative lidar simulation in a generated world, 2024
Vlas Zyrianov, Henry Che, Zhijian Liu, and Shenlong Wang · 2025
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