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NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction.
Obara, Keren. Gamer Streaming Platforms: Discord Alfred Nobel Open Business School, 2021
2021
Earlier work this paper cites.
2023
Earlier work this paper cites.
2023
Earlier work this paper cites.
Soga, Chiaki, Yamamoto, Kohsuke, Menant, Julien, and Deplaedt, Yannick. Does Fun in Games Mean Flow? Conditions for Gamification. Proceedings of the Annual Conference of the Society of Social Informatics, 2024. (In Japanese)
2024
Cited alongside, same era.
Takamatsu, Miki. What is an NPC? A GTA-Based Analysis of Player Recognition Toward Non-Player Characters. Proceedings of the 14th Annual Conference of the Japan Digital Game Society, 2024. (In Japanese)
2024
Cited alongside, same era.
2024
Cited alongside, same era.
Kim, Byungjun, et al. Leveraging Large Language Models for Active Merchant Non-player Characters. Leveraging Large Language Models for Active Merchant Non-player Characters
Cited in the paper.
Peng, Xiangyu, et al. Player-driven emergence in llm-driven game narrative. Org (2023, April 7) 2024 IEEE Conference on Games (CoG). IEEE, 2024
2024
Later among the works it cites.
Xi, Zhiheng, et al. The rise and potential of large language model based agents: A survey. Science China Information Sciences 68.2 (2025): 121101
2025
Closest in time.
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