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Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task.
Smpl: a skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Bert: Pre-training of deep bidirectional transformers for language understanding
Jacob Devlin · 2018
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Amass: Archive of motion capture as surface shapes
Naureen Mahmood, Nima Ghorbani, Nikolaus F Troje, Gerard Pons-Moll, and Michael J Black · 2019
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Partnet: A large-scale benchmark for fine-grained and hierarchical part-level 3d object understanding
Kaichun Mo, Shilin Zhu, Angel X Chang, Li Yi, Subarna Tripathi, Leonidas J Guibas, and Hao Su · 2019
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Sentence-bert: Sentence embeddings using siamese bert-networks
Nils Reimers and Iryna Gurevych · 2019
Earlier work this paper cites.
Neural state machine for character-scene interactions
Sebastian Starke, He Zhang, Taku Komura, and Jun Saito · 2019
Earlier work this paper cites.
Retrieval-augmented generation for knowledge-intensive nlp tasks
Patrick Lewis, Ethan Perez, Aleksandra Piktus, Fabio Petroni, Vladimir Karpukhin, Naman Goyal, Heinrich Küttler, Mike Lewis, Wen-tau Yih, Tim Rocktäschel, et al · 2020
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3d-front: 3d furnished rooms with layouts and semantics
Huan Fu, Bowen Cai, Lin Gao, Ling-Xiao Zhang, Jiaming Wang, Cao Li, Qixun Zeng, Chengyue Sun, Rongfei Jia, Binqiang Zhao, et al · 2021
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Soma: Solving optical marker-based mocap automatically
Nima Ghorbani and Michael J. Black · 2021
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Stochastic scene-aware motion prediction
Mohamed Hassan, Duygu Ceylan, Ruben Villegas, Jun Saito, Jimei Yang, Yi Zhou, and Michael J Black · 2021
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Isaac gym: High performance gpu-based physics simulation for robot learning
Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo, Michelle Lu, Kier Storey, Miles Macklin, David Hoeller, Nikita Rudin, Arthur Allshire, Ankur Handa, et al · 2021
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Amp: Adversarial motion priors for stylized physics-based character control
Xue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine, and Angjoo Kanazawa · 2021
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Learning transferable visual models from natural language supervision
Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, et al · 2021
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Generating diverse and natural 3d human motions from text
Chuan Guo, Shihao Zou, Xinxin Zuo, Sen Wang, Wei Ji, Xingyu Li, and Li Cheng · 2022
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Padl: Language-directed physics-based character control
Jordan Juravsky, Yunrong Guo, Sanja Fidler, and Xue Bin Peng · 2022
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Real-time style modelling of human locomotion via feature-wise transformations and local motion phases
Ian Mason, Sebastian Starke, and Taku Komura · 2022
Cited alongside, same era.
Ase: Large-scale reusable adversarial skill embeddings for physically simulated characters
Xue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine, and Sanja Fidler · 2022
Cited alongside, same era.
Motionclip: Exposing human motion generation to clip space
Guy Tevet, Brian Gordon, Amir Hertz, Amit H Bermano, and Daniel Cohen-Or · 2022
Cited alongside, same era.
Physics-based character controllers using conditional vaes
Jungdam Won, Deepak Gopinath, and Jessica Hodgins · 2022
Cited alongside, same era.
Josh Achiam, Steven Adler, Sandhini Agarwal, Lama Ahmad, Ilge Akkaya, Florencia Leoni Aleman, Diogo Almeida, Janko Altenschmidt, Sam Altman, Shyamal Anadkat, et al · 2023
Cited alongside, same era.
Synthesizing diverse human motions in 3d indoor scenes
Kaifeng Zhao, Yan Zhang, Shaofei Wang, Thabo Beeler, and Siyu Tang · 2023
Later among the works it cites.
Laserhuman: language-guided scene-aware human motion generation in free environment
Peishan Cong, Ziyi Wang, Zhiyang Dou, Yiming Ren, Wei Yin, Kai Cheng, Yujing Sun, Xiaoxiao Long, Xinge Zhu, and Yuexin Ma · 2024
Closest in time.
Coohoi: Learning cooperative human-object interaction with manipulated object dynamics
Jiawei Gao, Ziqin Wang, Zeqi Xiao, Jingbo Wang, Tai Wang, Jinkun Cao, Xiaolin Hu, Si Liu, Jifeng Dai, and Jiangmiao Pang · 2024
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3d human reconstruction in the wild with synthetic data using generative models
Yongtao Ge, Wenjia Wang, Yongfan Chen, Hao Chen, and Chunhua Shen · 2024
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Scaling up dynamic human-scene interaction modeling
Nan Jiang, Zhiyuan Zhang, Hongjie Li, Xiaoxuan Ma, Zan Wang, Yixin Chen, Tengyu Liu, Yixin Zhu, and Siyuan Huang · 2024
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Circle: Capture in rich contextual environments
Joao Pedro Araújo, Jiaman Li, Karthik Vetrivel, Rishi Agarwal, Jiajun Wu, Deepak Gopinath, Alexander William Clegg, and Karen Liu · 2023
Cited alongside, same era.
C· ase: Learning conditional adversarial skill embeddings for physics-based characters
Zhiyang Dou, Xuelin Chen, Qingnan Fan, Taku Komura, and Wenping Wang · 2023
Cited alongside, same era.
Synthesizing physical character-scene interactions
Mohamed Hassan, Yunrong Guo, Tingwu Wang, Michael Black, Sanja Fidler, and Xue Bin Peng · 2023
Cited alongside, same era.
Motiongpt: Human motion as a foreign language
Biao Jiang, Xin Chen, Wen Liu, Jingyi Yu, Gang Yu, and Tao Chen · 2023
Cited alongside, same era.
Perpetual humanoid control for real-time simulated avatars
Zhengyi Luo, Jinkun Cao, Kris Kitani, Weipeng Xu, et al · 2023
Cited alongside, same era.
Calm: Conditional adversarial latent models for directable virtual characters
Chen Tessler, Yoni Kasten, Yunrong Guo, Shie Mannor, Gal Chechik, and Xue Bin Peng · 2023
Cited alongside, same era.
Human motion diffusion model
Guy Tevet, Sigal Raab, Brian Gordon, Yoni Shafir, Daniel Cohen-or, and Amit Haim Bermano · 2023
Cited alongside, same era.
Closest in time.
Scamo: Exploring the scaling law in autoregressive motion generation model
Shunlin Lu, Jingbo Wang, Zeyu Lu, Ling-Hao Chen, Wenxun Dai, Junting Dong, Zhiyang Dou, Bo Dai, and Ruimao Zhang · 2024
Closest in time.
Synthesizing physically plausible human motions in 3d scenes
Liang Pan, Jingbo Wang, Buzhen Huang, Junyu Zhang, Haofan Wang, Xu Tang, and Yangang Wang · 2024
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Maskedmimic: Unified physics-based character control through masked motion inpainting
Chen Tessler, Yunrong Guo, Ofir Nabati, Gal Chechik, and Xue Bin Peng · 2024
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Move as you say interact as you can: Language-guided human motion generation with scene affordance
Zan Wang, Yixin Chen, Baoxiong Jia, Puhao Li, Jinlu Zhang, Jingze Zhang, Tengyu Liu, Yixin Zhu, Wei Liang, and Siyuan Huang · 2024
Closest in time.
Unified human-scene interaction via prompted chain-of-contacts
Zeqi Xiao, Tai Wang, Jingbo Wang, Jinkun Cao, Wenwei Zhang, Bo Dai, Dahua Lin, and Jiangmiao Pang · 2024
Closest in time.
Generating human interaction motions in scenes with text control
Hongwei Yi, Justus Thies, Michael J. Black, Xue Bin Peng, and Davis Rempe · 2024
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Roam: Robust and object-aware motion generation using neural pose descriptors
Wanyue Zhang, Rishabh Dabral, Thomas Leimkühler, Vladislav Golyanik, Marc Habermann, and Christian Theobalt · 2024
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Modskill: Physical character skill modularization
Yiming Huang, Zhiyang Dou, and Lingjie Liu · 2025
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Intermimic: Towards universal whole-body control for physics-based human-object interactions
Sirui Xu, Hung Yu Ling, Yu-Xiong Wang, and Liang-Yan Gui · 2025
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Emdm: Efficient motion diffusion model for fast and high-quality motion generation
Wenyang Zhou, Zhiyang Dou, Zeyu Cao, Zhouyingcheng Liao, Jingbo Wang, Wenjia Wang, Yuan Liu, Taku Komura, Wenping Wang, and Lingjie Liu · 2025
Closest in time.