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Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging.
The effect of spatial distribution on the effective behavior of composite materials and cracked media
P Ponte Castañeda and John R Willis · 1995
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Toward robust material recognition for everyday objects
Diane Hu, Liefeng Bo, and Xiaofeng Ren · 2011
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Perceptual qualities and material classes
Roland W Fleming, Christiane Wiebel, and Karl Gegenfurtner · 2013
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Recognizing materials using perceptually inspired features
Lavanya Sharan, Ce Liu, Ruth Rosenholtz, and Edward H Adelson · 2013
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Visual perception of materials and their properties
Roland W Fleming · 2014
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Material recognition in the wild with the materials in context database
Sean Bell, Paul Upchurch, Noah Snavely, and Kavita Bala · 2015
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Galileo: Perceiving physical object properties by integrating a physics engine with deep learning
Jiajun Wu, Ilker Yildirim, Joseph J Lim, Bill Freeman, and Josh Tenenbaum · 2015
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The curious robot: Learning visual representations via physical interactions
Lerrel Pinto, Dhiraj Gandhi, Yuanfeng Han, Yong-Lae Park, and Abhinav Gupta · 2016
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A moving least squares material point method with displacement discontinuity and two-way rigid body coupling
Yuanming Hu, Yu Fang, Ziheng Ge, Ziyin Qu, Yixin Zhu, Andre Pradhana, and Chenfanfu Jiang · 2018
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Gibson env: Real-world perception for embodied agents
Fei Xia, Amir R Zamir, Zhiyang He, Alexander Sax, Jitendra Malik, and Silvio Savarese · 2018
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Habitat: A platform for embodied ai research
Manolis Savva, Abhishek Kadian, Oleksandr Maksymets, Yili Zhao, Erik Wijmans, Bhavana Jain, Julian Straub, Jia Liu, Vladlen Koltun, Jitendra Malik, et al · 2019
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Differentiable surface splatting for point-based geometry processing
Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, and Olga Sorkine-Hornung · 2019
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NeRF: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
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Learning transferable visual models from natural language supervision
Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, et al · 2021
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Virtual elastic objects
Hsiao-yu Chen, Edith Tretschk, Tuur Stuyck, Petr Kadlecek, Ladislav Kavan, Etienne Vouga, and Christoph Lassner · 2022
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BLIP: Bootstrapping language-image pre-training for unified vision-language understanding and generation
Junnan Li, Dongxu Li, Caiming Xiong, and Steven Hoi · 2022
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Resolution-robust large mask inpainting with fourier convolutions
Roman Suvorov, Elizaveta Logacheva, Anton Mashikhin, Anastasia Remizova, Arsenii Ashukha, Aleksei Silvestrov, Naejin Kong, Harshith Goka, Kiwoong Park, and Victor Lempitsky · 2022
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Stable video diffusion: Scaling latent video diffusion models to large datasets
Andreas Blattmann, Tim Dockhorn, Sumith Kulal, Daniel Mendelevitch, Maciej Kilian, Dominik Lorenz, Yam Levi, Zion English, Vikram Voleti, Adam Letts, et al · 2023
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Tracking anything with decoupled video segmentation
Ho Kei Cheng, Seoung Wug Oh, Brian Price, Alexander Schwing, and Joon-Young Lee · 2023
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Palm-e: An embodied multimodal language model
Danny Driess, Fei Xia, Mehdi SM Sajjadi, Corey Lynch, Aakanksha Chowdhery, Brian Ichter, Ayzaan Wahid, Jonathan Tompson, Quan Vuong, Tianhe Yu, et al · 2023
Estimating tactile models of heterogeneous deformable objects in real time
Shaoxiong Yao and Kris Hauser · 2023
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Animate124: Animating one image to 4d dynamic scene
Yuyang Zhao, Zhiwen Yan, Enze Xie, Lanqing Hong, Zhenguo Li, and Gim Hee Lee · 2023
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PIE-NeRF: Physics-based interactive elastodynamics with nerf
Yutao Feng, Yintong Shang, Xuan Li, Tianjia Shao, Chenfanfu Jiang, and Yin Yang · 2024
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VR-GS: a physical dynamics-aware interactive gaussian splatting system in virtual reality
Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, et al · 2024
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ManiGaussian: Dynamic gaussian splatting for multi-task robotic manipulation
Guanxing Lu, Shiyi Zhang, Ziwei Wang, Changliu Liu, Jiwen Lu, and Yansong Tang · 2024
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Instruct-nerf2nerf: Editing 3d scenes with instructions
Ayaan Haque, Matthew Tancik, Alexei A Efros, Aleksander Holynski, and Angjoo Kanazawa · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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LeRF: Language embedded radiance fields
Justin Kerr, Chung Min Kim, Ken Goldberg, Angjoo Kanazawa, and Matthew Tancik · 2023
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Segment anything
Alexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao, Chloe Rolland, Laura Gustafson, Tete Xiao, Spencer Whitehead, Alexander C Berg, Wan-Yen Lo, et al · 2023
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PAC-NeRF: Physics augmented continuum neural radiance fields for geometry-agnostic system identification
Xuan Li, Yi-Ling Qiao, Peter Yichen Chen, Krishna Murthy Jatavallabhula, Ming Lin, Chenfanfu Jiang, and Chuang Gan · 2023
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BlenderNeRF, 2023
Maxime Raafat · 2023
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DreamGaussian4D: Generative 4d gaussian splatting
Jiawei Ren, Liang Pan, Jiaxiang Tang, Chi Zhang, Ang Cao, Gang Zeng, and Ziwei Liu · 2023
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Simplicits: Mesh-free, geometry-agnostic elastic simulation
Vismay Modi, Nicholas Sharp, Or Perel, Shinjiro Sueda, and David IW Levin · 2024
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Feature splatting: Language-driven physics-based scene synthesis and editing
Ri-Zhao Qiu, Ge Yang, Weijia Zeng, and Xiaolong Wang · 2024
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Grounded sam: Assembling open-world models for diverse visual tasks
Tianhe Ren, Shilong Liu, Ailing Zeng, Jing Lin, Kunchang Li, He Cao, Jiayu Chen, Xinyu Huang, Yukang Chen, Feng Yan, et al · 2024
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PhysGaussian: Physics-integrated 3d gaussians for generative dynamics
Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang · 2024
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Gaussian grouping: Segment and edit anything in 3d scenes
Mingqiao Ye, Martin Danelljan, Fisher Yu, and Lei Ke · 2024
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Reconstruction and simulation of elastic objects with spring-mass 3d gaussians
Licheng Zhong, Hong-Xing Yu, Jiajun Wu, and Yunzhu Li · 2024
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LGM: Large multi-view gaussian model for high-resolution 3d content creation
Jiaxiang Tang, Zhaoxi Chen, Xiaokang Chen, Tengfei Wang, Gang Zeng, and Ziwei Liu · 2025
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Serp-mamba: Advancing high-resolution retinal vessel segmentation with selective state-space model
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Smap: Self-supervised motion adaptation for physically plausible humanoid whole-body control
Haoyu Zhao, Sixu Lin, Qingwei Ben, Minyue Dai, Hao Fei, Jingbo Wang, Hua Zou, and Junting Dong · 2025
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