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Synthesizing 3D whole bodies that realistically grasp objects is useful for animation, mixed reality, and robotics.
Representation and recognition of the spatial organization of three-dimensional shapes
D. Marr and H. K. Nishihara · 1978
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Modeling manufacturing grips and correlations with the design of robotic hands
Mark R. Cutkosky and Paul K. Wright · 1986
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On Grasp Choice, Grasp Models, and the Design of Hands for Manufacturing Tasks
Mark R. Cutkosky · 1989
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3-D Model-based tracking of humans in action: A multi-view approach
Dariu Gavrila and Larry S. Davis · 1996
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Robotic grasping and contact: A review
Antonio Bicchi and Vijay Kumar · 2000
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Automatic grasp planning using shape primitives
Andrew T. Miller, Steffen Knoop, Henrik I. Christensen, and Peter K. Allen · 2003
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SCAPE: Shape completion and animation of people
Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, and James Davis · 2005
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Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis
Brett Allen, Brian Curless, Zoran Popovic, and Aaron Hertzmann · 2006
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Efficient model-based 3D tracking of hand articulations using Kinect
Iason Oikonomidis, Nikolaos Kyriazis, and Antonis A. Argyros · 2011
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Motion capture of hands in action using discriminative salient points
Luca Ballan, Aparna Taneja, Jürgen Gall, Luc Van Gool, and Marc Pollefeys · 2012
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Interactive markerless articulated hand motion tracking using rgb and depth data
Srinath Sridhar, Antti Oulasvirta, and Christian Theobalt · 2013
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SMPL: A skinned multi-person linear model
M. Loper, N. Mahmood, J. Romero, G. Pons-Moll, and M. J. Black · 2015
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The GRASP taxonomy of human grasp types
Thomas Feix, Javier Romero, Heinz-Bodo Schmiedmayer, Aaron M. Dollar, and Danica Kragic · 2016
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Embodied hands: Modeling and capturing hands and bodies together
Javier Romero, Dimitrios Tzionas, and Michael J. Black · 2017
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First-person hand action benchmark with RGB-D videos and 3D hand pose annotations
Guillermo Garcia-Hernando, Shanxin Yuan, Seungryul Baek, and Tae-Kyun Kim · 2018
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Resolving 3D human pose ambiguities with 3D scene constraints
Mohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, and Michael J. Black · 2019
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Learning joint reconstruction of hands and manipulated objects
Yana Hasson, Gül Varol, Dimitrios Tzionas, Igor Kalevatykh, Michael J. Black, Ivan Laptev, and Cordelia Schmid · 2019
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Expressive body capture: 3D hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, and Michael J. Black · 2019
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Efficient Learning on Point Clouds With Basis Point Sets
Sergey Prokudin, Christoph Lassner, and Javier Romero · 2019
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Neural state machine for character-scene interactions
Sebastian Starke, He Zhang, Taku Komura, and Jun Saito · 2019
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H+O: Unified egocentric recognition of 3D hand-object poses and interactions
Bugra Tekin, Federica Bogo, and Marc Pollefeys · 2019
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Generating 3D people in scenes without people
Yan Zhang, Mohamed Hassan, Heiko Neumann, Michael J. Black, and Siyu Tang · 2019
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FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape From Single RGB Images
Christian Zimmermann, Duygu Ceylan, Jimei Yang, Bryan C. Russell, Max J. Argus, and Thomas Brox · 2019
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ContactPose: A dataset of grasps with object contact and hand pose
Samarth Brahmbhatt, Chengcheng Tang, Christopher D. Twigg, Charles C. Kemp, and James Hays · 2020
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GanHand: Predicting human grasp affordances in multi-object scenes
Enric Corona, Albert Pumarola, Guillem Alenyà, Francesc Moreno-Noguer, and Grégory Rogez · 2020
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HOnnotate: A method for 3D annotation of hand and object poses
Shreyas Hampali, Mahdi Rad, Markus Oberweger, and Vincent Lepetit · 2020
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Grasping field: Learning implicit representations for human grasps
NIMBLE: A non-rigid hand model with bones and muscles
Yuwei Li, Longwen Zhang, Zesong Qiu, Yingwenqi Jiang, Nianyi Li, Yuexin Ma, Yuyao Zhang, Lan Xu, and Jingyi Yu · 2022
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HOI4D: A 4D egocentric dataset for category-level human-object interaction
Yunze Liu, Yun Liu, Che Jiang, Kangbo Lyu, Weikang Wan, Hao Shen, Boqiang Liang, Zhoujie Fu, He Wang, and Li Yi · 2022
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SUPR: A sparse unified part-based human body model
Ahmed A. A. Osman, Timo Bolkart, Dimitrios Tzionas, and Michael J. Black · 2022
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GOAL: Generating 4D whole-body motion for hand-object grasping
Omid Taheri, Vasileios Choutas, Michael J. Black, and Dimitrios Tzionas · 2022
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Grasp’D: Differentiable contact-rich grasp synthesis for multi-fingered hands
Dylan Turpin, Liquang Wang, Eric Heiden, Yun-Chun Chen, Miles Macklin, Stavros Tsogkas, Sven J. Dickinson, and Animesh Garg · 2022
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Korrawe Karunratanakul, Jinlong Yang, Yan Zhang, Michael J. Black, Krikamol Muandet, and Siyu Tang · 2020
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GRAB: A dataset of whole-body human grasping of objects
Omid Taheri, Nima Ghorbani, Michael J. Black, and Dimitrios Tzionas · 2020
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GHUM & GHUML: Generative 3D human shape and articulated pose models
Hongyi Xu, Eduard Gabriel Bazavan, Andrei Zanfir, William T. Freeman, Rahul Sukthankar, and Cristian Sminchisescu · 2020
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PLACE: Proximity learning of articulation and contact in 3D environments
Siwei Zhang, Yan Zhang, Qianli Ma, Michael J. Black, and Siyu Tang · 2020
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DexYCB: Abenchmark for capturing hand grasping of objects
Yu-Wei Chao, Wei Yang, Yu Xiang, Pavlo Molchanov, Ankur Handa, Jonathan Tremblay, Yashraj S. Narang, Karl Van Wyk, Umar Iqbal, Stan Birchfield, Jan Kautz, and Dieter Fox · 2021
Cited alongside, same era.
ContactOpt: Optimizing contact to improve grasps
Patrick Grady, Chengcheng Tang, Christopher D. Twigg, Minh Vo, Samarth Brahmbhatt, and Charles C. Kemp · 2021
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Stochastic scene-aware motion prediction
Mohamed Hassan, Duygu Ceylan, Ruben Villegas, Jun Saito, Jimei Yang, Yi Zhou, and Michael J. Black · 2021
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DexGraspNet: A large-scale robotic dexterous grasp dataset for general objects based on simulation
Ruicheng Wang, Jialiang Zhang, Jiayi Chen, Yinzhen Xu, Puhao Li, Tengyu Liu, and He Wang · 2022
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SAGA: Stochastic whole-body grasping with contact
Yan Wu, Jiahao Wang, Yan Zhang, Siwei Zhang, Otmar Hilliges, Fisher Yu, and Siyu Tang · 2022
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COUCH: Towards controllable human-chair interactions
Xiaohan Zhang, Bharat Lal Bhatnagar, Sebastian Starke, Vladimir Guzov, and Gerard Pons-Moll · 2022
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TOCH: Spatio-temporal object-to-hand correspondence for motion refinement
Keyang Zhou, Bharat Lal Bhatnagar, Jan Eric Lenssen, and Gerard Pons-Moll · 2022
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CIRCLE: Capture in rich contextual environments
João Pedro Araújo, Jiaman Li, Karthik Vetrivel, Rishi Agarwal, Jiajun Wu, Deepak Gopinath, Alexander Clegg, and C. Karen Liu · 2023
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ARCTIC: A dataset for dexterous bimanual hand-object manipulation
Zicong Fan, Omid Taheri, Dimitrios Tzionas, Muhammed Kocabas, Manuel Kaufmann, Michael J. Black, and Otmar Hilliges · 2023
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IMoS: Intent-driven full-body motion synthesis for human-object interactions
Anindita Ghosh, Rishabh Dabral, Vladislav Golyanik, Christian Theobalt, and Philipp Slusallek · 2023
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Object motion guided human motion synthesis
Jiaman Li, Jiajun Wu, and C. Karen Liu · 2023
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ContactGen: Generative contact modeling for grasp generation
Shaowei Liu, Yang Zhou, Jimei Yang, Saurabh Gupta, and Shenlong Wang · 2023
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SHOWMe: Benchmarking object-agnostic hand-object 3D reconstruction
Anilkumar Swamy, Vincent Leroy, Philippe Weinzaepfel, Fabien Baradel, Salma Galaaoui, Romain Brégier, Matthieu Armando, Jean-Sébastien Franco, and Grégory Rogez · 2023
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FLEX: Full-body grasping without full-body grasps
Purva Tendulkar, Dídac Surís, and Carl Vondrick · 2023
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3D human pose estimation via intuitive physics
Shashank Tripathi, Lea Müller, Chun-Hao P. Huang, Taheri Omid, Michael J. Black, and Dimitrios Tzionas · 2023
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WANDR: Intention-guided human motion generation
Markos Diomataris, Nikos Athanasiou, Omid Taheri, Xi Wang, Otmar Hilliges, and Michael J. Black · 2024
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GeneOH diffusion: Towards generalizable hand-object interaction denoising via denoising diffusion
Xueyi Liu and Li Yi · 2024
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GRIP: Generating interaction poses using spatial cues and latent consistency
Omid Taheri, Yi Zhou, Dimitrios Tzionas, Yang Zhou, Duygu Ceylan, Soren Pirk, and Michael J. Black · 2024
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GEARS: Local geometry-aware hand-object interaction synthesis
Keyang Zhou, Bharat Lal Bhatnagar, Jan Eric Lenssen, and Gerard Pons-Moll · 2024
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