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Reconstructing photo-realistic and topology-aware animatable human avatars from monocular videos remains challenging in computer vision and graphics.
Surface splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2001
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The video game industry: Formation, present state, and future
Peter Zackariasson and Timothy L Wilson · 2012
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Human3.6M: Large scale datasets and predictive methods for 3d human sensing in natural environments
Catalin Ionescu, Dragos Papava, Vlad Olaru, and Cristian Sminchisescu · 2013
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Smpl: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
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Submanifold sparse convolutional networks
Benjamin Graham and Laurens Van der Maaten · 2017
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Graphonomy: Universal human parsing via graph transfer learning
Ke Gong, Yiming Gao, Xiaodan Liang, Xiaohui Shen, Meng Wang, and Liang Lin · 2019
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Differentiable surface splatting for point-based geometry processing
Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, and Olga Sorkine-Hornung · 2019
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Self-correction for human parsing
Peike Li, Yunqiu Xu, Yunchao Wei, and Yi Yang · 2020
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A mixed-reality system to promote child engagement in remote intergenerational storytelling
Jennifer Healey, Wang, and et al · 2021
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Neural actor: Neural free-view synthesis of human actors with pose control
Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt · 2021
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LEAP: Learning articulated occupancy of people
Marko Mihajlovic, Yan Zhang, Michael J Black, and Siyu Tang · 2021
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NeRF: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
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Neural articulated radiance field
Atsuhiro Noguchi, Xiao Sun, Stephen Lin, and Tatsuya Harada · 2021
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Animatable neural radiance fields for modeling dynamic human bodies
Sida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang, Qing Shuai, Xiaowei Zhou, and Hujun Bao · 2021
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Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2021
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H-NeRF: Neural radiance fields for rendering and temporal reconstruction of humans in motion
Hongyi Xu, Thiemo Alldieck, and Cristian Sminchisescu · 2021
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Tensorf: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
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Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
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Neuman: Neural human radiance field from a single video
Wei Jiang, Kwang Moo Yi, Golnoosh Samei, Oncel Tuzel, and Anurag Ranjan · 2022
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TAVA: Template-free animatable volumetric actors
Ruilong Li, Julian Tanke, Minh Vo, Michael Zollhöfer, Jürgen Gall, Angjoo Kanazawa, and Christoph Lassner · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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Drivable volumetric avatars using texel-aligned features
Edoardo Remelli, Timur Bagautdinov, Shunsuke Saito, Chenglei Wu, Tomas Simon, Shih-En Wei, Kaiwen Guo, Zhe Cao, Fabian Prada, Jason Saragih, et al · 2022
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Adop: Approximate differentiable one-pixel point rendering
Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians
Liangxiao Hu, Hongwen Zhang, Yuxiang Zhang, Boyao Zhou, Boning Liu, Shengping Zhang, and Liqiang Nie · 2024
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GauHuman: Articulated gaussian splatting from monocular human videos
Shoukang Hu et al · 2024
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HiFi4G: High-fidelity human performance rendering via compact gaussian splatting
Yuheng Jiang, Zhehao Shen, Penghao Wang, Zhuo Su, Yu Hong, Yingliang Zhang, Jingyi Yu, and Lan Xu · 2024
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HUGS: Human gaussian splats
Muhammed Kocabas, Jen-Hao Rick Chang, James Gabriel, Oncel Tuzel, and Anurag Ranjan · 2024
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GART: Gaussian articulated template models
Jiahui Lei, Yufu Wang, Georgios Pavlakos, Lingjie Liu, and Kostas Daniilidis · 2024
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3d geometry-aware deformable gaussian splatting for dynamic view synthesis
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Darius Rückert, Linus Franke, and Marc Stamminger · 2022
Cited alongside, same era.
R2l: Distilling neural radiance field to neural light field for efficient novel view synthesis
Huan Wang, Jian Ren, Zeng Huang, Kyle Olszewski, Menglei Chai, Yun Fu, and Sergey Tulyakov · 2022
Cited alongside, same era.
Arah: Animatable volume rendering of articulated human sdfs
Shaofei Wang, Katja Schwarz, Andreas Geiger, and Siyu Tang · 2022
Cited alongside, same era.
HumanNeRF: Free-viewpoint rendering of moving people from monocular video
Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron, and Ira Kemelmacher-Shlizerman · 2022
Cited alongside, same era.
UV volumes for real-time rendering of editable free-view human performance
Yue Chen, Xuan Wang, Xingyu Chen, Qi Zhang, Xiaoyu Li, Yu Guo, Jue Wang, and Fei Wang · 2023
Cited alongside, same era.
Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition
Chen Guo, Tianjian Jiang, Xu Chen, Jie Song, and Otmar Hilliges · 2023
Cited alongside, same era.
Learning locally editable virtual humans
Hsuan-I Ho, Lixin Xue, Jie Song, and Otmar Hilliges · 2023
Cited alongside, same era.
Zhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen, Min Yang, Xiao Tang, Feng Zhu, and Yuchao Dai · 2024
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2024
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Human gaussian splatting: Real-time rendering of animatable avatars
Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, and Eduardo Pérez-Pellitero · 2024
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3DGS-Avatar: Animatable avatars via deformable 3d gaussian splatting
Zhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger, and Siyu Tang · 2024
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SplattingAvatar: Realistic real-time human avatars with mesh-embedded gaussian splatting
Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, and Zeyu Wang · 2024
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Gaussian control with hierarchical semantic graphs in 3d human recovery
Hongsheng Wang, Weiyue Zhang, Sihao Liu, Xinrui Zhou, Shengyu Zhang, Fei Wu, and Feng Lin · 2024
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GomavAtar: Efficient animatable human modeling from monocular video using gaussians-on-mesh
Jing Wen, Xiaoming Zhao, Zhongzheng Ren, Alexander G Schwing, and Shenlong Wang · 2024
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang · 2024
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Gaussianobject: Just taking four images to get a high-quality 3d object with gaussian splatting
Chen Yang, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, and Qi Tian · 2024
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Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction
Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, and Xiaogang Jin · 2024
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Haoyu Zhao, Xingyue Zhao, Lingting Zhu, Weixi Zheng, and Yongchao Xu · 2024
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