Fetching the paper…
Reading the bibliography…
The use of 3D Gaussians as representation of radiance fields has enabled high quality novel view synthesis at real-time rendering speed.
Carroll, J.D., Chang, J.J.: Analysis of individual differences in multidimensional scaling via an n-way generalization of “eckart-young” decomposition. Psychometrika 35
1970
Earlier work this paper cites.
Cook, R.L., Torrance, K.E.: A reflectance model for computer graphics. ACM Transactions on Graphics (ToG) 1
1982
Earlier work this paper cites.
Kajiya, J.T.: The rendering equation. In: Proceedings of the 13th annual conference on Computer graphics and interactive techniques. pp. 143–150 (1986)
1986
Earlier work this paper cites.
Greger, G., Shirley, P., Hubbard, P.M., Greenberg, D.P.: The irradiance volume. IEEE Computer Graphics and Applications 18
1998
Earlier work this paper cites.
Kautz, J., Snyder, J., Sloan, P.P.J.: Fast arbitrary brdf shading for low-frequency lighting using spherical harmonics. Rendering Techniques 2
2002
Earlier work this paper cites.
Mahajan, D., Ramamoorthi, R., Curless, B.: A theory of frequency domain invariants: Spherical harmonic identities for brdf/lighting transfer and image consistency. IEEE transactions on pattern analysis and machine intelligence 30
2007
Earlier work this paper cites.
Burley, B., Studios, W.D.A.: Physically-based shading at disney. In: Acm Siggraph. vol. 2012, pp. 1–7. vol. 2012 (2012)
2012
Earlier work this paper cites.
Knapitsch, A., Park, J., Zhou, Q.Y., Koltun, V.: Tanks and temples: Benchmarking large-scale scene reconstruction. ACM Transactions on Graphics 36
2017
Earlier work this paper cites.
2020
Earlier work this paper cites.
Mildenhall, B., Srinivasan, P.P., Tancik, M., Barron, J.T., Ramamoorthi, R., Ng, R.: Nerf: Representing scenes as neural radiance fields for view synthesis. In: European Conference on Computer Vision. pp. 405–421 (2020)
2020
Earlier work this paper cites.
2020
Cited alongside, same era.
Barron, J.T., Mildenhall, B., Tancik, M., Hedman, P., Martin-Brualla, R., Srinivasan, P.P.: Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields. In: Proceedings of the IEEE/CVF International Conference on Computer Vision. pp. 5855–5864 (2021)
2021
Cited alongside, same era.
Boss, M., Braun, R., Jampani, V., Barron, J.T., Liu, C., Lensch, H.: Nerd: Neural reflectance decomposition from image collections. In: Proceedings of the IEEE/CVF International Conference on Computer Vision. pp. 12684–12694 (2021)
2021
Cited alongside, same era.
Boss, M., Jampani, V., Braun, R., Liu, C., Barron, J., Lensch, H.: Neural-pil: Neural pre-integrated lighting for reflectance decomposition. Advances in Neural Information Processing Systems 34
2021
Munkberg, J., Hasselgren, J., Shen, T., Gao, J., Chen, W., Evans, A., Müller, T., Fidler, S.: Extracting triangular 3d models, materials, and lighting from images. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 8280–8290 (2022)
2022
Later among the works it cites.
Sun, C., Sun, M., Chen, H.T.: Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 5459–5469 (2022)
2022
Later among the works it cites.
Verbin, D., Hedman, P., Mildenhall, B., Zickler, T., Barron, J.T., Srinivasan, P.P.: Ref-nerf: Structured view-dependent appearance for neural radiance fields. In: 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). pp. 5481–5490. IEEE (2022)
2022
Later among the works it cites.
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Cited alongside, same era.
Srinivasan, P.P., Deng, B., Zhang, X., Tancik, M., Mildenhall, B., Barron, J.T.: Nerv: Neural reflectance and visibility fields for relighting and view synthesis. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 7495–7504 (2021)
2021
Cited alongside, same era.
2021
Cited alongside, same era.
Barron, J.T., Mildenhall, B., Verbin, D., Srinivasan, P.P., Hedman, P.: Mip-nerf 360: Unbounded anti-aliased neural radiance fields. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 5470–5479 (2022)
2022
Cited alongside, same era.
Chen, A., Xu, Z., Geiger, A., Yu, J., Su, H.: Tensorf: Tensorial radiance fields. In: European Conference on Computer Vision. pp. 333–350. Springer (2022)
2022
Cited alongside, same era.
Fridovich-Keil, S., Yu, A., Tancik, M., Chen, Q., Recht, B., Kanazawa, A.: Plenoxels: Radiance fields without neural networks. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 5501–5510 (2022)
2022
Cited alongside, same era.
Müller, T., Evans, A., Schied, C., Keller, A.: Instant neural graphics primitives with a multiresolution hash encoding. ACM Transactions on Graphics (ToG) 41
2022
Cited alongside, same era.
Technologies, U.: Light probes, https://docs.unity3d.com/Manual/LightProbes.html
Cited in the paper.
Technologies, U.: Reflection probe, https://docs.unity3d.com/Manual/class-ReflectionProbe.html
Cited in the paper.
2023
Later among the works it cites.
Jiang, Y., Tu, J., Liu, Y., Gao, X., Long, X., Wang, W., Ma, Y.: Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces (2023)
2023
Later among the works it cites.
Jin, H., Liu, I., Xu, P., Zhang, X., Han, S., Bi, S., Zhou, X., Xu, Z., Su, H.: Tensoir: Tensorial inverse rendering. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 165–174 (2023)
2023
Later among the works it cites.
Kerbl, B., Kopanas, G., Leimkühler, T., Drettakis, G.: 3d gaussian splatting for real-time radiance field rendering. ACM Transactions on Graphics (ToG) 42
2023
Later among the works it cites.
Li, Z., Müller, T., Evans, A., Taylor, R.H., Unberath, M., Liu, M.Y., Lin, C.H.: Neuralangelo: High-fidelity neural surface reconstruction. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 8456–8465 (2023)
2023
Later among the works it cites.
2023
Later among the works it cites.
Shi, Y., Wu, Y., Wu, C., Liu, X., Zhao, C., Feng, H., Liu, J., Zhang, L., Zhang, J., Zhou, B., Ding, E., Wang, J.: Gir: 3d gaussian inverse rendering for relightable scene factorization (2023)
2023
Later among the works it cites.