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3D Gaussian Splatting (3DGS) has gained significant attention for their high-quality novel view rendering, motivating research to address real-world challenges.
Beitrag zur näherungsweisen Integration totaler Differentialgleichungen
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A family of embedded runge-kutta formulae
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High-quality motion deblurring from a single image
Qi Shan, Jiaya Jia, and Aseem Agarwala · 2008
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Non-uniform deblurring for shaken images
Oliver Whyte, Josef Sivic, Andrew Zisserman, and Jean Ponce · 2012
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A neural approach to blind motion deblurring
Ayan Chakrabarti · 2016
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Pixelwise view selection for unstructured multi-view stereo
Johannes L Schönberger, Enliang Zheng, Jan-Michael Frahm, and Marc Pollefeys · 2016
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Modern robotics
Kevin M Lynch and Frank C Park · 2017
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Light field blind motion deblurring
Pratul P Srinivasan, Ren Ng, and Ravi Ramamoorthi · 2017
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Modern robotics
Kevin M Lynch and Frank C Park · 2017
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Neural ordinary differential equations
Ricky TQ Chen, Yulia Rubanova, Jesse Bettencourt, and David K Duvenaud · 2018
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Blender - a 3D modelling and rendering package
Blender Online Community · 2018
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Neural ordinary differential equations
Ricky TQ Chen, Yulia Rubanova, Jesse Bettencourt, and David K Duvenaud · 2018
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Latent ordinary differential equations for irregularly-sampled time series
Yulia Rubanova, Ricky TQ Chen, and David K Duvenaud · 2019
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Differentiable surface splatting for point-based geometry processing
Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, and Olga Sorkine-Hornung · 2019
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
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Self-calibrating neural radiance fields
Yoonwoo Jeong, Seokjun Ahn, Christopher Choy, Anima Anandkumar, Minsu Cho, and Jaesik Park · 2021
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Neural scene flow fields for space-time view synthesis of dynamic scenes
Zhengqi Li, Simon Niklaus, Noah Snavely, and Oliver Wang · 2021
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Nerf in the wild: Neural radiance fields for unconstrained photo collections
Ricardo Martin-Brualla, Noha Radwan, Mehdi SM Sajjadi, Jonathan T Barron, Alexey Dosovitskiy, and Daniel Duckworth · 2021
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Animatable neural radiance fields for modeling dynamic human bodies
Sida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang, Qing Shuai, Xiaowei Zhou, and Hujun Bao · 2021
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D-nerf: Neural radiance fields for dynamic scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2021
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Recurrent video deblurring with blur-invariant motion estimation and pixel volumes
Hyeongseok Son, Junyong Lee, Jonghyeop Lee, Sunghyun Cho, and Seungyong Lee · 2021
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Neuralrecon: Real-time coherent 3d reconstruction from monocular video
Jiaming Sun, Yiming Xie, Linghao Chen, Xiaowei Zhou, and Hujun Bao · 2021
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Non-rigid neural radiance fields: Reconstruction and novel view synthesis of a dynamic scene from monocular video
Edgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer, Christoph Lassner, and Christian Theobalt · 2021
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Dp-nerf: Deblurred neural radiance field with physical scene priors
Dogyoon Lee, Minhyeok Lee, Chajin Shin, and Sangyoun Lee · 2023
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Neuralangelo: High-fidelity neural surface reconstruction
Zhaoshuo Li, Thomas Müller, Alex Evans, Russell H Taylor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin · 2023
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Pdrf: progressively deblurring radiance field for fast scene reconstruction from blurry images
Cheng Peng and Rama Chellappa · 2023
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Diffusionerf: Regularizing neural radiance fields with denoising diffusion models
Jamie Wynn and Daniyar Turmukhambetov · 2023
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Freenerf: Improving few-shot neural rendering with free frequency regularization
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Plenoctrees for real-time rendering of neural radiance fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa · 2021
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Multi-stage progressive image restoration
Syed Waqas Zamir, Aditya Arora, Salman Khan, Munawar Hayat, Fahad Shahbaz Khan, Ming-Hsuan Yang, and Ling Shao · 2021
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Tensorf: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
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Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
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Neuman: Neural human radiance field from a single video
Wei Jiang, Kwang Moo Yi, Golnoosh Samei, Oncel Tuzel, and Anurag Ranjan · 2022
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Neural 3d video synthesis from multi-view video
Tianye Li, Mira Slavcheva, Michael Zollhoefer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, Richard Newcombe, et al · 2022
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Deblur-nerf: Neural radiance fields from blurry images
Li Ma, Xiaoyu Li, Jing Liao, Qi Zhang, Xuan Wang, Jue Wang, and Pedro V Sander · 2022
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Jiawei Yang, Marco Pavone, and Yue Wang · 2023
Later among the works it cites.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
Later among the works it cites.
Dp-nerf: Deblurred neural radiance field with physical scene priors
Dogyoon Lee, Minhyeok Lee, Chajin Shin, and Sangyoun Lee · 2023
Later among the works it cites.
Pdrf: progressively deblurring radiance field for fast scene reconstruction from blurry images
Cheng Peng and Rama Chellappa · 2023
Later among the works it cites.
Bad-nerf: Bundle adjusted deblur neural radiance fields
Peng Wang, Lingzhe Zhao, Ruijie Ma, and Peidong Liu · 2023
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Deblur-gs: 3d gaussian splatting from camera motion blurred images
Wenbo Chen and Ligang Liu · 2024
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Deblurgs: Gaussian splatting for camera motion blur
Jeongtaek Oh, Jaeyoung Chung, Dongwoo Lee, and Kyoung Mu Lee · 2024
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Bags: Blur agnostic gaussian splatting through multi-scale kernel modeling
Cheng Peng, Yutao Tang, Yifan Zhou, Nengyu Wang, Xijun Liu, Deming Li, and Rama Chellappa · 2024
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Gaussian splatting on the move: Blur and rolling shutter compensation for natural camera motion, 2024
Otto Seiskari, Jerry Ylilammi, Valtteri Kaatrasalo, Pekka Rantalankila, Matias Turkulainen, Juho Kannala, and Arno Solin · 2024
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Mip-splatting: Alias-free 3d gaussian splatting
Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger · 2024
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Bad-gaussians: Bundle adjusted deblur gaussian splatting
Lingzhe Zhao, Peng Wang, and Peidong Liu · 2024
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Deblurgs: Gaussian splatting for camera motion blur
Jeongtaek Oh, Jaeyoung Chung, Dongwoo Lee, and Kyoung Mu Lee · 2024
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Bags: Blur agnostic gaussian splatting through multi-scale kernel modeling
Cheng Peng, Yutao Tang, Yifan Zhou, Nengyu Wang, Xijun Liu, Deming Li, and Rama Chellappa · 2024
Closest in time.
Mip-splatting: Alias-free 3d gaussian splatting
Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger · 2024
Closest in time.
Bad-gaussians: Bundle adjusted deblur gaussian splatting
Lingzhe Zhao, Peng Wang, and Peidong Liu · 2024
Closest in time.