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Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions.
Physically based grasping control from example
Nancy S Pollard and Victor Brian Zordan · 2005
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Data-driven grasp synthesis using shape matching and task-based pruning
Ying Li, Jiaxin L Fu, and Nancy S Pollard · 2007
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From caging to grasping
Alberto Rodriguez, Matthew T Mason, and Steve Ferry · 2012
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Synthesis of detailed hand manipulations using contact sampling
Yuting Ye and C Karen Liu · 2012
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Image retrieval using scene graphs
Justin Johnson, Ranjay Krishna, Michael Stark, Li-Jia Li, David Shamma, Michael Bernstein, and Li Fei-Fei · 2015
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2015
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Proximal policy optimization algorithms, 2017
John Schulman, Filip Wolski, Prafulla Dhariwal, Alec Radford, and Oleg Klimov · 2017
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Learning basketball dribbling skills using trajectory optimization and deep reinforcement learning
Libin Liu and Jessica Hodgins · 2018
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Deepmimic: Example-guided deep reinforcement learning of physics-based character skills
Xue Bin Peng, Pieter Abbeel, Sergey Levine, and Michiel Van de Panne · 2018
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Contactgrasp: Functional multi-finger grasp synthesis from contact
Samarth Brahmbhatt, Ankur Handa, James Hays, and Dieter Fox · 2019
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Resolving 3d human pose ambiguities with 3d scene constraints
Mohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, and Michael J Black · 2019
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Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, and Michael J. Black · 2019
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Efficient learning on point clouds with basis point sets
Sergey Prokudin, Christoph Lassner, and Javier Romero · 2019
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On the continuity of rotation representations in neural networks
Yi Zhou, Connelly Barnes, Jingwan Lu, Jimei Yang, and Hao Li · 2019
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Grasping field: Learning implicit representations for human grasps
Korrawe Karunratanakul, Jinlong Yang, Yan Zhang, Michael J Black, Krikamol Muandet, and Siyu Tang · 2020
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GRAB: A dataset of whole-body human grasping of objects
Omid Taheri, Nima Ghorbani, Michael J. Black, and Dimitrios Tzionas · 2020
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Contactopt: Optimizing contact to improve grasps
Patrick Grady, Chengcheng Tang, Christopher D Twigg, Minh Vo, Samarth Brahmbhatt, and Charles C Kemp · 2021
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Stochastic scene-aware motion prediction
Mohamed Hassan, Duygu Ceylan, Ruben Villegas, Jun Saito, Jimei Yang, Yi Zhou, and Michael Black · 2021
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Hand-object contact consistency reasoning for human grasps generation
Hanwen Jiang, Shaowei Liu, Jiashun Wang, and Xiaolong Wang · 2021
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Isaac gym: High performance gpu-based physics simulation for robot learning, 2021
Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo, Michelle Lu, Kier Storey, Miles Macklin, David Hoeller, Nikita Rudin, Arthur Allshire, Ankur Handa, and Gavriel State · 2021
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Amp: Adversarial motion priors for stylized physics-based character control
Xue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine, and Angjoo Kanazawa · 2021
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Learning transferable visual models from natural language supervision
Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, et al · 2021
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Synthesizing long-term 3d human motion and interaction in 3d scenes
Jiashun Wang, Huazhe Xu, Jingwei Xu, Sifei Liu, and Xiaolong Wang · 2021
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A gan-like approach for physics-based imitation learning and interactive character control
Pei Xu and Ioannis Karamouzas · 2021
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Manipnet: neural manipulation synthesis with a hand-object spatial representation
He Zhang, Yuting Ye, Takaaki Shiratori, and Taku Komura · 2021
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Generating diverse and natural 3d human motions from text
Chuan Guo, Shihao Zou, Xinxin Zuo, Sen Wang, Wei Ji, Xingyu Li, and Li Cheng · 2022
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Grip: Generating interaction poses using latent consistency and spatial cues
Omid Taheri, Yi Zhou, Dimitrios Tzionas, Yang Zhou, Duygu Ceylan, Soren Pirk, and Michael J Black · 2023
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Flex: Full-body grasping without full-body grasps
Purva Tendulkar, Dídac Surís, and Carl Vondrick · 2023
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Gpt-4v (ision) for robotics: Multimodal task planning from human demonstration
Naoki Wake, Atsushi Kanehira, Kazuhiro Sasabuchi, Jun Takamatsu, and Katsushi Ikeuchi · 2023
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Dexgraspnet: A large-scale robotic dexterous grasp dataset for general objects based on simulation
Ruicheng Wang, Jialiang Zhang, Jiayi Chen, Yinzhen Xu, Puhao Li, Tengyu Liu, and He Wang · 2023
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Distilling functional rearrangement priors from large models
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Omid Taheri, Vasileios Choutas, Michael J Black, and Dimitrios Tzionas · 2022
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Saga: Stochastic whole-body grasping with contact
Yan Wu, Jiahao Wang, Yan Zhang, Siwei Zhang, Otmar Hilliges, Fisher Yu, and Siyu Tang · 2022
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Learning soccer juggling skills with layer-wise mixture-of-experts
Zhaoming Xie, Sebastian Starke, Hung Yu Ling, and Michiel van de Panne · 2022
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Couch: Towards controllable human-chair interactions
Xiaohan Zhang, Bharat Lal Bhatnagar, Sebastian Starke, Vladimir Guzov, and Gerard Pons-Moll · 2022
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Circle: Capture in rich contextual environments
Joao Pedro Araujo, Jiaman Li, Karthik Vetrivel, Rishi Agarwal, Deepak Gopinath, Jiajun Wu, Alexander Clegg, and C Karen Liu · 2023
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Physically plausible full-body hand-object interaction synthesis
Jona Braun, Sammy Christen, Muhammed Kocabas, Emre Aksan, and Otmar Hilliges · 2023
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Cg-hoi: Contact-guided 3d human-object interaction generation
Christian Diller and Angela Dai · 2023
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Yiming Zeng, Mingdong Wu, Long Yang, Jiyao Zhang, Hao Ding, Hui Cheng, and Hao Dong · 2023
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Synthesizing diverse human motions in 3d indoor scenes
Kaifeng Zhao, Yan Zhang, Shaofei Wang, Thabo Beeler, and Siyu Tang · 2023
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Open-universe indoor scene generation using llm program synthesis and uncurated object databases
Rio Aguina-Kang, Maxim Gumin, Do Heon Han, Stewart Morris, Seung Jean Yoo, Aditya Ganeshan, R Kenny Jones, Qiuhong Anna Wei, Kailiang Fu, and Daniel Ritchie · 2024
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Diffh2o: Diffusion-based synthesis of hand-object interactions from textual descriptions
Sammy Christen, Shreyas Hampali, Fadime Sener, Edoardo Remelli, Tomas Hodan, Eric Sauser, Shugao Ma, and Bugra Tekin · 2024
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Task-oriented human-object interactions generation with implicit neural representations
Quanzhou Li, Jingbo Wang, Chen Change Loy, and Bo Dai · 2024
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Visual instruction tuning
Haotian Liu, Chunyuan Li, Qingyang Wu, and Yong Jae Lee · 2024
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Geneoh diffusion: Towards generalizable hand-object interaction denoising via denoising diffusion
Xueyi Liu and Li Yi · 2024
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Grasping diverse objects with simulated humanoids
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Hello gpt-4o, 2024
OpenAI · 2024
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Thor: Text to human-object interaction diffusion via relation intervention
Qianyang Wu, Ye Shi, Xiaoshui Huang, Jingyi Yu, Lan Xu, and Jingya Wang · 2024
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Unified human-scene interaction via prompted chain-of-contacts
Zeqi Xiao, Tai Wang, Jingbo Wang, Jinkun Cao, Wenwei Zhang, Bo Dai, Dahua Lin, and Jiangmiao Pang · 2024
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Synchronize dual hands for physics-based dexterous guitar playing
Pei Xu and Ruocheng Wang · 2024
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Interdreamer: Zero-shot text to 3d dynamic human-object interaction
Sirui Xu, Ziyin Wang, Yu-Xiong Wang, and Liang-Yan Gui · 2024
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Holodeck: Language guided generation of 3d embodied ai environments
Yue Yang, Fan-Yun Sun, Luca Weihs, Eli VanderBilt, Alvaro Herrasti, Winson Han, Jiajun Wu, Nick Haber, Ranjay Krishna, Lingjie Liu, et al · 2024
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Moconvq: Unified physics-based motion control via scalable discrete representations
Heyuan Yao, Zhenhua Song, Yuyang Zhou, Tenglong Ao, Baoquan Chen, and Libin Liu · 2024
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Generating human interaction motions in scenes with text control
Hongwei Yi, Justus Thies, Michael J Black, Xue Bin Peng, and Davis Rempe · 2024
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Motiongpt: Finetuned llms are general-purpose motion generators
Yaqi Zhang, Di Huang, Bin Liu, Shixiang Tang, Yan Lu, Lu Chen, Lei Bai, Qi Chu, Nenghai Yu, and Wanli Ouyang · 2024
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